Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Penguinmadman
Arachne
Level 157
God Stats
18W - 22L
1,469 SR
Queue Stats
599W - 606L
1,563 Elo+
Party 2
Chang'e
Chang'e
Shhhhhhhhhh
Chang'e
Level 159
God Stats
3W - 0L
1,730 SR
Queue Stats
260W - 102L
1,648 Elo+
Party 3
Rama
Rama
WAHOOOOOOOOOOOOO
Rama
Level 207
God Stats
12W - 3L
1,800 SR
Queue Stats
881W - 236L
1,695 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
philpota
Ah Muzen Cab
Level 95
God Stats
2W - 2L
1,397 SR
Queue Stats
99W - 108L
1,490 Elo+
Party 2
Team Averages
Level 149
1,579 SR
1,579 Elo+

VS

Team Averages
Level 175
1,481 SR
1,581 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DragonBE
Danzaburou
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 20L
1,684 Elo+
Solo
Bakasura
Bakasura
Malek_7900
Bakasura
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
600W - 593L
1,553 Elo+
Solo
Hou Yi
Hou Yi
MojoWumpa
Hou Yi
Level 220
God Stats
1W - 2L
1,761 SR
Queue Stats
95W - 44L
1,705 Elo+
Party 1
Sylvanus
Sylvanus
ydemann
Sylvanus
Level 121
God Stats
5W - 20L
1,144 SR
Queue Stats
568W - 605L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
2 / 6 / 15
10,354
863
18,399
24,056
35,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
15
2 / 4 / 12
9,969
831
6,170
18,159
10,686
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Shhhhhhhhhh
Chang'e
19
7 / 2 / 10
11,398
950
20,314
16,940
10,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
4 / 5 / 10
9,920
827
21,850
15,908
8,601
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
philpota
Ah Muzen Cab
17
4 / 1 / 13
9,946
829
13,258
7,672
3,757
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
15
1 / 3 / 14
9,882
824
5,246
21,814
20,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
DragonBE
Danzaburou
15
1 / 3 / 12
9,112
759
17,487
14,080
7,872
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
Malek_7900
Bakasura
14
2 / 7 / 7
8,509
709
5,687
18,121
22,228
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
MojoWumpa
Hou Yi
18
6 / 2 / 8
10,353
863
24,277
13,688
8,400
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
ydemann
Sylvanus
17
8 / 4 / 7
10,936
911
13,194
20,904
23,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
66
19
Kills
18
18
Deaths
19
60
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
6
15
1.58
L
Kumbhakarna
 
Kumbhakarna
1
3
14
2.67
L
Danzaburou
DragonBE
Danzaburou
1
3
12
2.33
L
Bakasura
Malek_7900
Bakasura
2
7
7
0.79
L
Hou Yi
MojoWumpa
Hou Yi
6
2
8
5
W
Arachne
2
4
12
2
W
Chang'e
Shhhhhhhhhh
Chang'e
7
2
10
6
W
4
5
10
1.8
W
Ah Muzen Cab
philpota
Ah Muzen Cab
4
1
13
10.5
L
Sylvanus
ydemann
Sylvanus
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,991
Damage
65,891
82,735
Taken
88,607
69,555
Mitigated
82,153
40,235
Healing
33,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
18,399
2,737
121
3,272
24,056
35,845
348
4,379
19,321
30,194
0
L
Kumbhakarna
 
Kumbhakarna
5,246
194
4,556
5,383
21,814
20,630
0
10,038
11,415
12,887
0
L
Danzaburou
DragonBE
Danzaburou
17,487
6,805
289
2,380
14,080
7,872
986
7,807
5,966
0
42,587
L
Bakasura
Malek_7900
Bakasura
5,687
2,796
2,137
2,244
18,121
22,228
316
7,566
10,240
1,808
6,791
L
Hou Yi
MojoWumpa
Hou Yi
24,277
13,276
244
1,350
13,688
8,400
798
5,610
7,818
0
53,520
W
Arachne
6,170
4,492
723
5,216
18,159
10,686
1,418
4,055
13,736
0
11,768
W
Chang'e
Shhhhhhhhhh
Chang'e
20,314
249
17,834
9,302
16,940
10,666
1,157
4,035
12,543
42,832
0
W
21,850
14,804
403
2,444
15,908
8,601
357
3,585
11,962
0
35,727
W
Ah Muzen Cab
philpota
Ah Muzen Cab
13,258
5,066
509
411
7,672
3,757
4,045
2,118
5,338
0
33,309
L
Sylvanus
ydemann
Sylvanus
13,194
2,558
10,150
4,827
20,904
23,023
0
7,692
12,877
19,060
1,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,587
Gold Earned
48,792
183
Minions Killed
228
0
Camps Cleared
0
1,196,688
Distance Traveled
1,075,397
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,354
863
23
2
0
220,151
0
L
Kumbhakarna
9,882
824
19
2
0
245,302
0
L
Danzaburou
9,112
759
62
5
0
199,144
0
L
Bakasura
8,509
709
28
2
0
210,163
0
L
Hou Yi
10,353
863
102
9
0
217,828
0
W
Arachne
9,969
831
19
2
0
255,667
0
W
Chang'e
11,398
950
58
5
0
262,866
0
W
Rama
9,920
827
47
4
0
208,167
0
W
Ah Muzen Cab
9,946
829
36
3
0
249,837
0
L
Sylvanus
10,936
911
17
1
0
202,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role