Player Matchup

Charon
Charon
BroodjesUnox
Charon
Level 84
God Stats
2W - 1L
1,438 SR
Queue Stats
13W - 24L
1,333 Elo+
Party 1
Skadi
Skadi
Cthumlu
Skadi
Level 122
God Stats
1W - 1L
1,234 SR
Queue Stats
9W - 15L
1,360 Elo+
Party 1
Thanatos
Thanatos
WolfRehkitz189
Thanatos
Level 118
God Stats
27W - 28L
1,498 SR
Queue Stats
124W - 126L
1,411 Elo+
Solo
Bacchus
Bacchus
tomvg66
Bacchus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,166 Elo+
Party 1
Baron Samedi
Baron Samedi
willumenowen
Baron Samedi
Level 102
God Stats
2W - 0L
1,724 SR
Queue Stats
3W - 9L
1,251 Elo+
Party 1
Team Averages
Level 102
1,479 SR
1,304 Elo+

VS

Team Averages
Level 137
1,492 SR
1,424 Elo+
Charon
Charon
AFR0NINJA2000
Charon
Level 123
God Stats
3W - 4L
1,539 SR
Queue Stats
98W - 109L
1,398 Elo+
Party 2
Medusa
Medusa
Caliburn SL
Medusa
Level 148
God Stats
6W - 6L
1,540 SR
Queue Stats
316W - 319L
1,454 Elo+
Party 2
Chang'e
Chang'e
Ichigo784
Chang'e
Level 128
God Stats
250W - 221L
1,483 SR
Queue Stats
608W - 581L
1,433 Elo+
Solo
Surtr
Surtr
PaleJotunn
Surtr
Level 139
God Stats
34W - 34L
1,470 SR
Queue Stats
229W - 247L
1,444 Elo+
Party 2
Fenrir
Fenrir
yaguarete2601
Fenrir
Level 145
God Stats
12W - 23L
1,427 SR
Queue Stats
209W - 214L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
1 / 0 / 2
6,232
567
5,648
9,485
5,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Cthumlu
Skadi
9
1 / 2 / 0
5,580
507
3,888
6,399
2,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
11
3 / 1 / 0
6,226
566
3,346
8,358
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
tomvg66
Bacchus
9
0 / 0 / 1
5,430
494
2,987
6,073
5,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
willumenowen
Baron Samedi
10
0 / 4 / 2
5,852
532
2,447
7,759
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,456
496
3,540
4,709
3,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
11
2 / 1 / 0
6,085
553
7,184
7,607
2,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Chang'e
Ichigo784
Chang'e
11
3 / 0 / 2
6,775
616
5,187
5,485
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
9
0 / 2 / 0
5,745
522
4,372
7,317
3,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 3 / 0
5,669
515
3,267
8,231
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
7
7
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Charon
1
0
2
2
L
Medusa
2
1
0
2
W
Skadi
Cthumlu
Skadi
1
2
0
0.5
L
Chang'e
Ichigo784
Chang'e
3
0
2
4
L
Surtr
0
2
0
0
W
Thanatos
3
1
0
3
W
Bacchus
tomvg66
Bacchus
0
0
1
0.5
W
Baron Samedi
willumenowen
Baron Samedi
0
4
2
0.25
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,316
Damage
23,550
38,074
Taken
33,349
18,915
Mitigated
13,904
14,076
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,540
637
158
2,412
4,709
3,095
0
1,699
3,010
16,226
0
W
Charon
5,648
999
0
3,482
9,485
5,140
570
244
9,241
41,894
0
L
Medusa
7,184
2,425
0
1,582
7,607
2,672
620
1,288
6,319
0
51,792
W
Skadi
Cthumlu
Skadi
3,888
1,235
0
693
6,399
2,320
0
1,055
5,344
0
46,796
L
Chang'e
Ichigo784
Chang'e
5,187
330
165
2,234
5,485
1,555
0
1,931
3,332
40,304
0
L
Surtr
4,372
1,712
0
2,643
7,317
3,454
5
4,334
2,983
484
34,869
W
Thanatos
3,346
1,370
0
5,302
8,358
3,110
451
1,693
6,539
0
42,410
W
Bacchus
tomvg66
Bacchus
2,987
841
159
2,577
6,073
5,525
0
2,265
3,808
10,113
0
W
Baron Samedi
willumenowen
Baron Samedi
2,447
146
0
1,863
7,759
2,820
92
3,309
4,140
36,474
0
L
3,267
1,124
0
1,489
8,231
3,128
0
1,578
6,623
0
24,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,320
Gold Earned
29,730
304
Minions Killed
264
0
Camps Cleared
0
1,073,938
Distance Traveled
995,379
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,456
496
19
2
0
209,066
0
W
Charon
6,232
567
58
5
0
202,723
0
L
Medusa
6,085
553
76
7
0
191,459
0
W
Skadi
5,580
507
92
8
0
188,352
2
L
Chang'e
6,775
616
83
8
0
205,830
4
L
Surtr
5,745
522
55
5
0
165,171
0
W
Thanatos
6,226
566
62
6
0
252,249
0
W
Bacchus
5,430
494
8
1
0
223,467
4
W
Baron Samedi
5,852
532
84
8
0
207,147
7
L
Fenrir
5,669
515
31
3
0
223,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role