Player Matchup

Horus
Horus
Citharae-
Horus
Level 157
God Stats
2W - 2L
1,305 SR
Queue Stats
61W - 62L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
EckoSan
Baron Samedi
Level 214
God Stats
34W - 30L
1,522 SR
Queue Stats
646W - 610L
1,505 Elo+
Solo
Lancelot
Lancelot
GodILoveCrocks
Lancelot
Level 171
God Stats
3W - 5L
1,400 SR
Queue Stats
470W - 467L
1,532 Elo+
Party 1
Bake Kujira
Bake Kujira
GodILoveFeet
Bake Kujira
Level 145
God Stats
21W - 17L
1,703 SR
Queue Stats
204W - 202L
1,558 Elo+
Party 1
Sol
Sol
GodiLoveThighs
Sol
Level 128
God Stats
5W - 6L
1,489 SR
Queue Stats
299W - 303L
1,486 Elo+
Party 1
Team Averages
Level 163
1,484 SR
1,509 Elo+

VS

Team Averages
Level 113
1,551 SR
1,517 Elo+
Raijin
Raijin
 
Raijin
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Boringros
Xing Tian
Level 41
God Stats
27W - 29L
1,543 SR
Queue Stats
172W - 181L
1,435 Elo+
Solo
Cernunnos
Cernunnos
LigmaBawlls
Cernunnos
Level 51
God Stats
4W - 4L
1,555 SR
Queue Stats
108W - 88L
1,595 Elo+
Solo
Ravana
Ravana
Overlord8478
Ravana
Level 104
God Stats
11W - 8L
1,660 SR
Queue Stats
330W - 312L
1,579 Elo+
Solo
Arachne
Arachne
elloelloeloo
Arachne
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 38L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Citharae-
Horus
12
2 / 4 / 4
7,922
566
10,876
14,159
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
EckoSan
Baron Samedi
13
0 / 2 / 7
7,904
565
6,413
9,711
4,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
15
10 / 3 / 3
9,063
647
12,693
12,460
5,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bake Kujira
GodILoveFeet
Bake Kujira
13
4 / 1 / 6
8,128
581
11,661
16,093
16,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 0 / 4
8,354
597
8,083
5,972
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
1 / 5 / 2
7,574
541
5,875
11,228
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Boringros
Xing Tian
11
2 / 3 / 3
6,913
494
5,310
15,099
11,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
LigmaBawlls
Cernunnos
7
0 / 4 / 0
5,100
364
4,722
6,919
2,184
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
11
0 / 5 / 1
6,532
467
7,986
12,923
4,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
elloelloeloo
Arachne
14
7 / 2 / 3
8,790
628
11,018
20,008
14,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
19
Kills
10
10
Deaths
19
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
2
0.4
L
Xing Tian
Boringros
Xing Tian
2
3
3
1.17
W
Horus
Citharae-
Horus
2
4
4
1
W
Baron Samedi
EckoSan
Baron Samedi
0
2
7
1.75
W
Lancelot
10
3
3
3.83
W
Bake Kujira
GodILoveFeet
Bake Kujira
4
1
6
7
W
3
0
4
5
L
Cernunnos
LigmaBawlls
Cernunnos
0
4
0
0
L
Ravana
0
5
1
0.1
L
Arachne
elloelloeloo
Arachne
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,726
Damage
34,911
58,395
Taken
66,177
39,178
Mitigated
36,440
15,168
Healing
14,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,875
616
0
1,284
11,228
3,901
0
5,142
5,726
62,531
0
L
Xing Tian
Boringros
Xing Tian
5,310
725
0
2,380
15,099
11,063
0
7,515
7,185
19,326
0
W
Horus
Citharae-
Horus
10,876
4,726
332
4,325
14,159
10,228
40
2,552
11,115
24
51,565
W
Baron Samedi
EckoSan
Baron Samedi
6,413
227
417
2,752
9,711
4,838
939
2,084
7,528
59,302
0
W
Lancelot
12,693
2,443
0
795
12,460
5,577
72
1,129
11,186
0
64,567
W
Bake Kujira
GodILoveFeet
Bake Kujira
11,661
5,131
0
3,485
16,093
16,290
125
4,001
11,909
45,931
373
W
8,083
2,949
0
3,062
5,972
2,245
2,608
1,419
4,553
50,015
12,459
L
Cernunnos
LigmaBawlls
Cernunnos
4,722
3,000
0
1,409
6,919
2,184
0
5,248
1,420
0
23,573
L
Ravana
7,986
2,031
0
1,064
12,923
4,570
0
2,498
10,077
0
58,357
L
Arachne
elloelloeloo
Arachne
11,018
6,401
0
8,440
20,008
14,722
0
3,596
15,430
0
40,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,371
Gold Earned
34,909
461
Minions Killed
298
0
Camps Cleared
0
1,450,798
Distance Traveled
1,236,749
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,574
541
113
8
0
245,245
0
L
Xing Tian
6,913
494
14
1
0
274,965
2
W
Horus
7,922
566
90
6
0
280,440
0
W
Baron Samedi
7,904
565
103
7
0
243,180
0
W
Lancelot
9,063
647
83
6
0
337,454
0
W
Bake Kujira
8,128
581
77
6
0
311,045
2
W
Sol
8,354
597
108
8
0
278,679
0
L
Cernunnos
5,100
364
29
2
0
144,802
0
L
Ravana
6,532
467
82
6
0
289,723
0
L
Arachne
8,790
628
60
4
0
282,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role