Player Matchup

Amaterasu
Amaterasu
ELDOMii23
Amaterasu
Level 22
God Stats
23W - 14L
1,601 SR
Queue Stats
30W - 25L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
KingKorn
Danzaburou
Level 93
God Stats
2W - 3L
1,567 SR
Queue Stats
153W - 156L
1,466 Elo+
Party 1
Skadi
Skadi
OG_WOMP_AS5
Skadi
Level 68
God Stats
69W - 61L
1,560 SR
Queue Stats
281W - 277L
1,459 Elo+
Party 1
Merlin
Merlin
PanDeAjo-Sz
Merlin
Level 105
God Stats
25W - 11L
1,699 SR
Queue Stats
65W - 68L
1,443 Elo+
Party 2
Arachne
Arachne
RDTeddyelRabioso
Arachne
Level 69
God Stats
16W - 5L
1,685 SR
Queue Stats
94W - 98L
1,428 Elo+
Party 2
Team Averages
Level 71
1,622 SR
1,446 Elo+

VS

Team Averages
Level 130
1,474 SR
1,467 Elo+
Surtr
Surtr
 
Surtr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
 
Aphrodite
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
HZ-Ascending
Baron Samedi
Level 155
God Stats
2W - 7L
1,484 SR
Queue Stats
38W - 74L
1,382 Elo+
Party 3
Ao Kuang
Ao Kuang
OfficialADMR
Ao Kuang
Level 122
God Stats
3W - 3L
1,388 SR
Queue Stats
444W - 485L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ELDOMii23
Amaterasu
12
0 / 0 / 0
6,808
567
4,697
13,122
11,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
KingKorn
Danzaburou
11
2 / 0 / 3
7,337
611
4,584
7,551
4,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

11
2 / 0 / 1
6,518
543
4,842
5,961
1,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Merlin
12
2 / 1 / 3
6,985
582
3,644
4,522
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 1 / 2
6,391
533
2,850
10,645
3,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 0 / 0
6,190
516
9,148
10,481
12,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Aphrodite
 
Aphrodite
9
0 / 0 / 1
5,707
476
3,130
6,907
3,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
 
Hachiman
8
0 / 2 / 0
5,292
441
1,384
5,459
1,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
HZ-Ascending
Baron Samedi
10
0 / 3 / 1
6,103
509
3,508
6,453
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ao Kuang
OfficialADMR
Ao Kuang
9
2 / 4 / 0
5,827
486
4,760
12,266
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
2
2
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
0
0
0
L
Aphrodite
 
Aphrodite
0
0
1
0.5
L
Hachiman
 
Hachiman
0
2
0
0
W
Amaterasu
ELDOMii23
Amaterasu
0
0
0
0
L
Baron Samedi
HZ-Ascending
Baron Samedi
0
3
1
0.17
W
Danzaburou
KingKorn
Danzaburou
2
0
3
3.5
W
2
0
1
2.5
L
Ao Kuang
OfficialADMR
Ao Kuang
2
4
0
0.5
W
Merlin
2
1
3
3.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,617
Damage
21,930
41,801
Taken
41,566
23,708
Mitigated
23,951
15,982
Healing
11,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
9,148
4,329
0
2,289
10,481
12,318
4
0
10,481
1,050
45,614
L
Aphrodite
 
Aphrodite
3,130
148
930
4,583
6,907
3,021
0
29
6,844
37,183
0
L
Hachiman
 
Hachiman
1,384
571
0
413
5,459
1,392
160
0
5,459
0
22,531
W
Amaterasu
ELDOMii23
Amaterasu
4,697
3,216
0
6,793
13,122
11,376
0
542
11,671
0
50,745
L
Baron Samedi
HZ-Ascending
Baron Samedi
3,508
298
169
863
6,453
3,116
0
2,261
3,868
31,999
0
W
Danzaburou
KingKorn
Danzaburou
4,584
1,473
0
2,832
7,551
4,972
708
3,216
4,193
0
35,247
W
4,842
2,048
0
2,182
5,961
1,967
295
751
5,210
0
44,570
L
Ao Kuang
OfficialADMR
Ao Kuang
4,760
990
0
1,955
12,266
4,104
0
844
11,270
31,919
0
W
Merlin
3,644
186
0
1,460
4,522
1,666
271
2,795
1,521
41,677
0
W
2,850
2,140
0
2,715
10,645
3,727
300
4,324
6,270
0
38,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,039
Gold Earned
29,119
351
Minions Killed
281
0
Camps Cleared
0
1,130,522
Distance Traveled
1,143,228
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,190
516
57
5
0
240,202
1
L
Aphrodite
5,707
476
70
6
0
232,661
5
L
Hachiman
5,292
441
48
4
0
208,575
0
W
Amaterasu
6,808
567
88
7
0
215,099
0
L
Baron Samedi
6,103
509
63
5
0
199,384
1
W
Danzaburou
7,337
611
45
4
0
205,687
2
W
Skadi
6,518
543
66
6
0
219,931
3
L
Ao Kuang
5,827
486
43
4
0
262,406
3
W
Merlin
6,985
582
92
8
0
217,894
0
W
Arachne
6,391
533
60
5
0
271,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role