Player Matchup

Medusa
Medusa
Eskimofraust
Medusa
Level 106
God Stats
3W - 2L
1,801 SR
Queue Stats
178W - 176L
1,493 Elo+
Party 1
Hera
Hera
GrieferJones420
Hera
Level 105
God Stats
2W - 2L
1,715 SR
Queue Stats
151W - 136L
1,497 Elo+
Party 1
Vulcan
Vulcan
ImKindaSuperBad
Vulcan
Level 66
God Stats
2W - 1L
1,530 SR
Queue Stats
48W - 55L
1,451 Elo+
Party 1
Sylvanus
Sylvanus
PastT1me
Sylvanus
Level 105
God Stats
3W - 3L
1,692 SR
Queue Stats
118W - 123L
1,516 Elo+
Party 1
Zhong Kui
Zhong Kui
dukeyboots
Zhong Kui
Level 122
God Stats
8W - 2L
1,786 SR
Queue Stats
175W - 163L
1,570 Elo+
Party 1
Team Averages
Level 101
1,705 SR
1,505 Elo+

VS

Team Averages
Level 95
1,595 SR
1,361 Elo+
Yu Huang
Yu Huang
KingFame17
Yu Huang
Level 159
God Stats
0W - 1L
1,582 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 2
Fafnir
Fafnir
OGDrobitusin
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
Schankaneck
Tiamat
Level 58
God Stats
2W - 1L
1,773 SR
Queue Stats
72W - 88L
1,428 Elo+
Solo
Atlas
Atlas
YoungCloud9
Atlas
Level 143
God Stats
0W - 1L
1,599 SR
Queue Stats
0W - 5L
1,119 Elo+
Party 2
Horus
Horus
tunaboi
Horus
Level 100
God Stats
2W - 3L
1,520 SR
Queue Stats
180W - 159L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
5 / 4 / 8
9,141
914
13,755
11,254
5,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

15
3 / 2 / 13
8,562
856
12,371
6,669
2,615
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 2 / 14
9,089
909
10,839
8,391
4,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
PastT1me
Sylvanus
15
0 / 3 / 16
8,279
828
6,992
15,092
10,113
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
dukeyboots
Zhong Kui
17
10 / 2 / 10
10,610
1,061
16,088
12,856
10,393
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
KingFame17
Yu Huang
17
5 / 3 / 5
9,124
912
17,785
9,207
4,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fafnir
11
0 / 7 / 4
6,688
669
506
11,780
10,389
Tiamat
12
2 / 6 / 3
7,103
710
7,106
11,388
9,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 7
8,019
802
8,669
15,447
16,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
tunaboi
Horus
13
4 / 3 / 3
8,017
802
4,207
16,092
16,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
35
23
Kills
13
13
Deaths
23
61
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
4
8
2.25
W
3
2
13
4.75
W
5
2
14
6
L
Yu Huang
KingFame17
Yu Huang
5
3
5
2.5
L
Fafnir
0
7
4
0.29
W
Sylvanus
PastT1me
Sylvanus
0
3
16
2.67
L
Tiamat
2
6
3
0.58
L
2
4
7
1.38
W
Zhong Kui
dukeyboots
Zhong Kui
10
2
10
7.5
L
Horus
tunaboi
Horus
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,045
Damage
38,273
54,262
Taken
63,914
32,489
Mitigated
57,848
24,439
Healing
19,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,755
6,107
453
771
11,254
5,257
3,442
7,344
3,897
0
21,329
W
12,371
2,807
1,477
598
6,669
2,615
1,402
3,060
3,609
21,508
0
W
10,839
2,816
1,255
1,794
8,391
4,111
1,615
5,343
3,041
22,188
0
L
Yu Huang
KingFame17
Yu Huang
17,785
231
1,635
756
9,207
4,915
0
6,833
2,374
33,867
0
L
Fafnir
506
102
345
200
11,780
10,389
0
7,991
3,789
1,521
0
W
Sylvanus
PastT1me
Sylvanus
6,992
2,127
6,595
6,757
15,092
10,113
791
10,012
5,079
11,768
1,132
L
Tiamat
7,106
1,489
0
513
11,388
9,440
0
8,869
2,519
14,593
0
L
8,669
2,549
329
1,527
15,447
16,794
0
11,407
4,040
17,821
0
W
Zhong Kui
dukeyboots
Zhong Kui
16,088
1,727
1,445
3,294
12,856
10,393
943
8,240
4,570
27,921
0
L
Horus
tunaboi
Horus
4,207
1,215
6,512
7,985
16,092
16,310
0
10,890
5,202
0
5,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,681
Gold Earned
38,951
106
Minions Killed
72
0
Camps Cleared
0
999,013
Distance Traveled
933,372
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,141
914
25
3
0
165,757
0
W
Hera
8,562
856
18
2
0
235,758
0
W
Vulcan
9,089
909
25
3
0
216,090
0
L
Yu Huang
9,124
912
44
4
0
194,771
0
L
Fafnir
6,688
669
1
0
0
156,734
0
W
Sylvanus
8,279
828
18
2
0
168,620
0
L
Tiamat
7,103
710
13
1
0
168,109
0
L
Atlas
8,019
802
13
1
0
204,691
0
W
Zhong Kui
10,610
1,061
20
2
0
212,788
0
L
Horus
8,017
802
1
0
0
209,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role