Player Matchup

Bacchus
Bacchus
BBoyBarack
Bacchus
Level 118
God Stats
5W - 4L
1,500 SR
Queue Stats
26W - 45L
1,196 Elo+
Party 1
Heimdallr
Heimdallr
F3AREDWARR10R
Heimdallr
Level 143
God Stats
4W - 3L
1,573 SR
Queue Stats
268W - 250L
1,434 Elo+
Solo
Thanatos
Thanatos
GrungierMoon43
Thanatos
Level 68
God Stats
5W - 4L
1,500 SR
Queue Stats
16W - 27L
1,259 Elo+
Party 1
Kukulkan
Kukulkan
Survixed
Kukulkan
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 34L
1,196 Elo+
Party 1
Scylla
Scylla
VTroll X WTG
Scylla
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 37L
1,179 Elo+
Party 1
Team Averages
Level 91
1,515 SR
1,253 Elo+

VS

Team Averages
Level 65
1,581 SR
1,345 Elo+
Neith
Neith
Glenderp
Neith
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,274 Elo+
Party 2
Atlas
Atlas
SugarGucc_X
Atlas
Level 65
God Stats
0W - 1L
1,853 SR
Queue Stats
17W - 30L
1,294 Elo+
Party 2
Baron Samedi
Baron Samedi
franciskssfsg425
Baron Samedi
Level 57
God Stats
7W - 5L
1,490 SR
Queue Stats
117W - 128L
1,442 Elo+
Solo
Nemesis
Nemesis
neededclub
Nemesis
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 29L
1,307 Elo+
Party 2
Amaterasu
Amaterasu
thNachoXD
Amaterasu
Level 52
God Stats
3W - 3L
1,563 SR
Queue Stats
109W - 123L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BBoyBarack
Bacchus
12
1 / 0 / 6
8,828
519
4,625
5,837
6,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
F3AREDWARR10R
Heimdallr
15
2 / 1 / 1
9,081
534
8,663
9,022
4,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
15
4 / 2 / 1
8,945
526
3,212
13,733
6,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
Survixed
Kukulkan
16
6 / 0 / 1
10,557
621
6,469
4,513
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
12
0 / 5 / 2
7,371
434
4,786
7,594
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Glenderp
Neith
13
1 / 1 / 0
6,762
398
3,369
7,091
2,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 0
6,402
377
2,542
9,505
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
franciskssfsg425
Baron Samedi
12
4 / 6 / 0
7,765
457
5,539
11,550
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
neededclub
Nemesis
15
3 / 2 / 4
8,715
513
7,994
10,426
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
thNachoXD
Amaterasu
5
0 / 2 / 0
5,293
311
1,334
5,405
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
8
8
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BBoyBarack
Bacchus
1
0
6
4
W
Heimdallr
F3AREDWARR10R
Heimdallr
2
1
1
2.5
L
Neith
Glenderp
Neith
1
1
0
1
W
Thanatos
4
2
1
2.25
L
0
2
0
0
W
Kukulkan
Survixed
Kukulkan
6
0
1
6.5
W
Scylla
0
5
2
0.2
L
Baron Samedi
franciskssfsg425
Baron Samedi
4
6
0
0.67
L
Nemesis
neededclub
Nemesis
3
2
4
2.5
L
Amaterasu
thNachoXD
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,755
Damage
20,778
40,699
Taken
43,977
20,624
Mitigated
20,441
18,525
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BBoyBarack
Bacchus
4,625
737
0
1,897
5,837
6,089
60
1,425
4,412
24,458
0
W
Heimdallr
F3AREDWARR10R
Heimdallr
8,663
1,849
0
4,620
9,022
4,312
2,663
1,311
7,711
0
85,224
L
Neith
Glenderp
Neith
3,369
1,268
0
1,676
7,091
2,117
0
0
7,091
0
35,056
W
Thanatos
3,212
508
0
9,694
13,733
6,057
136
1,926
11,807
0
68,615
L
2,542
942
0
828
9,505
7,836
0
3,228
6,221
16,858
0
W
Kukulkan
Survixed
Kukulkan
6,469
1,098
0
1,689
4,513
1,741
764
362
4,151
67,392
0
W
Scylla
4,786
98
0
625
7,594
2,425
396
3,057
4,537
35,556
0
L
Baron Samedi
franciskssfsg425
Baron Samedi
5,539
369
226
1,579
11,550
4,291
238
7,405
3,852
39,902
0
L
Nemesis
neededclub
Nemesis
7,994
3,668
0
1,824
10,426
4,241
0
2,947
7,417
0
85,176
L
Amaterasu
thNachoXD
Amaterasu
1,334
520
0
1,886
5,405
1,956
0
1,889
3,516
0
12,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,782
Gold Earned
34,937
448
Minions Killed
270
0
Camps Cleared
0
1,606,830
Distance Traveled
1,392,353
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,828
519
30
2
0
334,585
6
W
Heimdallr
9,081
534
112
7
0
273,336
1
L
Neith
6,762
398
48
3
0
266,594
0
W
Thanatos
8,945
526
102
6
0
367,337
2
L
Atlas
6,402
377
34
2
0
369,921
0
W
Kukulkan
10,557
621
132
8
0
316,292
4
W
Scylla
7,371
434
72
4
0
315,280
0
L
Baron Samedi
7,765
457
63
4
0
271,290
0
L
Nemesis
8,715
513
111
7
0
389,802
0
L
Amaterasu
5,293
311
14
1
0
94,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role