Player Matchup

Hercules
Hercules
Silver IV
DAN10X
Hercules
Silver IV
Level 90
God Stats
5W - 7L
1,313 SR
Queue Stats
26W - 29L
1,206 MMR
Party 1
Medusa
Medusa
Silver V
Euyz
Medusa
Silver V
Level 107
God Stats
1W - 1L
1,517 SR
Queue Stats
25W - 28L
1,083 MMR
Party 1
Sol
Sol
Silver IV
LeSquelette9
Sol
Silver IV
Level 140
God Stats
12W - 9L
1,602 SR
Queue Stats
26W - 29L
1,206 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,477 SR
1,165 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,382 SR
1,056 MMR
Thor
Thor
Silver III
HongoLocoRojo
Thor
Silver III
Level 148
God Stats
33W - 59L
1,388 SR
Queue Stats
534W - 674L
882 MMR
Solo
King Arthur
King Arthur
Silver II
Panthon888
King Arthur
Silver II
Level 69
God Stats
0W - 3L
1,427 SR
Queue Stats
31W - 44L
1,150 MMR
Solo
Persephone
Persephone
Silver I
RecurringSilence
Persephone
Silver I
Level 156
God Stats
3W - 5L
1,331 SR
Queue Stats
256W - 285L
1,138 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DAN10X
Hercules
16
4 / 1 / 9
12,784
799
7,271
16,700
13,833
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Euyz
Medusa
13
0 / 5 / 8
11,224
702
10,450
15,361
6,313
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
9 / 1 / 3
13,677
855
16,290
16,881
6,908
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
CabrakanAchillesHadesKumbhakarnaBacchus

VS

Bans
AthenaDanzaburouKukulkanXbalanquePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
9,889
618
2,861
7,858
3,039
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Panthon888
King Arthur
14
1 / 5 / 5
11,072
692
11,028
20,444
22,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
RecurringSilence
Persephone
16
5 / 4 / 2
13,435
840
21,567
12,373
5,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
13
Kills
7
7
Deaths
12
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
DAN10X
Hercules
4
1
9
8.5
W
Medusa
Euyz
Medusa
0
5
8
0.8
L
1
3
3
0.83
W
9
1
3
10.5
L
King Arthur
Panthon888
King Arthur
1
5
5
0.7
L
Persephone
RecurringSilence
Persephone
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,011
Damage
35,456
48,942
Taken
40,675
27,054
Mitigated
31,503
16,148
Healing
4,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DAN10X
Hercules
7,271
1,865
0
4,402
16,700
13,833
533
7,738
8,962
0
19,584
W
Medusa
Euyz
Medusa
10,450
4,973
0
1,592
15,361
6,313
0
7,850
7,511
0
45,067
L
2,861
427
0
795
7,858
3,039
0
3,533
4,325
0
15,184
W
16,290
6,518
0
10,154
16,881
6,908
2,476
6,998
9,883
78,255
10,150
L
King Arthur
Panthon888
King Arthur
11,028
780
0
1,869
20,444
22,768
0
8,095
12,349
1,115
38,994
L
Persephone
RecurringSilence
Persephone
21,567
251
134
1,745
12,373
5,696
0
5,151
7,174
70,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,685
Gold Earned
34,396
188
Minions Killed
140
0
Camps Cleared
0
905,541
Distance Traveled
717,350
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,784
799
28
2
0
333,814
1
W
Medusa
11,224
702
47
3
0
296,996
2
L
Thor
9,889
618
15
1
0
157,288
2
W
Sol
13,677
855
113
7
0
274,731
2
L
King Arthur
11,072
692
42
3
0
268,546
0
L
Persephone
13,435
840
83
5
0
291,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role