Player Matchup

Aphrodite
Aphrodite
Atlantis_Kun
Aphrodite
Level 59
God Stats
0W - 4L
1,273 SR
Queue Stats
130W - 137L
1,482 Elo+
Solo
Serqet
Serqet
CaptainCervantes
Serqet
Level 127
God Stats
0W - 2L
1,320 SR
Queue Stats
16W - 23L
1,380 Elo+
Solo
Tyr
Tyr
Emagin
Tyr
Level 61
God Stats
0W - 1L
1,260 SR
Queue Stats
117W - 92L
1,513 Elo+
Solo
Zeus
Zeus
GrainedGibbon0
Zeus
Level 64
God Stats
80W - 41L
1,690 SR
Queue Stats
207W - 209L
1,509 Elo+
Solo
Anhur
Anhur
IanMG3469
Anhur
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
403W - 358L
1,471 Elo+
Solo
Team Averages
Level 79
1,408 SR
1,471 Elo+

VS

Team Averages
Level 79
1,663 SR
1,513 Elo+
Danzaburou
Danzaburou
EL_CACHA_WAIFUS
Danzaburou
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 66L
1,444 Elo+
Solo
Thanatos
Thanatos
HippoPottyMouth_
Thanatos
Level 62
God Stats
10W - 1L
1,802 SR
Queue Stats
113W - 89L
1,584 Elo+
Solo
Bacchus
Bacchus
dude_nice1136
Bacchus
Level 113
God Stats
11W - 4L
1,810 SR
Queue Stats
380W - 341L
1,494 Elo+
Party 1
Nike
Nike
lxl_Hydra
Nike
Level 59
God Stats
17W - 10L
1,578 SR
Queue Stats
101W - 80L
1,572 Elo+
Solo
Kukulkan
Kukulkan
zephier55
Kukulkan
Level 105
God Stats
27W - 12L
1,625 SR
Queue Stats
368W - 360L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Atlantis_Kun
Aphrodite
1
0 / 0 / 0
3,971
331
0
86
28
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 2 / 4
6,333
528
3,968
10,201
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
Emagin
Tyr
12
0 / 2 / 0
7,006
584
3,807
10,248
9,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 2 / 2
6,769
564
7,340
7,324
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
IanMG3469
Anhur
11
1 / 2 / 1
6,220
518
2,674
7,705
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EL_CACHA_WAIFUS
Danzaburou
13
2 / 2 / 1
7,754
646
3,955
5,641
2,066
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 1 / 3
7,581
632
6,088
12,209
4,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
8
1 / 2 / 2
6,018
502
4,119
9,615
7,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
13
2 / 0 / 0
8,162
680
5,724
6,979
4,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
zephier55
Kukulkan
11
1 / 1 / 0
6,927
577
1,696
4,784
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
5
Kills
8
8
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Atlantis_Kun
Aphrodite
0
0
0
0
L
1
2
4
1.5
W
Danzaburou
EL_CACHA_WAIFUS
Danzaburou
2
2
1
1.25
L
Tyr
Emagin
Tyr
0
2
0
0
L
3
2
2
2
W
2
1
3
3.5
L
Anhur
IanMG3469
Anhur
1
2
1
0.75
W
Bacchus
1
2
2
1
W
Nike
2
0
0
2
W
Kukulkan
zephier55
Kukulkan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,789
Damage
21,582
35,564
Taken
39,228
18,338
Mitigated
20,899
10,446
Healing
16,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Atlantis_Kun
Aphrodite
0
0
0
29
86
28
0
0
86
1,059
0
L
3,968
942
0
1,443
10,201
3,420
0
519
9,682
0
37,193
W
Danzaburou
EL_CACHA_WAIFUS
Danzaburou
3,955
1,071
0
2,567
5,641
2,066
609
922
4,575
0
57,893
L
Tyr
Emagin
Tyr
3,807
453
0
4,954
10,248
9,955
0
188
9,160
0
52,777
L
7,340
294
0
1,960
7,324
2,289
0
3,099
4,225
52,377
0
W
6,088
1,055
0
8,930
12,209
4,902
0
2,187
9,757
0
65,264
L
Anhur
IanMG3469
Anhur
2,674
1,517
0
2,060
7,705
2,646
567
2,009
5,696
0
38,497
W
Bacchus
4,119
632
0
1,996
9,615
7,427
0
1,647
7,847
13,075
0
W
Nike
5,724
834
0
2,322
6,979
4,724
0
0
6,433
0
60,493
W
Kukulkan
zephier55
Kukulkan
1,696
297
0
1,163
4,784
1,780
651
2,584
2,104
46,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,299
Gold Earned
36,442
314
Minions Killed
411
0
Camps Cleared
0
1,022,181
Distance Traveled
1,285,764
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
3,971
331
1
0
0
11,427
0
L
Serqet
6,333
528
53
4
0
282,839
0
W
Danzaburou
7,754
646
105
9
0
221,179
2
L
Tyr
7,006
584
106
9
0
261,756
1
L
Zeus
6,769
564
98
8
0
233,593
7
W
Thanatos
7,581
632
94
8
0
306,897
0
L
Anhur
6,220
518
56
5
0
232,566
3
W
Bacchus
6,018
502
9
1
0
267,957
1
W
Nike
8,162
680
102
9
0
252,501
1
W
Kukulkan
6,927
577
101
8
0
237,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role