Player Matchup

Ares
Ares
Blaystor
Ares
Level 108
God Stats
9W - 7L
1,574 SR
Queue Stats
372W - 374L
1,582 Elo+
Party 1
Arachne
Arachne
JEZSRLY
Arachne
Level 146
God Stats
17W - 12L
1,606 SR
Queue Stats
756W - 686L
1,549 Elo+
Solo
Zeus
Zeus
MrGayPenguin
Zeus
Level 68
God Stats
1W - 1L
1,753 SR
Queue Stats
208W - 173L
1,554 Elo+
Solo
Hachiman
Hachiman
RegularDrugs
Hachiman
Level 18
God Stats
3W - 3L
1,567 SR
Queue Stats
21W - 15L
1,543 Elo+
Party 1
Nox
Nox
inaaba
Nox
Level 49
God Stats
4W - 3L
1,664 SR
Queue Stats
74W - 65L
1,594 Elo+
Solo
Team Averages
Level 78
1,633 SR
1,564 Elo+

VS

Team Averages
Level 59
1,579 SR
1,569 Elo+
Ix Chel
Ix Chel
ShowerGel098
Ix Chel
Level 82
God Stats
34W - 24L
1,584 SR
Queue Stats
376W - 350L
1,512 Elo+
Solo
Serqet
Serqet
SmokeDank
Serqet
Level 68
God Stats
3W - 1L
1,469 SR
Queue Stats
133W - 111L
1,525 Elo+
Party 2
Fafnir
Fafnir
VxXGluttonyXxV
Fafnir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,539 Elo+
Party 3
Sun Wukong
Sun Wukong
Wuhbi
Sun Wukong
Level 20
God Stats
1W - 0L
1,424 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ishtar
Ishtar
nïggeroni
Ishtar
Level 60
God Stats
2W - 0L
1,920 SR
Queue Stats
8W - 2L
1,769 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 4 / 4
7,999
471
3,957
15,023
11,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
JEZSRLY
Arachne
14
5 / 7 / 4
8,902
524
8,044
18,876
8,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
5 / 6 / 3
9,367
551
14,442
12,689
5,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
RegularDrugs
Hachiman
14
1 / 6 / 3
8,835
520
8,335
15,149
5,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nox
inaaba
Nox
16
4 / 1 / 4
10,355
609
10,705
12,843
9,928
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ShowerGel098
Ix Chel
16
7 / 4 / 2
10,456
615
14,560
12,258
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
SmokeDank
Serqet
15
5 / 4 / 5
9,815
577
8,945
15,476
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 3 / 9
9,381
552
5,063
15,044
17,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Wuhbi
Sun Wukong
15
0 / 4 / 4
9,322
548
8,267
16,251
14,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
nïggeroni
Ishtar
17
10 / 2 / 3
10,653
627
15,575
11,078
4,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
47
17
Kills
24
24
Deaths
17
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ares
2
4
4
1
L
Arachne
JEZSRLY
Arachne
5
7
4
1
L
5
6
3
1.08
L
Hachiman
RegularDrugs
Hachiman
1
6
3
0.42
W
Ix Chel
ShowerGel098
Ix Chel
7
4
2
2
W
Serqet
SmokeDank
Serqet
5
4
5
1.88
W
2
3
9
2.17
W
Sun Wukong
Wuhbi
Sun Wukong
0
4
4
0.5
L
Nox
inaaba
Nox
4
1
4
6
W
Ishtar
nïggeroni
Ishtar
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,483
Damage
52,410
74,580
Taken
70,107
39,555
Mitigated
49,334
17,915
Healing
21,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,957
275
0
2,378
15,023
11,007
146
6,329
8,538
19,065
0
L
Arachne
JEZSRLY
Arachne
8,044
4,429
0
4,924
18,876
8,103
288
5,128
13,703
0
53,262
L
14,442
1,610
170
2,773
12,689
5,230
0
6,599
5,940
70,794
0
L
Hachiman
RegularDrugs
Hachiman
8,335
4,405
0
3,541
15,149
5,287
324
1,010
13,899
0
56,547
W
Ix Chel
ShowerGel098
Ix Chel
14,560
1,431
1,582
4,462
12,258
5,543
592
6,447
5,673
96,268
0
W
Serqet
SmokeDank
Serqet
8,945
2,557
0
1,472
15,476
6,522
0
5,828
9,430
0
55,183
W
5,063
1,091
797
4,469
15,044
17,612
53
5,443
9,153
24,352
0
W
Sun Wukong
Wuhbi
Sun Wukong
8,267
2,284
0
3,316
16,251
14,769
368
8,543
7,290
0
73,067
L
Nox
inaaba
Nox
10,705
1,273
0
4,129
12,843
9,928
596
1,053
11,680
66,665
0
W
Ishtar
nïggeroni
Ishtar
15,575
11,589
0
5,085
11,078
4,888
1,279
1,487
9,457
0
101,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,458
Gold Earned
49,627
420
Minions Killed
535
0
Camps Cleared
0
1,600,055
Distance Traveled
1,661,449
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,999
471
32
2
0
345,510
2
L
Arachne
8,902
524
65
4
0
361,013
0
L
Zeus
9,367
551
99
6
0
298,535
2
L
Hachiman
8,835
520
94
6
0
294,670
0
W
Ix Chel
10,456
615
156
9
0
336,434
6
W
Serqet
9,815
577
77
5
0
380,677
0
W
Fafnir
9,381
552
32
2
0
331,135
3
W
Sun Wukong
9,322
548
119
7
0
282,704
0
L
Nox
10,355
609
130
8
0
300,327
3
W
Ishtar
10,653
627
151
9
0
330,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role