Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold V
 
Thor
Gold V
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
INDIGENANEGROHP
Pele
Silver II
Level 108
God Stats
3W - 1L
1,842 SR
Queue Stats
19W - 22L
1,429 MMR
Solo
Neith
Neith
Gold III
Palãdin
Neith
Gold III
Level 105
God Stats
3W - 3L
1,559 SR
Queue Stats
154W - 148L
1,450 MMR
Solo
Merlin
Merlin
Gold V
RedrixDivinity
Merlin
Gold V
Level 136
God Stats
35W - 33L
1,539 SR
Queue Stats
446W - 464L
1,362 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,588 SR
1,448 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,526 SR
1,392 MMR
Fafnir
Fafnir
Gold IV
 
Fafnir
Gold IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver I
Angel3palacio
Osiris
Silver I
Level 155
God Stats
1W - 2L
1,315 SR
Queue Stats
419W - 422L
1,349 MMR
Solo
Medusa
Medusa
Silver I
MUSHYMUFFINS
Medusa
Silver I
Level 122
God Stats
0W - 1L
1,640 SR
Queue Stats
4W - 6L
1,446 MMR
Solo
Mulan
Mulan
Gold V
aidanwilli
Mulan
Gold V
Level 150
God Stats
16W - 11L
1,692 SR
Queue Stats
502W - 529L
1,268 MMR
Solo
Agni
Agni
Silver III
xXBruceHdezXx
Agni
Silver III
Level 82
God Stats
11W - 9L
1,484 SR
Queue Stats
23W - 49L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 2 / 1
5,231
523
4,987
9,768
7,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
 
Thor
9
2 / 2 / 1
5,195
520
3,714
7,451
4,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 0 / 2
5,355
536
2,145
8,486
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
Palãdin
Neith
10
1 / 2 / 1
5,450
545
4,392
6,520
2,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 1
6,222
622
3,304
3,411
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AnubisAthenaMaman BrigitteThanatos

VS

Bans
HachimanKaliArachneSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
4
0 / 0 / 0
4,284
428
1,120
3,336
2,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 0 / 2
5,959
596
5,338
8,198
9,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
11
2 / 2 / 1
5,976
598
5,872
7,531
2,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

Mulan
10
4 / 1 / 0
5,991
599
3,695
7,180
3,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 2 / 3
5,430
543
2,593
5,309
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
7
7
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
2
1
0.25
W
Thor
 
Thor
2
2
1
1.25
L
Fafnir
 
Fafnir
0
0
0
0
L
1
0
2
2
W
1
0
2
2
L
Medusa
2
2
1
1.25
W
Neith
Palãdin
Neith
1
2
1
0.75
W
1
1
1
1.5
L
Mulan
4
1
0
4
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,542
Damage
18,618
35,636
Taken
31,554
18,063
Mitigated
18,654
9,773
Healing
11,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,987
919
0
3,416
9,768
7,507
68
472
8,521
0
30,145
W
Thor
 
Thor
3,714
512
0
1,644
7,451
4,258
0
879
6,432
0
14,579
L
Fafnir
 
Fafnir
1,120
496
0
1,666
3,336
2,204
0
0
3,169
6,700
0
L
5,338
1,582
0
2,568
8,198
9,054
0
404
7,058
0
34,090
W
2,145
312
0
1,879
8,486
2,750
0
1,158
7,283
0
37,595
L
Medusa
5,872
1,707
0
1,966
7,531
2,518
0
0
7,412
0
46,707
W
Neith
Palãdin
Neith
4,392
683
0
2,250
6,520
2,248
0
496
6,024
0
39,322
W
3,304
135
0
584
3,411
1,300
0
613
2,754
48,775
0
L
Mulan
3,695
450
0
3,979
7,180
3,039
0
741
6,318
0
30,753
L
2,593
92
0
1,415
5,309
1,839
0
2,159
3,065
34,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,453
Gold Earned
27,640
292
Minions Killed
265
0
Camps Cleared
0
949,338
Distance Traveled
866,786
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,231
523
46
5
0
206,135
0
W
Thor
5,195
520
19
2
0
197,642
6
L
Fafnir
4,284
428
13
1
0
72,272
0
L
Osiris
5,959
596
47
5
0
194,571
0
W
Pele
5,355
536
60
6
0
204,947
0
L
Medusa
5,976
598
78
8
0
178,203
0
W
Neith
5,450
545
71
7
0
175,246
0
W
Merlin
6,222
622
96
10
0
165,368
1
L
Mulan
5,991
599
60
6
0
221,942
0
L
Agni
5,430
543
67
7
0
199,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role