Player Matchup

Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
H2o_Ganja
Scylla
Level 125
God Stats
0W - 2L
1,443 SR
Queue Stats
48W - 44L
1,480 Elo+
Solo
Fenrir
Fenrir
SANTIERA
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,530 Elo+
Party 1
Izanami
Izanami
Twnzy
Izanami
Level 88
God Stats
0W - 2L
1,235 SR
Queue Stats
61W - 66L
1,502 Elo+
Party 1
Arachne
Arachne
itsroylexTwitch
Arachne
Level 67
God Stats
0W - 1L
1,228 SR
Queue Stats
10W - 6L
1,587 Elo+
Party 1
Team Averages
Level 86
1,381 SR
1,520 Elo+

VS

Team Averages
Level 107
1,483 SR
1,487 Elo+
Nemesis
Nemesis
Benshark04
Nemesis
Level 84
God Stats
3W - 1L
1,540 SR
Queue Stats
61W - 52L
1,503 Elo+
Party 2
Danzaburou
Danzaburou
Fiictiion
Danzaburou
Level 91
God Stats
5W - 7L
1,339 SR
Queue Stats
139W - 138L
1,498 Elo+
Solo
Raijin
Raijin
Oxilex69
Raijin
Level 101
God Stats
6W - 4L
1,374 SR
Queue Stats
138W - 110L
1,497 Elo+
Party 2
Anubis
Anubis
TironsR
Anubis
Level 127
God Stats
6W - 1L
1,500 SR
Queue Stats
62W - 69L
1,483 Elo+
Solo
Ah Puch
Ah Puch
qmanmatt
Ah Puch
Level 134
God Stats
10W - 5L
1,665 SR
Queue Stats
731W - 747L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 6 / 3
8,931
744
6,117
16,672
19,959
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
H2o_Ganja
Scylla
18
6 / 4 / 4
11,011
918
15,196
9,627
4,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SANTIERA
Fenrir
14
1 / 8 / 6
8,691
724
2,235
15,315
8,854
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Twnzy
Izanami
17
1 / 2 / 6
9,399
783
12,511
11,373
5,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 7 / 4
9,467
789
5,772
14,988
12,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Benshark04
Nemesis
16
5 / 1 / 15
9,548
796
7,843
10,143
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Fiictiion
Danzaburou
19
10 / 1 / 12
11,551
963
11,329
9,956
5,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Oxilex69
Raijin
16
3 / 3 / 18
9,568
797
14,590
8,896
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
TironsR
Anubis
17
5 / 4 / 15
10,357
863
9,119
11,163
6,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Puch
qmanmatt
Ah Puch
17
4 / 3 / 18
10,268
856
13,514
11,385
4,861
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
105
12
Kills
27
27
Deaths
12
23
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
6
3
0.42
W
Nemesis
Benshark04
Nemesis
5
1
15
12.5
W
Danzaburou
Fiictiion
Danzaburou
10
1
12
16
L
Scylla
H2o_Ganja
Scylla
6
4
4
2
W
Raijin
Oxilex69
Raijin
3
3
18
4
L
Fenrir
SANTIERA
Fenrir
1
8
6
0.5
W
Anubis
TironsR
Anubis
5
4
15
3.13
L
Izanami
Twnzy
Izanami
1
2
6
2
L
3
7
4
0.71
W
Ah Puch
qmanmatt
Ah Puch
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,831
Damage
56,395
67,975
Taken
51,543
52,041
Mitigated
29,469
16,270
Healing
23,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,117
249
155
3,126
16,672
19,959
509
7,724
8,595
9,422
0
W
Nemesis
Benshark04
Nemesis
7,843
1,603
1,657
3,370
10,143
9,154
441
1,994
8,127
0
13,743
W
Danzaburou
Fiictiion
Danzaburou
11,329
5,866
1,179
3,834
9,956
5,226
2,318
5,028
4,928
0
30,732
L
Scylla
H2o_Ganja
Scylla
15,196
371
0
1,095
9,627
4,827
1,099
5,491
4,033
34,352
0
W
Raijin
Oxilex69
Raijin
14,590
1,744
654
1,652
8,896
4,100
320
3,578
5,234
26,377
0
L
Fenrir
SANTIERA
Fenrir
2,235
388
448
1,207
15,315
8,854
0
8,558
6,489
0
3,954
W
Anubis
TironsR
Anubis
9,119
1,089
0
2,712
11,163
6,128
599
5,177
5,817
27,108
0
L
Izanami
Twnzy
Izanami
12,511
6,808
1,677
5,042
11,373
5,459
2,792
7,378
3,819
0
37,939
L
5,772
3,732
1,415
2,105
14,988
12,942
1,278
8,072
6,733
0
8,243
W
Ah Puch
qmanmatt
Ah Puch
13,514
916
3,669
4,429
11,385
4,861
745
5,536
5,810
28,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,499
Gold Earned
51,292
144
Minions Killed
171
0
Camps Cleared
0
1,025,975
Distance Traveled
1,099,543
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,931
744
7
1
0
200,120
0
W
Nemesis
9,548
796
13
1
0
284,362
0
W
Danzaburou
11,551
963
40
3
0
187,703
0
L
Scylla
11,011
918
54
5
0
201,620
0
W
Raijin
9,568
797
33
3
0
221,026
0
L
Fenrir
8,691
724
8
1
0
206,738
0
W
Anubis
10,357
863
42
4
0
199,120
0
L
Izanami
9,399
783
67
6
0
212,205
0
L
Arachne
9,467
789
8
1
0
205,292
0
W
Ah Puch
10,268
856
43
4
0
207,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role