Player Matchup

Tyr
Tyr
BebeYoda
Tyr
Level 49
God Stats
0W - 1L
1,254 SR
Queue Stats
54W - 47L
1,439 Elo+
Solo
Merlin
Merlin
T Animal T
Merlin
Level 94
God Stats
1W - 1L
1,679 SR
Queue Stats
1W - 4L
1,329 Elo+
Party 2
Izanami
Izanami
T Hellion T
Izanami
Level 23
God Stats
0W - 2L
1,224 SR
Queue Stats
45W - 56L
1,450 Elo+
Party 2
Amaterasu
Amaterasu
jermelbarney
Amaterasu
Level 109
God Stats
1W - 1L
1,522 SR
Queue Stats
114W - 106L
1,415 Elo+
Solo
Sylvanus
Sylvanus
oFFicial_KILLION
Sylvanus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,354 Elo+
Solo
Team Averages
Level 69
1,436 SR
1,397 Elo+

VS

Team Averages
Level 98
1,475 SR
1,455 Elo+
Zeus
Zeus
Bidoof_is_God
Zeus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 55L
1,409 Elo+
Solo
Terra
Terra
CAK3_0R_D3TH_82
Terra
Level 79
God Stats
1W - 2L
1,280 SR
Queue Stats
116W - 141L
1,445 Elo+
Party 1
Rama
Rama
Dark_Sceleratus
Rama
Level 106
God Stats
3W - 3L
1,436 SR
Queue Stats
127W - 156L
1,441 Elo+
Party 1
Surtr
Surtr
REDRUM_187_GOON
Surtr
Level 116
God Stats
16W - 10L
1,607 SR
Queue Stats
558W - 559L
1,536 Elo+
Solo
Neith
Neith
msRockinRobin
Neith
Level 66
God Stats
4W - 1L
1,555 SR
Queue Stats
126W - 151L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
7,583
689
5,286
13,756
14,122
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
T Animal T
Merlin
13
1 / 3 / 4
7,949
723
8,178
9,486
4,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
T Hellion T
Izanami
16
2 / 2 / 3
8,339
758
11,501
11,478
5,721
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Amaterasu
jermelbarney
Amaterasu
14
1 / 4 / 2
7,643
695
7,521
16,614
17,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 2 / 5
7,387
672
4,287
11,369
9,862
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 7
9,842
895
20,687
5,464
2,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 0 / 14
9,634
876
9,219
11,023
10,412
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

17
5 / 1 / 10
9,860
896
7,916
8,765
4,989
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 5 / 12
8,650
786
13,177
19,429
21,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 1 / 8
8,396
763
5,606
7,080
3,337
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
7
Kills
16
16
Deaths
8
16
Assists
51
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
7
1
7
10.5
W
2
0
14
9
W
5
1
10
10
W
1
5
12
1.4
L
Merlin
T Animal T
Merlin
1
3
4
1
L
Izanami
T Hellion T
Izanami
2
2
3
1.75
L
Amaterasu
jermelbarney
Amaterasu
1
4
2
0.5
W
1
1
8
5
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,773
Damage
56,605
62,703
Taken
51,761
51,656
Mitigated
42,497
27,113
Healing
25,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,286
806
626
2,165
13,756
14,122
0
5,786
7,970
0
8,010
W
20,687
2,534
863
1,174
5,464
2,746
1,651
536
4,880
40,940
0
W
9,219
616
5,719
3,880
11,023
10,412
392
3,436
7,406
14,454
0
W
7,916
6,018
2,517
2,173
8,765
4,989
1,022
1,726
6,851
0
18,405
W
13,177
3,066
2,222
4,943
19,429
21,013
491
4,756
14,246
491
24,180
L
Merlin
T Animal T
Merlin
8,178
752
431
1,200
9,486
4,507
0
4,337
5,149
21,113
0
L
Izanami
T Hellion T
Izanami
11,501
6,574
2,987
3,694
11,478
5,721
0
6,175
5,303
0
38,912
L
Amaterasu
jermelbarney
Amaterasu
7,521
2,512
1,319
4,772
16,614
17,444
0
7,767
8,847
0
15,145
W
5,606
1,581
444
1,778
7,080
3,337
1,869
2,011
4,931
0
11,374
L
4,287
815
6,156
3,763
11,369
9,862
30
6,256
5,113
8,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,901
Gold Earned
46,382
146
Minions Killed
133
0
Camps Cleared
0
991,609
Distance Traveled
1,101,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,583
689
12
1
0
202,265
0
W
Zeus
9,842
895
60
5
0
215,937
0
W
Terra
9,634
876
5
0
0
252,541
0
W
Rama
9,860
896
40
4
0
222,275
0
W
Surtr
8,650
786
16
1
0
203,861
0
L
Merlin
7,949
723
39
4
0
166,324
0
L
Izanami
8,339
758
69
6
0
206,033
0
L
Amaterasu
7,643
695
14
1
0
218,973
0
W
Neith
8,396
763
12
1
0
207,077
0
L
Sylvanus
7,387
672
12
1
0
198,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role