Player Matchup

Lancelot
Lancelot
Gold I
Brewskí
Lancelot
Gold I
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 116L
1,639 MMR
Party 3
Janus
Janus
Gold I
EziPz
Janus
Gold I
Level 81
God Stats
3W - 6L
1,420 SR
Queue Stats
131W - 125L
1,530 MMR
Party 3
Ne Zha
Ne Zha
Gold II
Ping-Jungle
Ne Zha
Gold II
Level 138
God Stats
5W - 7L
1,452 SR
Queue Stats
459W - 482L
1,554 MMR
Solo
Agni
Agni
Platinum I
javaa757
Agni
Platinum I
Level 188
God Stats
13W - 9L
1,514 SR
Queue Stats
158W - 144L
1,696 MMR
Party 1
Chernobog
Chernobog
Gold III
swagenichigo10
Chernobog
Gold III
Level 129
God Stats
18W - 15L
1,640 SR
Queue Stats
111W - 103L
1,420 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,505 SR
1,568 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,482 SR
1,572 MMR
Hercules
Hercules
Gold V
Mirriorzzz
Hercules
Gold V
Level 59
God Stats
2W - 1L
1,547 SR
Queue Stats
23W - 23L
1,550 MMR
Solo
Baba Yaga
Baba Yaga
Bronze V
faitpaschier
Baba Yaga
Bronze V
Level 97
God Stats
0W - 1L
1,819 SR
Queue Stats
7W - 12L
1,592 MMR
Party 2
Sylvanus
Sylvanus
Gold II
kiritogamer611
Sylvanus
Gold II
Level 148
God Stats
0W - 2L
1,257 SR
Queue Stats
65W - 59L
1,545 MMR
Solo
Anhur
Anhur
Gold II
s3Ruk17
Anhur
Gold II
Level 143
God Stats
0W - 4L
1,169 SR
Queue Stats
246W - 258L
1,581 MMR
Solo
Awilix
Awilix
Bronze V
undoublefan
Awilix
Bronze V
Level 102
God Stats
0W - 2L
1,618 SR
Queue Stats
7W - 12L
1,592 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Brewskí
Lancelot
18
3 / 1 / 3
11,641
554
10,830
16,889
14,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
EziPz
Janus
20
8 / 0 / 10
12,521
596
22,816
11,018
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
15
2 / 1 / 7
10,406
496
10,185
16,661
15,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
19
4 / 1 / 8
12,024
573
16,720
9,957
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
swagenichigo10
Chernobog
20
4 / 1 / 8
12,489
595
20,500
14,495
7,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SetAo KuangFenrirAthena

VS

Bans
PoseidonUllrSusanoMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Mirriorzzz
Hercules
16
2 / 4 / 0
10,472
499
11,391
25,284
28,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
faitpaschier
Baba Yaga
17
0 / 4 / 1
10,105
481
7,147
13,670
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
13
1 / 4 / 1
9,010
429
8,078
27,918
30,032
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
s3Ruk17
Anhur
18
0 / 4 / 2
10,675
508
6,617
17,457
5,618
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
15
0 / 5 / 0
9,181
437
4,472
24,122
9,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
21
Kills
3
4
Deaths
21
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Brewskí
Lancelot
3
1
3
4.5
W
Janus
EziPz
Janus
8
0
10
13
L
Hercules
Mirriorzzz
Hercules
2
4
0
0.5
W
Ne Zha
2
1
7
5.5
L
Baba Yaga
faitpaschier
Baba Yaga
0
4
1
0.13
W
Agni
4
1
8
8
L
Sylvanus
1
4
1
0.38
L
Anhur
s3Ruk17
Anhur
0
4
2
0.25
W
Chernobog
swagenichigo10
Chernobog
4
1
8
8
L
Awilix
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,051
Damage
37,705
69,020
Taken
108,451
47,948
Mitigated
79,717
26,089
Healing
40,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Brewskí
Lancelot
10,830
1,606
0
6,888
16,889
14,974
97
1,715
14,208
0
84,008
W
Janus
EziPz
Janus
22,816
1,511
0
6,658
11,018
5,302
194
2,425
8,487
124,937
0
L
Hercules
Mirriorzzz
Hercules
11,391
2,808
0
11,818
25,284
28,592
0
7,558
17,726
0
73,936
W
Ne Zha
10,185
2,026
0
4,284
16,661
15,727
65
4,371
12,164
67
34,231
L
Baba Yaga
faitpaschier
Baba Yaga
7,147
385
0
3,386
13,670
6,059
0
8,172
5,498
91,063
0
W
Agni
16,720
567
0
1,740
9,957
4,860
927
3,441
6,468
114,880
0
L
Sylvanus
8,078
1,555
4,067
12,425
27,918
30,032
0
9,985
17,933
31,063
181
L
Anhur
s3Ruk17
Anhur
6,617
4,528
0
5,000
17,457
5,618
588
4,521
12,936
0
100,533
W
Chernobog
swagenichigo10
Chernobog
20,500
13,978
0
6,519
14,495
7,085
5,336
3,720
10,721
0
128,148
L
Awilix
4,472
786
0
3,378
24,122
9,416
0
9,367
14,755
0
86,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,081
Gold Earned
49,443
687
Minions Killed
624
0
Camps Cleared
0
2,307,990
Distance Traveled
2,018,075
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,641
554
115
5
0
475,181
3
W
Janus
12,521
596
143
7
0
498,474
2
L
Hercules
10,472
499
128
6
0
384,944
2
W
Ne Zha
10,406
496
40
2
0
451,335
6
L
Baba Yaga
10,105
481
173
8
0
415,532
0
W
Agni
12,024
573
204
10
0
458,083
5
L
Sylvanus
9,010
429
32
2
0
384,982
2
L
Anhur
10,675
508
177
8
0
345,237
1
W
Chernobog
12,489
595
185
9
0
424,917
2
L
Awilix
9,181
437
114
5
0
487,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role