Player Matchup

Baron Samedi
Baron Samedi
Silver III
ETaEn12
Baron Samedi
Silver III
Level 68
God Stats
3W - 3L
1,732 SR
Queue Stats
29W - 56L
1,177 MMR
Solo
Danzaburou
Danzaburou
Bronze V
MrStopMe
Danzaburou
Bronze V
Level 70
God Stats
0W - 2L
1,674 SR
Queue Stats
21W - 24L
1,412 MMR
Party 2
Artio
Artio
Silver V
xTrGR Bastx
Artio
Silver V
Level 126
God Stats
0W - 1L
1,558 SR
Queue Stats
45W - 57L
1,055 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 88
1,655 SR
1,215 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 54
1,384 SR
1,240 MMR
Ymir
Ymir
Gold IV
Aemdall
Ymir
Gold IV
Level 55
God Stats
1W - 1L
1,317 SR
Queue Stats
81W - 77L
1,440 MMR
Party 1
Bacchus
Bacchus
Silver III
Axel17092769
Bacchus
Silver III
Level 69
God Stats
69W - 33L
1,613 SR
Queue Stats
174W - 177L
871 MMR
Party 1
Xbalanque
Xbalanque
Gold V
ThePunisher4668
Xbalanque
Gold V
Level 37
God Stats
3W - 3L
1,221 SR
Queue Stats
42W - 54L
1,409 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ETaEn12
Baron Samedi
10
0 / 5 / 3
8,010
728
7,102
8,633
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
MrStopMe
Danzaburou
11
2 / 4 / 0
8,992
817
9,076
12,821
5,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 4 / 0
8,143
740
4,835
17,153
16,618
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AthenaKuzenboGebAchillesEset

VS

Bans
Ne ZhaThothAresBaba YagaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aemdall
Ymir
12
3 / 1 / 8
9,251
841
6,208
13,745
10,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Axel17092769
Bacchus
12
2 / 1 / 10
9,237
840
9,047
13,430
14,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
ThePunisher4668
Xbalanque
13
8 / 1 / 3
10,373
943
16,747
10,047
5,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
13
13
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
Aemdall
Ymir
3
1
8
7
W
Bacchus
Axel17092769
Bacchus
2
1
10
7
L
Baron Samedi
ETaEn12
Baron Samedi
0
5
3
0.3
L
Danzaburou
MrStopMe
Danzaburou
2
4
0
0.5
W
Xbalanque
ThePunisher4668
Xbalanque
8
1
3
9.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,013
Damage
32,002
38,607
Taken
37,222
26,450
Mitigated
30,029
8,306
Healing
13,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Aemdall
Ymir
6,208
1,329
1,163
4,707
13,745
10,748
378
5,049
8,691
25,788
93
W
Bacchus
Axel17092769
Bacchus
9,047
775
759
2,890
13,430
14,051
409
5,003
8,419
16,625
0
L
Baron Samedi
ETaEn12
Baron Samedi
7,102
490
614
1,037
8,633
4,673
0
3,548
4,599
32,571
0
L
Danzaburou
MrStopMe
Danzaburou
9,076
3,627
0
2,365
12,821
5,159
0
5,191
6,463
0
27,233
W
Xbalanque
ThePunisher4668
Xbalanque
16,747
7,086
0
3,663
10,047
5,230
2,093
2,221
7,819
0
63,447
L
4,835
422
1,005
3,285
17,153
16,618
0
5,219
10,624
19,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,145
Gold Earned
28,861
107
Minions Killed
108
0
Camps Cleared
0
545,699
Distance Traveled
629,745
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,251
841
28
3
0
202,550
2
W
Bacchus
9,237
840
15
1
0
225,438
0
L
Baron Samedi
8,010
728
42
4
0
163,978
2
L
Danzaburou
8,992
817
39
4
0
183,327
0
W
Xbalanque
10,373
943
65
6
0
201,757
4
L
Artio
8,143
740
26
2
0
198,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role