Player Matchup

Cthulhu
Cthulhu
H-E-B_Toast
Cthulhu
Level 41
God Stats
5W - 9L
1,350 SR
Queue Stats
85W - 94L
1,341 Elo+
Party 1
Ra
Ra
Not Pistachio
Ra
Level 45
God Stats
0W - 1L
1,187 SR
Queue Stats
89W - 100L
1,326 Elo+
Party 1
Neith
Neith
call_me_pinkyy
Neith
Level 25
God Stats
8W - 9L
1,592 SR
Queue Stats
49W - 57L
1,370 Elo+
Party 1
Team Averages
Level 37
1,376 SR
1,346 Elo+

VS

Team Averages
Level 51
1,495 SR
1,502 Elo+
Sol
Sol
Mikunii
Sol
Level 70
God Stats
2W - 0L
1,712 SR
Queue Stats
6W - 1L
1,580 Elo+
Party 2
Da Ji
Da Ji
OrigamiFish
Da Ji
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,580 Elo+
Party 2
Bacchus
Bacchus
henriduro
Bacchus
Level 55
God Stats
2W - 4L
1,273 SR
Queue Stats
148W - 165L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
H-E-B_Toast
Cthulhu
13
3 / 4 / 3
10,695
713
14,917
20,545
15,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 6 / 3
10,432
695
8,302
12,003
5,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 5 / 3
11,031
735
7,602
15,645
6,222
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
10 / 1 / 4
12,915
861
24,266
13,499
5,494
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 2 / 8
11,483
766
11,568
11,960
6,359
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
henriduro
Bacchus
13
1 / 3 / 10
10,795
720
7,219
15,699
18,125
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
15
15
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
H-E-B_Toast
Cthulhu
3
4
3
1.13
W
Sol
10
1
4
12
L
1
6
3
0.42
W
4
2
8
4
L
2
5
3
0.7
W
Bacchus
henriduro
Bacchus
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,821
Damage
43,053
48,193
Taken
41,158
27,506
Mitigated
29,978
10,972
Healing
11,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
H-E-B_Toast
Cthulhu
14,917
935
809
4,641
20,545
15,994
78
13,326
7,219
33,174
0
W
Sol
24,266
8,252
0
7,802
13,499
5,494
1,326
8,139
4,568
83,641
0
L
8,302
1,652
1,765
1,873
12,003
5,290
78
8,472
3,531
39,185
0
W
11,568
2,440
0
1,335
11,960
6,359
0
5,617
5,959
0
32,602
L
7,602
5,068
0
1,884
15,645
6,222
1,014
10,071
5,574
0
31,260
W
Bacchus
henriduro
Bacchus
7,219
447
0
2,114
15,699
18,125
169
8,353
6,788
22,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,158
Gold Earned
35,193
141
Minions Killed
143
0
Camps Cleared
0
765,201
Distance Traveled
790,941
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,695
713
34
2
0
287,784
3
W
Sol
12,915
861
97
6
0
260,857
0
L
Ra
10,432
695
53
4
0
234,623
0
W
Da Ji
11,483
766
29
2
0
245,069
0
L
Neith
11,031
735
54
4
0
242,794
0
W
Bacchus
10,795
720
17
1
0
285,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role