Player Matchup

Morgan Le Fay
Morgan Le Fay
Raeinbowroad
Morgan Le Fay
Level 108
God Stats
3W - 3L
1,647 SR
Queue Stats
84W - 69L
1,421 Elo+
Party 1
Neith
Neith
dellion
Neith
Level 84
God Stats
8W - 0L
1,845 SR
Queue Stats
62W - 12L
1,759 Elo+
Party 1
Horus
Horus
goatfish20
Horus
Level 67
God Stats
6W - 1L
1,799 SR
Queue Stats
50W - 21L
1,535 Elo+
Party 1
Team Averages
Level 86
1,764 SR
1,571 Elo+

VS

Team Averages
Level 67
1,448 SR
1,408 Elo+
Guan Yu
Guan Yu
CHINO20026483
Guan Yu
Level 65
God Stats
1W - 1L
1,714 SR
Queue Stats
121W - 116L
1,375 Elo+
Solo
Nox
Nox
Missaomik
Nox
Level 32
God Stats
1W - 2L
1,272 SR
Queue Stats
15W - 17L
1,396 Elo+
Solo
Ra
Ra
xQueen-95x
Ra
Level 104
God Stats
4W - 11L
1,357 SR
Queue Stats
613W - 649L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Raeinbowroad
Morgan Le Fay
12
0 / 0 / 5
8,852
738
2,255
6,207
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
dellion
Neith
13
5 / 1 / 1
10,038
837
7,794
8,440
3,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
10
1 / 3 / 3
8,554
713
3,322
10,057
6,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
5
0 / 1 / 1
6,927
577
438
2,386
716
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 5 / 0
8,898
742
4,607
9,981
4,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 4
8,000
667
3,731
2,305
958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
6
Kills
4
4
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
0
1
1
0.5
L
4
5
0
0.8
W
Morgan Le Fay
Raeinbowroad
Morgan Le Fay
0
0
5
2.5
W
Neith
dellion
Neith
5
1
1
5.5
W
Horus
1
3
3
0.83
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,371
Damage
8,776
24,704
Taken
14,672
11,702
Mitigated
5,839
4,881
Healing
685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
438
34
54
54
2,386
716
0
739
1,611
0
1,034
L
4,607
471
0
271
9,981
4,165
0
1,339
8,373
28,699
0
W
Morgan Le Fay
Raeinbowroad
Morgan Le Fay
2,255
121
0
967
6,207
2,249
1,213
1,908
4,299
30,379
0
W
Neith
dellion
Neith
7,794
2,752
0
2,026
8,440
3,229
1,660
3,433
5,007
0
48,653
W
Horus
3,322
846
480
1,408
10,057
6,224
0
3,477
6,517
0
16,638
L
3,731
297
62
244
2,305
958
0
371
1,819
16,154
190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,444
Gold Earned
23,825
134
Minions Killed
71
0
Camps Cleared
0
625,649
Distance Traveled
358,361
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,927
577
2
0
0
29,221
0
L
Nox
8,898
742
37
3
0
192,155
0
W
Morgan Le Fay
8,852
738
43
4
0
221,437
0
W
Neith
10,038
837
69
6
0
186,232
0
W
Horus
8,554
713
22
2
0
217,980
3
L
Ra
8,000
667
32
3
0
136,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role