Player Matchup

Chaac
Chaac
JM_D_VK
Chaac
Level 65
God Stats
2W - 3L
1,448 SR
Queue Stats
16W - 33L
1,288 Elo+
Party 1
Ganesha
Ganesha
LEGENDBEGIN 1
Ganesha
Level 107
God Stats
19W - 19L
1,574 SR
Queue Stats
425W - 435L
1,484 Elo+
Solo
Lancelot
Lancelot
Sky_JavierPro11
Lancelot
Level 34
God Stats
3W - 6L
1,473 SR
Queue Stats
16W - 30L
1,309 Elo+
Party 1
Anhur
Anhur
l-Nvexia
Anhur
Level 44
God Stats
4W - 1L
1,712 SR
Queue Stats
26W - 31L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
thegoku999OMG
Baron Samedi
Level 118
God Stats
25W - 15L
1,623 SR
Queue Stats
138W - 137L
1,495 Elo+
Solo
Team Averages
Level 74
1,566 SR
1,405 Elo+

VS

Team Averages
Level 82
1,482 SR
1,473 Elo+
Da Ji
Da Ji
 
Da Ji
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
bimbas23
Danzaburou
Level 86
God Stats
32W - 33L
1,362 SR
Queue Stats
606W - 621L
1,502 Elo+
Solo
Kumbhakarna
Kumbhakarna
safronka77
Kumbhakarna
Level 71
God Stats
4W - 4L
1,657 SR
Queue Stats
348W - 351L
1,521 Elo+
Solo
Janus
Janus
shortish-city0
Janus
Level 58
God Stats
5W - 8L
1,486 SR
Queue Stats
102W - 110L
1,447 Elo+
Solo
King Arthur
King Arthur
tasmindo
King Arthur
Level 58
God Stats
13W - 11L
1,407 SR
Queue Stats
52W - 62L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JM_D_VK
Chaac
12
0 / 0 / 0
6,326
422
6,826
6,918
6,108
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ganesha
11
0 / 4 / 2
7,109
474
3,928
13,968
11,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
11
2 / 3 / 1
6,951
463
5,059
9,563
3,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
l-Nvexia
Anhur
11
2 / 7 / 0
6,604
440
5,628
13,839
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
thegoku999OMG
Baron Samedi
15
3 / 1 / 0
8,373
558
4,401
9,634
3,905
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
1 / 1 / 3
7,737
516
3,465
10,798
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
bimbas23
Danzaburou
16
9 / 3 / 1
10,315
688
13,019
10,222
4,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
safronka77
Kumbhakarna
13
2 / 0 / 3
8,594
573
5,107
11,759
12,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 3 / 0
8,811
587
10,976
6,401
3,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
tasmindo
King Arthur
13
1 / 0 / 1
7,786
519
4,828
8,805
8,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
7
Kills
15
15
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
1
3
2.5
L
Chaac
JM_D_VK
Chaac
0
0
0
0
L
Ganesha
0
4
2
0.25
L
Lancelot
2
3
1
0.83
W
Danzaburou
bimbas23
Danzaburou
9
3
1
3.17
L
Anhur
l-Nvexia
Anhur
2
7
0
0.29
W
Kumbhakarna
safronka77
Kumbhakarna
2
0
3
3.5
W
2
3
0
0.67
W
King Arthur
tasmindo
King Arthur
1
0
1
1.5
L
Baron Samedi
thegoku999OMG
Baron Samedi
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,842
Damage
37,395
53,922
Taken
47,985
29,241
Mitigated
33,294
9,719
Healing
9,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,465
756
0
2,038
10,798
4,426
612
485
10,313
0
56,185
L
Chaac
JM_D_VK
Chaac
6,826
810
0
2,000
6,918
6,108
0
1,493
5,421
0
39,636
L
Ganesha
3,928
776
0
1,895
13,968
11,909
0
6,794
6,904
21,807
0
L
Lancelot
5,059
1,498
0
0
9,563
3,431
0
1,247
8,250
0
33,798
W
Danzaburou
bimbas23
Danzaburou
13,019
6,801
0
3,383
10,222
4,289
2,864
1,671
8,551
0
76,531
L
Anhur
l-Nvexia
Anhur
5,628
3,037
0
770
13,839
3,888
120
553
13,286
0
30,228
W
Kumbhakarna
safronka77
Kumbhakarna
5,107
1,155
0
2,617
11,759
12,818
127
2,692
9,067
29,086
0
W
10,976
333
0
750
6,401
3,045
0
3,334
3,067
78,721
0
W
King Arthur
tasmindo
King Arthur
4,828
259
0
865
8,805
8,716
0
147
8,658
0
45,569
L
Baron Samedi
thegoku999OMG
Baron Samedi
4,401
406
621
4,433
9,634
3,905
0
5,488
3,938
61,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,363
Gold Earned
43,243
319
Minions Killed
450
0
Camps Cleared
0
1,393,215
Distance Traveled
1,441,541
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,737
516
82
5
0
315,588
0
L
Chaac
6,326
422
63
4
0
297,986
0
L
Ganesha
7,109
474
2
0
0
294,001
6
L
Lancelot
6,951
463
58
4
0
296,939
0
W
Danzaburou
10,315
688
129
9
0
259,483
0
L
Anhur
6,604
440
66
4
0
249,057
0
W
Kumbhakarna
8,594
573
22
1
0
295,924
0
W
Janus
8,811
587
145
10
0
277,716
1
W
King Arthur
7,786
519
72
5
0
292,830
0
L
Baron Samedi
8,373
558
130
9
0
255,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role