Player Matchup

Fenrir
Fenrir
BIGIRON444
Fenrir
Level 108
God Stats
2W - 3L
1,567 SR
Queue Stats
394W - 388L
1,542 Elo+
Solo
Odin
Odin
Iifewater
Odin
Level 68
God Stats
3W - 3L
1,572 SR
Queue Stats
175W - 179L
1,538 Elo+
Solo
Kukulkan
Kukulkan
Jarod023
Kukulkan
Level 64
God Stats
1W - 1L
1,340 SR
Queue Stats
78W - 79L
1,494 Elo+
Party 1
Cliodhna
Cliodhna
RoachyHeim
Cliodhna
Level 126
God Stats
1W - 3L
1,265 SR
Queue Stats
229W - 234L
1,498 Elo+
Party 1
Apollo
Apollo
WASBETTERONXBOX
Apollo
Level 115
God Stats
2W - 5L
1,519 SR
Queue Stats
457W - 433L
1,616 Elo+
Solo
Team Averages
Level 96
1,452 SR
1,538 Elo+

VS

Team Averages
Level 109
1,587 SR
1,510 Elo+
Anhur
Anhur
AKRocker008
Anhur
Level 156
God Stats
2W - 1L
1,523 SR
Queue Stats
209W - 209L
1,485 Elo+
Solo
Thoth
Thoth
DrKarlstein
Thoth
Level 117
God Stats
6W - 3L
1,583 SR
Queue Stats
170W - 171L
1,446 Elo+
Solo
Kukulkan
Kukulkan
LucasJ22
Kukulkan
Level 85
God Stats
4W - 0L
1,848 SR
Queue Stats
59W - 49L
1,547 Elo+
Party 2
Xing Tian
Xing Tian
SecludedLegend
Xing Tian
Level 67
God Stats
1W - 0L
1,277 SR
Queue Stats
63W - 48L
1,554 Elo+
Party 2
Jing Wei
Jing Wei
Watsup97
Jing Wei
Level 120
God Stats
8W - 3L
1,701 SR
Queue Stats
388W - 353L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BIGIRON444
Fenrir
9
0 / 3 / 3
7,215
555
2,870
4,195
1,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
16
2 / 3 / 8
9,374
721
9,225
10,845
11,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Jarod023
Kukulkan
16
3 / 4 / 6
9,609
739
12,894
8,986
3,626
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
RoachyHeim
Cliodhna
16
4 / 6 / 4
9,653
743
12,604
15,179
6,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
6 / 4 / 4
10,760
828
15,039
12,708
5,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 10
10,431
802
7,644
10,303
4,844
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
9 / 2 / 8
11,388
876
10,972
9,488
4,611
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kukulkan
LucasJ22
Kukulkan
18
4 / 4 / 11
10,741
826
14,415
12,124
6,545
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Xing Tian
SecludedLegend
Xing Tian
16
2 / 3 / 13
10,437
803
5,437
16,535
20,494
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Watsup97
Jing Wei
16
1 / 3 / 11
9,277
714
7,646
11,788
5,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
73
15
Kills
20
20
Deaths
15
25
Assists
53
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
L
Fenrir
BIGIRON444
Fenrir
0
3
3
0.5
W
9
2
8
6.5
L
Odin
2
3
8
2
L
Kukulkan
Jarod023
Kukulkan
3
4
6
1.5
W
Kukulkan
LucasJ22
Kukulkan
4
4
11
2.38
L
Cliodhna
RoachyHeim
Cliodhna
4
6
4
1
W
Xing Tian
SecludedLegend
Xing Tian
2
3
13
2.83
L
6
4
4
2
W
Jing Wei
Watsup97
Jing Wei
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,632
Damage
46,114
51,913
Taken
60,238
29,120
Mitigated
42,365
12,919
Healing
21,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,644
4,567
772
2,144
10,303
4,844
2,324
2,350
7,663
0
21,908
L
Fenrir
BIGIRON444
Fenrir
2,870
434
0
18
4,195
1,711
0
2,166
1,996
0
4,082
W
10,972
294
2,806
1,201
9,488
4,611
2,110
1,535
7,695
19,174
0
L
Odin
9,225
533
1,071
2,775
10,845
11,856
0
4,557
6,026
0
15,702
L
Kukulkan
Jarod023
Kukulkan
12,894
442
626
707
8,986
3,626
330
6,305
2,423
26,970
0
W
Kukulkan
LucasJ22
Kukulkan
14,415
947
2,909
3,073
12,124
6,545
114
1,904
9,600
35,109
0
L
Cliodhna
RoachyHeim
Cliodhna
12,604
571
232
2,210
15,179
6,523
595
8,878
5,986
0
23,478
W
Xing Tian
SecludedLegend
Xing Tian
5,437
467
2,278
2,920
16,535
20,494
48
4,580
11,309
5,978
359
L
15,039
5,925
1,475
3,805
12,708
5,404
821
7,454
5,017
0
36,663
W
Jing Wei
Watsup97
Jing Wei
7,646
5,919
1,496
1,812
11,788
5,871
1,259
1,593
9,786
0
24,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,611
Gold Earned
52,274
130
Minions Killed
154
0
Camps Cleared
0
973,921
Distance Traveled
1,249,072
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,431
802
37
3
0
231,499
0
L
Fenrir
7,215
555
2
0
0
87,662
0
W
Thoth
11,388
876
18
1
0
284,104
0
L
Odin
9,374
721
17
1
0
226,223
0
L
Kukulkan
9,609
739
35
3
0
224,780
0
W
Kukulkan
10,741
826
53
4
0
249,827
0
L
Cliodhna
9,653
743
29
2
0
230,932
0
W
Xing Tian
10,437
803
7
1
0
259,650
0
L
Apollo
10,760
828
47
4
0
204,324
0
W
Jing Wei
9,277
714
39
3
0
223,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role