Player Matchup

Poseidon
Poseidon
DesiredSupport
Poseidon
Level 61
God Stats
2W - 2L
1,222 SR
Queue Stats
33W - 20L
1,524 Elo+
Party 2
Ares
Ares
Nautical Shot
Ares
Level 27
God Stats
8W - 2L
1,793 SR
Queue Stats
17W - 13L
1,463 Elo+
Party 2
Izanami
Izanami
questionableshot
Izanami
Level 29
God Stats
0W - 1L
1,261 SR
Queue Stats
24W - 17L
1,524 Elo+
Party 2
Team Averages
Level 39
1,425 SR
1,503 Elo+

VS

Team Averages
Level 57
1,534 SR
1,449 Elo+
Ymir
Ymir
LordArazeal
Ymir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,550 Elo+
Party 1
Ishtar
Ishtar
SimonForager
Ishtar
Level 66
God Stats
2W - 1L
1,603 SR
Queue Stats
4W - 2L
1,550 Elo+
Party 1
Zhong Kui
Zhong Kui
SirScipio
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
12
2 / 4 / 0
8,351
759
10,809
7,543
3,567
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 5 / 2
7,580
689
3,370
12,317
12,217
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 3 / 1
7,517
683
5,640
7,533
3,590
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 9
8,851
805
7,496
13,564
14,235
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
12
4 / 1 / 8
9,083
826
7,231
6,464
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
SirScipio
Zhong Kui
12
5 / 0 / 7
9,010
819
10,259
8,081
5,608
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
12
12
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Poseidon
2
4
0
0.5
W
3
2
9
3.75
L
0
5
2
0.2
W
Ishtar
4
1
8
8
W
Zhong Kui
SirScipio
Zhong Kui
5
0
7
8.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,819
Damage
24,986
27,393
Taken
28,109
19,374
Mitigated
22,624
1,324
Healing
2,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
10,809
1,332
0
324
7,543
3,567
0
4,647
2,896
44,951
0
W
7,496
739
0
240
13,564
14,235
186
7,164
6,400
16,318
0
L
3,370
90
0
500
12,317
12,217
0
9,194
3,123
6,779
0
W
Ishtar
7,231
3,168
0
525
6,464
2,781
1,328
3,127
3,337
0
37,344
W
Zhong Kui
SirScipio
Zhong Kui
10,259
1,785
209
1,997
8,081
5,608
1,384
4,149
3,932
27,159
0
L
5,640
3,962
0
500
7,533
3,590
0
4,327
3,206
0
34,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,448
Gold Earned
26,944
124
Minions Killed
105
0
Camps Cleared
0
575,585
Distance Traveled
562,628
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,351
759
55
5
0
204,985
0
W
Ymir
8,851
805
14
1
0
202,406
0
L
Ares
7,580
689
5
0
0
187,821
0
W
Ishtar
9,083
826
63
6
0
187,113
0
W
Zhong Kui
9,010
819
28
3
0
173,109
0
L
Izanami
7,517
683
64
6
0
182,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role