Player Matchup

Fenrir
Fenrir
ClxpzXV
Fenrir
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 50L
1,281 Elo+
Party 1
Hachiman
Hachiman
Enervate27
Hachiman
Level 83
God Stats
3W - 2L
1,647 SR
Queue Stats
31W - 31L
1,443 Elo+
Party 1
Hercules
Hercules
WeeyumDaTank
Hercules
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,349 Elo+
Party 1
Zhong Kui
Zhong Kui
eL Fargz
Zhong Kui
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 44L
1,322 Elo+
Party 1
Ymir
Ymir
ghouI fr
Ymir
Level 61
God Stats
2W - 3L
1,471 SR
Queue Stats
68W - 86L
1,378 Elo+
Party 1
Team Averages
Level 57
1,523 SR
1,354 Elo+

VS

Team Averages
Level 115
1,430 SR
1,452 Elo+
Hou Yi
Hou Yi
GIory Corey
Hou Yi
Level 62
God Stats
3W - 2L
1,271 SR
Queue Stats
55W - 64L
1,437 Elo+
Party 2
Persephone
Persephone
ToastinMyWafles
Persephone
Level 156
God Stats
5W - 2L
1,500 SR
Queue Stats
426W - 451L
1,490 Elo+
Party 2
Hun Batz
Hun Batz
chirpy_lava0
Hun Batz
Level 108
God Stats
3W - 2L
1,367 SR
Queue Stats
580W - 568L
1,472 Elo+
Solo
Erlang Shen
Erlang Shen
hmartin98
Erlang Shen
Level 123
God Stats
3W - 6L
1,259 SR
Queue Stats
320W - 311L
1,384 Elo+
Solo
Anubis
Anubis
oDiqzi
Anubis
Level 125
God Stats
15W - 8L
1,751 SR
Queue Stats
262W - 256L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ClxpzXV
Fenrir
10
0 / 5 / 0
5,840
417
3,342
13,322
5,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Enervate27
Hachiman
12
1 / 2 / 0
6,528
466
5,102
6,907
1,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
WeeyumDaTank
Hercules
12
0 / 3 / 0
6,051
432
5,966
10,333
8,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
eL Fargz
Zhong Kui
10
0 / 6 / 0
5,666
405
3,398
9,494
7,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
9
0 / 3 / 0
5,658
404
2,536
12,865
7,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
1 / 1 / 2
7,192
514
2,836
7,702
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
ToastinMyWafles
Persephone
14
6 / 0 / 5
9,313
665
10,304
7,439
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
chirpy_lava0
Hun Batz
13
5 / 0 / 2
8,462
604
6,036
11,541
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
hmartin98
Erlang Shen
14
1 / 0 / 3
8,436
603
6,715
11,760
9,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
oDiqzi
Anubis
12
5 / 0 / 2
7,529
538
7,938
7,021
3,047
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
18
19
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ClxpzXV
Fenrir
0
5
0
0
L
Hachiman
Enervate27
Hachiman
1
2
0
0.5
W
Hou Yi
1
1
2
2
W
Persephone
ToastinMyWafles
Persephone
6
0
5
8.5
L
Hercules
WeeyumDaTank
Hercules
0
3
0
0
W
Hun Batz
chirpy_lava0
Hun Batz
5
0
2
6
L
Zhong Kui
eL Fargz
Zhong Kui
0
6
0
0
L
Ymir
0
3
0
0
W
Erlang Shen
hmartin98
Erlang Shen
1
0
3
2.5
W
Anubis
oDiqzi
Anubis
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,344
Damage
33,829
52,921
Taken
45,463
30,918
Mitigated
22,743
12,338
Healing
16,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ClxpzXV
Fenrir
3,342
732
0
1,392
13,322
5,198
0
3,542
9,780
0
44,532
L
Hachiman
Enervate27
Hachiman
5,102
2,805
0
1,934
6,907
1,837
0
1,715
5,192
0
46,665
W
Hou Yi
2,836
1,151
0
2,270
7,702
3,211
309
806
6,896
0
48,186
W
Persephone
ToastinMyWafles
Persephone
10,304
1,112
164
3,442
7,439
2,794
763
2,991
4,448
55,811
0
L
Hercules
WeeyumDaTank
Hercules
5,966
2,825
0
3,489
10,333
8,936
0
515
9,818
0
30,477
W
Hun Batz
chirpy_lava0
Hun Batz
6,036
1,253
0
1,063
11,541
4,351
0
766
10,685
0
68,244
L
Zhong Kui
eL Fargz
Zhong Kui
3,398
762
0
1,610
9,494
7,246
18
5,331
4,163
30,175
3,640
L
Ymir
2,536
68
347
3,566
12,865
7,701
0
7,139
5,726
13,922
0
W
Erlang Shen
hmartin98
Erlang Shen
6,715
3,431
0
6,023
11,760
9,340
122
792
10,415
0
55,429
W
Anubis
oDiqzi
Anubis
7,938
351
280
3,358
7,021
3,047
493
1,223
5,798
53,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,743
Gold Earned
40,932
257
Minions Killed
437
0
Camps Cleared
0
1,328,248
Distance Traveled
1,392,393
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,840
417
66
5
0
285,387
2
L
Hachiman
6,528
466
68
5
0
258,971
0
W
Hou Yi
7,192
514
66
5
0
249,999
2
W
Persephone
9,313
665
96
7
0
257,072
5
L
Hercules
6,051
432
50
4
0
260,077
3
W
Hun Batz
8,462
604
102
7
0
359,989
1
L
Zhong Kui
5,666
405
53
4
0
254,808
0
L
Ymir
5,658
404
20
1
0
269,005
0
W
Erlang Shen
8,436
603
94
7
0
262,219
0
W
Anubis
7,529
538
79
6
0
263,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role