Player Matchup

Chiron
Chiron
 
Chiron
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
FaustGnd
Fafnir
Level 104
God Stats
5W - 1L
1,950 SR
Queue Stats
351W - 347L
1,536 Elo+
Solo
Maui
Maui
IXDeamonXI
Maui
Level 126
God Stats
0W - 2L
1,269 SR
Queue Stats
115W - 140L
1,386 Elo+
Party 1
Hachiman
Hachiman
Merliine
Hachiman
Level 152
God Stats
2W - 4L
1,384 SR
Queue Stats
70W - 96L
1,347 Elo+
Party 1
Team Averages
Level 139
1,521 SR
1,454 Elo+

VS

Team Averages
Level 72
1,590 SR
1,439 Elo+
Yu Huang
Yu Huang
D-lyfe
Yu Huang
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 161L
1,497 Elo+
Solo
Xing Tian
Xing Tian
EmuGuy
Xing Tian
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 70L
1,244 Elo+
Solo
Tsukuyomi
Tsukuyomi
PinGvinChik127
Tsukuyomi
Level 103
God Stats
11W - 1L
1,752 SR
Queue Stats
456W - 439L
1,506 Elo+
Solo
Geb
Geb
ScatDevourer
Geb
Level 27
God Stats
3W - 1L
1,594 SR
Queue Stats
69W - 65L
1,520 Elo+
Solo
Ah Puch
Ah Puch
yemapale
Ah Puch
Level 100
God Stats
10W - 4L
1,603 SR
Queue Stats
542W - 581L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
5 / 4 / 7
10,089
841
12,295
13,860
6,359
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
 
Hercules
16
8 / 5 / 6
9,430
786
16,197
22,190
34,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
FaustGnd
Fafnir
13
0 / 4 / 10
7,759
647
5,605
14,712
18,134
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 5 / 5
8,045
670
3,244
12,187
11,443
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Merliine
Hachiman
13
1 / 3 / 6
7,800
650
3,365
7,659
2,973
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
D-lyfe
Yu Huang
14
0 / 3 / 11
8,298
692
10,459
9,994
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
EmuGuy
Xing Tian
14
2 / 4 / 8
8,388
699
4,897
12,435
11,266
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
PinGvinChik127
Tsukuyomi
17
11 / 4 / 8
10,458
872
18,580
12,535
6,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 3 / 10
10,208
851
10,554
13,910
14,713
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
yemapale
Ah Puch
18
6 / 1 / 8
10,464
872
17,183
7,358
3,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
66
15
Kills
21
21
Deaths
15
34
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
5
4
7
2.13
L
Hercules
 
Hercules
8
5
6
2.2
W
Yu Huang
D-lyfe
Yu Huang
0
3
11
1.83
W
Xing Tian
EmuGuy
Xing Tian
2
4
8
1.5
L
Fafnir
FaustGnd
Fafnir
0
4
10
1.25
L
1
5
5
0.7
L
Hachiman
Merliine
Hachiman
1
3
6
1.33
W
Tsukuyomi
PinGvinChik127
Tsukuyomi
11
4
8
3.75
W
2
3
10
2.33
W
Ah Puch
yemapale
Ah Puch
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,706
Damage
61,673
70,608
Taken
56,232
73,282
Mitigated
41,504
23,421
Healing
15,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
12,295
5,935
1,196
4,020
13,860
6,359
37
12,120
1,731
0
36,175
L
Hercules
 
Hercules
16,197
3,475
1,575
9,142
22,190
34,373
0
11,060
11,130
0
23,742
W
Yu Huang
D-lyfe
Yu Huang
10,459
1,031
2,281
1,734
9,994
4,987
1,682
1,365
8,629
22,477
0
W
Xing Tian
EmuGuy
Xing Tian
4,897
1,276
966
900
12,435
11,266
738
1,946
10,489
6,853
0
L
Fafnir
FaustGnd
Fafnir
5,605
2,061
1,707
3,707
14,712
18,134
0
8,209
6,503
8,177
0
L
3,244
443
568
593
12,187
11,443
0
5,704
6,483
5,710
0
L
Hachiman
Merliine
Hachiman
3,365
1,643
386
527
7,659
2,973
166
5,991
1,668
0
13,145
W
Tsukuyomi
PinGvinChik127
Tsukuyomi
18,580
4,859
309
1,803
12,535
6,634
469
2,352
10,183
0
28,524
W
10,554
539
570
2,344
13,910
14,713
203
2,110
11,800
23,256
0
W
Ah Puch
yemapale
Ah Puch
17,183
337
1,728
3,053
7,358
3,904
1,045
1,076
6,282
33,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,123
Gold Earned
47,816
116
Minions Killed
123
0
Camps Cleared
0
1,026,393
Distance Traveled
1,178,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,089
841
70
6
0
212,237
0
L
Hercules
9,430
786
11
1
0
223,193
0
W
Yu Huang
8,298
692
27
2
0
207,765
0
W
Xing Tian
8,388
699
8
1
0
230,645
0
L
Fafnir
7,759
647
2
0
0
228,251
0
L
Maui
8,045
670
1
0
0
196,446
0
L
Hachiman
7,800
650
32
3
0
166,266
0
W
Tsukuyomi
10,458
872
16
1
0
255,779
0
W
Geb
10,208
851
18
2
0
249,856
0
W
Ah Puch
10,464
872
54
5
0
234,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role