Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
Amulvaro
Mulan
Level 188
God Stats
1W - 1L
1,527 SR
Queue Stats
29W - 26L
1,590 Elo+
Party 3
Hel
Hel
LaniiSenpaii
Hel
Level 128
God Stats
3W - 8L
1,338 SR
Queue Stats
189W - 208L
1,489 Elo+
Party 3
Bakasura
Bakasura
MarMarXXVI
Bakasura
Level 156
God Stats
0W - 1L
1,276 SR
Queue Stats
282W - 289L
1,522 Elo+
Party 2
Team Averages
Level 139
1,428 SR
1,520 Elo+

VS

Team Averages
Level 99
1,632 SR
1,533 Elo+
Vulcan
Vulcan
CrazyDolphin34
Vulcan
Level 107
God Stats
6W - 0L
1,856 SR
Queue Stats
22W - 20L
1,528 Elo+
Party 1
Kukulkan
Kukulkan
Metallica005
Kukulkan
Level 145
God Stats
8W - 10L
1,400 SR
Queue Stats
470W - 507L
1,544 Elo+
Solo
Chaac
Chaac
SpicyDragonBoi
Chaac
Level 63
God Stats
51W - 52L
1,526 SR
Queue Stats
325W - 341L
1,472 Elo+
Party 4
Artemis
Artemis
UndeadSh4rk
Artemis
Level 113
God Stats
2W - 0L
1,878 SR
Queue Stats
23W - 19L
1,562 Elo+
Party 1
Ganesha
Ganesha
webbster5296
Ganesha
Level 69
God Stats
24W - 21L
1,502 SR
Queue Stats
168W - 171L
1,559 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 0
6,332
1,266
2,193
8,477
8,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
 
Nu Wa
11
0 / 0 / 1
6,012
1,202
5,215
5,487
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Amulvaro
Mulan
10
0 / 4 / 1
5,691
1,138
5,129
8,186
5,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 0
5,587
1,117
895
5,561
1,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
MarMarXXVI
Bakasura
10
0 / 1 / 0
5,202
1,040
0
1,203
572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

353

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
6,109
1,222
7,420
1,989
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Metallica005
Kukulkan
11
3 / 0 / 2
6,505
1,301
3,429
1,793
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 6
6,101
1,220
4,506
5,051
4,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
UndeadSh4rk
Artemis
11
2 / 0 / 5
6,459
1,292
7,447
2,834
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
webbster5296
Ganesha
11
0 / 1 / 7
6,616
1,323
3,822
3,822
2,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
7
7
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
0
1
L
Nu Wa
 
Nu Wa
0
0
1
0.5
L
Mulan
Amulvaro
Mulan
0
4
1
0.13
W
1
0
5
3.5
L
0
1
0
0
L
Bakasura
MarMarXXVI
Bakasura
0
1
0
0
W
Kukulkan
Metallica005
Kukulkan
3
0
2
4
W
1
0
6
4
W
Artemis
UndeadSh4rk
Artemis
2
0
5
4.5
W
Ganesha
webbster5296
Ganesha
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,432
Damage
26,624
28,914
Taken
15,489
17,574
Mitigated
8,826
4,864
Healing
4,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,193
41
0
1,248
8,477
8,268
0
3,823
4,407
8,564
0
L
Nu Wa
 
Nu Wa
5,215
1,363
0
0
5,487
1,880
0
2,190
3,163
24,353
0
L
Mulan
Amulvaro
Mulan
5,129
525
0
655
8,186
5,089
0
4,187
3,791
0
12,760
W
7,420
4,893
0
0
1,989
695
0
747
1,104
22,886
0
L
895
211
1,055
1,888
5,561
1,765
0
3,010
2,497
9,164
0
L
Bakasura
MarMarXXVI
Bakasura
0
0
0
18
1,203
572
0
816
385
0
0
W
Kukulkan
Metallica005
Kukulkan
3,429
44
0
0
1,793
573
0
658
1,008
13,343
0
W
4,506
554
0
1,482
5,051
4,461
0
2,479
2,117
0
13,898
W
Artemis
UndeadSh4rk
Artemis
7,447
3,614
0
1,091
2,834
1,021
0
1,855
909
0
19,677
W
Ganesha
webbster5296
Ganesha
3,822
342
1,165
799
3,822
2,076
0
1,994
1,646
9,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,824
Gold Earned
31,790
104
Minions Killed
122
4
Camps Cleared
7
386,685
Distance Traveled
535,007
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,332
1,266
20
4
1
96,983
0
L
Nu Wa
6,012
1,202
55
11
1
91,218
0
L
Mulan
5,691
1,138
12
2
2
90,753
0
W
Vulcan
6,109
1,222
38
8
1
111,110
0
L
Hel
5,587
1,117
16
3
0
94,454
0
L
Bakasura
5,202
1,040
1
0
0
13,277
0
W
Kukulkan
6,505
1,301
21
4
1
115,954
0
W
Chaac
6,101
1,220
37
7
1
107,041
0
W
Artemis
6,459
1,292
25
5
3
96,281
0
W
Ganesha
6,616
1,323
1
0
1
104,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role