Player Matchup

Arachne
Arachne
 
Arachne
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
iLcHaKaL
Artemis
Level 107
God Stats
5W - 4L
1,502 SR
Queue Stats
508W - 546L
1,467 Elo+
Party 3
Hercules
Hercules
ragemetz
Hercules
Level 235
God Stats
3W - 4L
1,206 SR
Queue Stats
251W - 252L
1,530 Elo+
Party 2
Jormungandr
Jormungandr
raxista
Jormungandr
Level 87
God Stats
11W - 5L
1,525 SR
Queue Stats
140W - 148L
1,473 Elo+
Party 2
Team Averages
Level 140
1,446 SR
1,494 Elo+

VS

Team Averages
Level 90
1,492 SR
1,483 Elo+
Fenrir
Fenrir
Admisify
Fenrir
Level 60
God Stats
12W - 19L
1,493 SR
Queue Stats
156W - 152L
1,478 Elo+
Solo
Raijin
Raijin
DALS08
Raijin
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,558 Elo+
Solo
Zhong Kui
Zhong Kui
Natsu1591
Zhong Kui
Level 85
God Stats
26W - 26L
1,493 SR
Queue Stats
521W - 554L
1,412 Elo+
Party 1
King Arthur
King Arthur
Sleepy_Ash_Coors
King Arthur
Level 156
God Stats
3W - 6L
1,447 SR
Queue Stats
120W - 109L
1,497 Elo+
Party 1
Atlas
Atlas
iced vegeta
Atlas
Level 76
God Stats
18W - 16L
1,527 SR
Queue Stats
580W - 602L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 1 / 11
7,511
1,252
5,769
5,520
3,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
 
Nox
13
1 / 0 / 18
7,262
1,210
4,793
1,694
795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
iLcHaKaL
Artemis
13
7 / 1 / 11
8,433
1,406
9,336
5,422
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hercules
ragemetz
Hercules
13
0 / 0 / 18
7,644
1,274
7,684
8,021
6,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
raxista
Jormungandr
13
10 / 1 / 11
8,513
1,419
9,884
8,961
6,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

386

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Admisify
Fenrir
11
1 / 5 / 1
6,544
1,091
3,797
7,131
3,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
DALS08
Raijin
11
1 / 4 / 1
6,695
1,116
6,047
8,302
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Natsu1591
Zhong Kui
12
0 / 4 / 1
6,667
1,111
6,201
7,834
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Sleepy_Ash_Coors
King Arthur
11
1 / 3 / 1
7,104
1,184
3,796
8,722
6,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 6 / 0
6,105
1,018
3,452
9,269
7,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
7
22
Kills
3
3
Deaths
22
69
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
11
9.5
W
Nox
 
Nox
1
0
18
10
L
Fenrir
Admisify
Fenrir
1
5
1
0.3
L
Raijin
DALS08
Raijin
1
4
1
0.38
L
Zhong Kui
Natsu1591
Zhong Kui
0
4
1
0.13
L
King Arthur
Sleepy_Ash_Coors
King Arthur
1
3
1
0.5
W
Artemis
iLcHaKaL
Artemis
7
1
11
12.5
L
0
6
0
0
W
Hercules
ragemetz
Hercules
0
0
18
9
W
Jormungandr
raxista
Jormungandr
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,466
Damage
23,293
29,618
Taken
41,258
20,034
Mitigated
26,274
5,749
Healing
1,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,769
4,224
0
1,380
5,520
3,337
0
2,537
2,755
0
14,020
W
Nox
 
Nox
4,793
165
0
58
1,694
795
0
611
1,059
12,992
0
L
Fenrir
Admisify
Fenrir
3,797
516
0
454
7,131
3,620
0
1,959
5,130
0
7,361
L
Raijin
DALS08
Raijin
6,047
296
0
218
8,302
2,997
0
2,193
6,109
17,730
0
L
Zhong Kui
Natsu1591
Zhong Kui
6,201
413
0
461
7,834
5,883
0
2,617
5,137
23,936
0
L
King Arthur
Sleepy_Ash_Coors
King Arthur
3,796
709
0
0
8,722
6,392
0
3,621
4,850
0
9,069
W
Artemis
iLcHaKaL
Artemis
9,336
4,446
0
1,882
5,422
2,182
0
2,639
2,611
0
22,188
L
3,452
1,728
0
0
9,269
7,382
0
3,629
5,355
8,308
150
W
Hercules
ragemetz
Hercules
7,684
1,193
0
1,888
8,021
6,834
0
4,932
2,859
0
13,337
W
Jormungandr
raxista
Jormungandr
9,884
2,493
0
541
8,961
6,886
0
4,302
2,949
15,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,363
Gold Earned
33,115
109
Minions Killed
111
5
Camps Cleared
4
559,079
Distance Traveled
463,950
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,511
1,252
21
4
3
126,092
0
W
Nox
7,262
1,210
28
5
1
106,871
0
L
Fenrir
6,544
1,091
7
1
2
77,478
0
L
Raijin
6,695
1,116
29
5
2
104,715
0
L
Zhong Kui
6,667
1,111
48
8
0
99,896
0
L
King Arthur
7,104
1,184
18
3
0
114,683
0
W
Artemis
8,433
1,406
33
6
1
97,541
0
L
Atlas
6,105
1,018
9
2
0
67,178
0
W
Hercules
7,644
1,274
8
1
0
127,722
0
W
Jormungandr
8,513
1,419
19
3
0
100,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role