Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold I
GeTheFebreze
Ah Muzen Cab
Gold I
Level 129
God Stats
16W - 6L
1,734 SR
Queue Stats
43W - 33L
1,485 MMR
Party 2
Scylla
Scylla
Platinum III
Wombat20
Scylla
Platinum III
Level 84
God Stats
19W - 16L
1,607 SR
Queue Stats
68W - 63L
1,489 MMR
Party 2
Kuzenbo
Kuzenbo
Gold I
gloin1232
Kuzenbo
Gold I
Level 69
God Stats
12W - 5L
1,683 SR
Queue Stats
53W - 46L
1,478 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 94
1,675 SR
1,484 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 92
1,572 SR
1,375 MMR
Thoth
Thoth
Silver IV
CDXMISST
Thoth
Silver IV
Level 82
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 14L
1,352 MMR
Party 1
Anhur
Anhur
Gold V
CaseFlea3607979
Anhur
Gold V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,513 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
Detherss
Baron Samedi
Silver II
Level 85
God Stats
1W - 1L
1,716 SR
Queue Stats
39W - 57L
1,259 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GeTheFebreze
Ah Muzen Cab
16
6 / 2 / 10
12,124
866
15,595
11,734
4,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Wombat20
Scylla
14
4 / 1 / 11
11,304
807
15,164
10,645
3,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
gloin1232
Kuzenbo
15
7 / 0 / 9
11,973
855
10,429
12,328
17,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CharonAchillesHou YiMartichorasPersephone

VS

Bans
AnubisKumbhakarnaDanzaburouAtlasMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
CDXMISST
Thoth
13
2 / 4 / 1
10,424
745
14,525
11,323
4,185
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 8 / 2
9,585
685
7,484
17,767
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Detherss
Baron Samedi
11
0 / 5 / 2
8,992
642
5,478
16,659
17,917
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
17
Kills
3
3
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
CDXMISST
Thoth
2
4
1
0.63
L
1
8
2
0.25
L
Baron Samedi
Detherss
Baron Samedi
0
5
2
0.2
W
Ah Muzen Cab
GeTheFebreze
Ah Muzen Cab
6
2
10
5.5
W
Scylla
Wombat20
Scylla
4
1
11
9.5
W
Kuzenbo
gloin1232
Kuzenbo
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,188
Damage
27,487
34,707
Taken
45,749
25,574
Mitigated
28,202
7,032
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
CDXMISST
Thoth
14,525
699
0
1,436
11,323
4,185
17
6,731
4,408
55,270
0
L
7,484
2,949
0
1,792
17,767
6,100
252
9,471
7,858
0
25,684
L
Baron Samedi
Detherss
Baron Samedi
5,478
537
484
2,197
16,659
17,917
48
8,004
8,182
24,495
0
W
Ah Muzen Cab
GeTheFebreze
Ah Muzen Cab
15,595
6,321
0
1,954
11,734
4,695
2,026
7,293
4,181
0
86,158
W
Scylla
Wombat20
Scylla
15,164
1,427
0
3,374
10,645
3,663
550
6,548
3,637
48,510
0
W
Kuzenbo
gloin1232
Kuzenbo
10,429
3,513
0
1,704
12,328
17,216
423
5,651
6,355
19,511
392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,401
Gold Earned
29,001
179
Minions Killed
170
0
Camps Cleared
0
809,255
Distance Traveled
664,343
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,424
745
75
5
0
238,742
0
L
Anhur
9,585
685
58
4
0
212,598
0
L
Baron Samedi
8,992
642
37
3
0
213,003
0
W
Ah Muzen Cab
12,124
866
103
7
0
264,402
1
W
Scylla
11,304
807
55
4
0
262,744
1
W
Kuzenbo
11,973
855
21
2
0
282,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role