Player Matchup

Morgan Le Fay
Morgan Le Fay
ilaixd1
Morgan Le Fay
Level 129
God Stats
1W - 1L
1,319 SR
Queue Stats
32W - 15L
1,665 Elo+
Party 1
Bacchus
Bacchus
treewatcher
Bacchus
Level 23
God Stats
6W - 3L
1,691 SR
Queue Stats
54W - 50L
1,550 Elo+
Party 1
Danzaburou
Danzaburou
trycode
Danzaburou
Level 145
God Stats
44W - 32L
1,521 SR
Queue Stats
218W - 178L
1,545 Elo+
Party 1
Team Averages
Level 99
1,510 SR
1,587 Elo+

VS

Team Averages
Level 144
1,612 SR
1,527 Elo+
Ra
Ra
FilthyGandhi
Ra
Level 159
God Stats
143W - 140L
1,641 SR
Queue Stats
1,157W - 1,183L
1,541 Elo+
Solo
Kuzenbo
Kuzenbo
Trigor11
Kuzenbo
Level 112
God Stats
1W - 2L
1,838 SR
Queue Stats
159W - 164L
1,537 Elo+
Solo
Mercury
Mercury
bruni0101
Mercury
Level 160
God Stats
26W - 47L
1,358 SR
Queue Stats
431W - 432L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ilaixd1
Morgan Le Fay
13
3 / 1 / 2
10,358
797
14,039
6,551
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
treewatcher
Bacchus
11
1 / 2 / 4
9,196
707
3,608
10,689
9,741
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
trycode
Danzaburou
12
1 / 0 / 4
10,029
771
5,135
7,681
3,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
9,324
717
6,610
5,452
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kuzenbo
Trigor11
Kuzenbo
11
1 / 3 / 1
8,526
656
4,806
14,746
19,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
bruni0101
Mercury
7
0 / 2 / 2
7,846
604
850
7,479
3,214
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
5
Kills
3
3
Deaths
5
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
L
Kuzenbo
Trigor11
Kuzenbo
1
3
1
0.5
L
Mercury
bruni0101
Mercury
0
2
2
0.5
W
Morgan Le Fay
ilaixd1
Morgan Le Fay
3
1
2
4
W
Bacchus
treewatcher
Bacchus
1
2
4
1.5
W
Danzaburou
trycode
Danzaburou
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,782
Damage
12,266
24,921
Taken
27,677
15,577
Mitigated
25,141
6,594
Healing
4,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,610
120
1,566
1,485
5,452
2,681
0
2,851
2,479
48,662
0
L
Kuzenbo
Trigor11
Kuzenbo
4,806
1,582
125
1,186
14,746
19,246
0
8,940
5,343
15,423
254
L
Mercury
bruni0101
Mercury
850
69
0
113
7,479
3,214
0
5,396
1,971
0
8,507
W
Morgan Le Fay
ilaixd1
Morgan Le Fay
14,039
1,451
165
2,083
6,551
2,682
540
3,669
2,738
64,818
0
W
Bacchus
treewatcher
Bacchus
3,608
631
0
1,552
10,689
9,741
350
3,516
6,856
13,082
0
W
Danzaburou
trycode
Danzaburou
5,135
1,916
0
2,794
7,681
3,154
2,376
4,062
3,401
0
49,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,583
Gold Earned
25,696
174
Minions Killed
115
0
Camps Cleared
0
697,356
Distance Traveled
477,808
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,324
717
87
7
0
207,828
0
L
Kuzenbo
8,526
656
14
1
0
182,327
1
L
Mercury
7,846
604
14
1
0
87,653
0
W
Morgan Le Fay
10,358
797
95
7
0
235,407
0
W
Bacchus
9,196
707
14
1
0
216,489
4
W
Danzaburou
10,029
771
65
5
0
245,460
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role