Player Matchup

Hercules
Hercules
BrouBrouLaFmf
Hercules
Level 108
God Stats
5W - 2L
1,739 SR
Queue Stats
50W - 49L
1,520 Elo+
Party 1
Janus
Janus
Bubblemilka
Janus
Level 125
God Stats
5W - 3L
1,543 SR
Queue Stats
127W - 113L
1,493 Elo+
Solo
Izanami
Izanami
Grengamin
Izanami
Level 48
God Stats
3W - 0L
1,875 SR
Queue Stats
34W - 29L
1,517 Elo+
Solo
Fenrir
Fenrir
OG Sus Lord
Fenrir
Level 122
God Stats
12W - 13L
1,417 SR
Queue Stats
278W - 289L
1,501 Elo+
Solo
Ao Kuang
Ao Kuang
Sђız
Ao Kuang
Level 196
God Stats
8W - 9L
1,479 SR
Queue Stats
176W - 168L
1,506 Elo+
Party 1
Team Averages
Level 120
1,611 SR
1,507 Elo+

VS

Team Averages
Level 119
1,542 SR
1,546 Elo+
Scylla
Scylla
ADrunkenTurtle
Scylla
Level 144
God Stats
1W - 1L
1,279 SR
Queue Stats
145W - 152L
1,605 Elo+
Party 3
Guan Yu
Guan Yu
JetSkiJimmy
Guan Yu
Level 79
God Stats
1W - 2L
1,325 SR
Queue Stats
27W - 22L
1,567 Elo+
Party 2
Anubis
Anubis
L2__AiM
Anubis
Level 129
God Stats
6W - 6L
1,610 SR
Queue Stats
95W - 99L
1,482 Elo+
Solo
Arachne
Arachne
TheNonDitcher
Arachne
Level 108
God Stats
9W - 9L
1,690 SR
Queue Stats
156W - 166L
1,560 Elo+
Party 3
Freya
Freya
blibbleblob
Freya
Level 135
God Stats
5W - 6L
1,809 SR
Queue Stats
27W - 29L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BrouBrouLaFmf
Hercules
8
1 / 1 / 1
4,934
822
3,034
5,013
2,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
1 / 1 / 1
4,877
813
2,002
2,932
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Grengamin
Izanami
7
2 / 1 / 4
4,452
742
4,039
3,466
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
7
1 / 2 / 5
4,474
746
2,207
7,424
3,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Sђız
Ao Kuang
8
6 / 0 / 0
4,846
808
3,361
3,974
1,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,111
685
696
3,046
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Guan Yu
JetSkiJimmy
Guan Yu
6
0 / 3 / 2
3,963
661
1,689
6,425
2,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Anubis
L2__AiM
Anubis
5
1 / 3 / 0
3,825
638
2,236
4,313
1,815
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
7
1 / 1 / 1
3,953
659
1,493
4,390
1,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

7
1 / 3 / 1
3,797
633
5,164
4,956
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
3
5
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Hercules
BrouBrouLaFmf
Hercules
1
1
1
1.5
W
1
1
1
1.5
W
Izanami
Grengamin
Izanami
2
1
4
4
L
Guan Yu
JetSkiJimmy
Guan Yu
0
3
2
0.33
L
Anubis
L2__AiM
Anubis
1
3
0
0.33
W
Fenrir
1
2
5
1.75
W
Ao Kuang
Sђız
Ao Kuang
6
0
0
6
L
Arachne
1
1
1
1.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,643
Damage
11,278
22,809
Taken
23,130
9,180
Mitigated
9,046
8,040
Healing
6,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
696
90
0
625
3,046
879
0
1,305
1,635
26,582
0
W
Hercules
BrouBrouLaFmf
Hercules
3,034
1,454
0
2,128
5,013
2,485
0
2,158
2,855
0
28,989
W
2,002
179
0
954
2,932
900
0
565
2,367
38,535
0
W
Izanami
Grengamin
Izanami
4,039
2,979
0
1,642
3,466
1,079
135
1,714
1,634
0
31,284
L
Guan Yu
JetSkiJimmy
Guan Yu
1,689
329
298
1,739
6,425
2,922
0
801
5,624
0
11,447
L
Anubis
L2__AiM
Anubis
2,236
354
0
1,437
4,313
1,815
0
646
3,667
12,553
0
W
Fenrir
2,207
287
263
1,753
7,424
3,501
0
2,223
4,985
0
8,474
W
Ao Kuang
Sђız
Ao Kuang
3,361
574
0
1,300
3,974
1,215
0
1,028
2,872
23,303
0
L
Arachne
1,493
1,080
0
1,614
4,390
1,775
0
1,018
3,316
0
19,366
L
5,164
1,574
0
1,214
4,956
1,655
0
1,431
3,525
22,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,583
Gold Earned
19,649
237
Minions Killed
172
0
Camps Cleared
0
693,334
Distance Traveled
639,291
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,111
685
54
9
0
123,097
0
W
Hercules
4,934
822
55
9
0
132,681
1
W
Janus
4,877
813
65
11
0
125,541
0
W
Izanami
4,452
742
59
10
0
119,064
1
L
Guan Yu
3,963
661
26
4
0
138,123
0
L
Anubis
3,825
638
27
5
0
81,022
0
W
Fenrir
4,474
746
17
3
0
159,153
0
W
Ao Kuang
4,846
808
41
7
0
156,895
0
L
Arachne
3,953
659
36
6
0
178,254
1
L
Freya
3,797
633
29
5
0
118,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role