Player Matchup

Bacchus
Bacchus
Platinum IV
DrugstoreEeyore
Bacchus
Platinum IV
Level 149
God Stats
3W - 0L
1,731 SR
Queue Stats
83W - 56L
1,730 MMR
Party 1
Chang'e
Chang'e
Platinum III
JOSINATOR6363
Chang'e
Platinum III
Level 159
God Stats
3W - 0L
1,522 SR
Queue Stats
88W - 59L
1,792 MMR
Party 1
Medusa
Medusa
Platinum IV
MrxClutches
Medusa
Platinum IV
Level 148
God Stats
3W - 0L
1,629 SR
Queue Stats
85W - 59L
1,741 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,627 SR
1,754 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 75
1,380 SR
1,676 MMR
Aphrodite
Aphrodite
Gold II
SupahSavage08
Aphrodite
Gold II
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,738 MMR
Party 2
Surtr
Surtr
Gold IV
UltraZappy
Surtr
Gold IV
Level 87
God Stats
0W - 3L
1,370 SR
Queue Stats
48W - 53L
1,613 MMR
Party 2
Tyr
Tyr
Gold IV
fuhzyy
Tyr
Gold IV
Level 54
God Stats
0W - 1L
1,270 SR
Queue Stats
19W - 15L
1,678 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 15
10,515
956
7,910
13,471
18,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
13
12 / 3 / 7
10,926
993
16,062
10,628
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
14
4 / 1 / 15
10,165
924
11,784
7,491
3,309
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
PersephoneAchillesNe ZhaZhong KuiAthena

VS

Bans
ZeusXbalanqueYu HuangAtlasGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SupahSavage08
Aphrodite
10
3 / 6 / 3
8,674
789
5,690
10,454
5,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
10
1 / 7 / 4
8,000
727
9,197
13,814
11,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
fuhzyy
Tyr
9
2 / 10 / 4
8,170
743
8,378
19,527
10,596
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
23
Kills
6
6
Deaths
23
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
2
15
7.25
W
Chang'e
12
3
7
5.17
W
Medusa
4
1
15
11.5
L
Aphrodite
SupahSavage08
Aphrodite
3
6
3
0.75
L
Surtr
1
7
4
0.43
L
Tyr
fuhzyy
Tyr
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,756
Damage
23,265
31,590
Taken
43,795
25,685
Mitigated
27,134
10,863
Healing
7,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,910
944
0
2,437
13,471
18,290
87
3,481
9,600
22,630
326
W
Chang'e
16,062
607
3,491
3,419
10,628
4,086
873
2,555
7,828
40,593
0
W
Medusa
11,784
4,519
0
1,516
7,491
3,309
1,637
547
6,709
0
60,350
L
Aphrodite
SupahSavage08
Aphrodite
5,690
1,341
2,119
2,186
10,454
5,090
0
7,288
3,122
19,754
0
L
Surtr
9,197
2,932
0
1,817
13,814
11,448
0
6,679
6,902
868
28,638
L
Tyr
fuhzyy
Tyr
8,378
1,532
0
1,074
19,527
10,596
33
10,092
9,208
0
26,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,606
Gold Earned
24,844
162
Minions Killed
82
0
Camps Cleared
0
653,910
Distance Traveled
578,509
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,515
956
21
2
0
211,259
0
W
Chang'e
10,926
993
65
6
0
228,292
0
W
Medusa
10,165
924
76
7
0
214,359
2
L
Aphrodite
8,674
789
21
2
0
175,227
0
L
Surtr
8,000
727
35
3
0
198,793
0
L
Tyr
8,170
743
26
2
0
204,489
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role