Player Matchup

Hercules
Hercules
Jar_Skii_86
Hercules
Level 69
God Stats
1W - 1L
1,144 SR
Queue Stats
26W - 35L
1,388 Elo+
Party 2
Kuzenbo
Kuzenbo
Jug_Jug67
Kuzenbo
Level 105
God Stats
1W - 1L
1,346 SR
Queue Stats
29W - 39L
1,391 Elo+
Party 2
Neith
Neith
Valvish
Neith
Level 31
God Stats
1W - 0L
1,609 SR
Queue Stats
15W - 25L
1,355 Elo+
Party 2
Bacchus
Bacchus
hoodedsage
Bacchus
Level 74
God Stats
1W - 1L
1,328 SR
Queue Stats
19W - 22L
1,388 Elo+
Party 2
Bastet
Bastet
luizi999
Bastet
Level 159
God Stats
5W - 2L
1,793 SR
Queue Stats
325W - 201L
1,596 Elo+
Solo
Team Averages
Level 88
1,444 SR
1,424 Elo+

VS

Team Averages
Level 79
1,521 SR
1,459 Elo+
Discordia
Discordia
JoJo McDodd 345
Discordia
Level 89
God Stats
17W - 10L
1,638 SR
Queue Stats
506W - 500L
1,432 Elo+
Party 1
Sun Wukong
Sun Wukong
SuccaMaLiqum
Sun Wukong
Level 105
God Stats
8W - 11L
1,529 SR
Queue Stats
525W - 558L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
Vegtacles
Danzaburou
Level 65
God Stats
3W - 1L
1,724 SR
Queue Stats
34W - 30L
1,427 Elo+
Party 1
Cabrakan
Cabrakan
YaMuddasOnion
Cabrakan
Level 68
God Stats
0W - 2L
1,222 SR
Queue Stats
173W - 155L
1,506 Elo+
Party 1
Lancelot
Lancelot
l0ll0l00ll00l0l
Lancelot
Level 67
God Stats
2W - 3L
1,491 SR
Queue Stats
473W - 516L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jar_Skii_86
Hercules
17
4 / 1 / 17
10,880
777
16,333
26,408
25,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
Jug_Jug67
Kuzenbo
16
6 / 5 / 11
10,896
778
10,388
15,536
20,019
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Valvish
Neith
16
2 / 3 / 14
9,940
710
12,954
12,960
6,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
hoodedsage
Bacchus
15
1 / 4 / 11
10,031
717
9,675
15,385
19,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
luizi999
Bastet
20
10 / 2 / 12
12,275
877
17,360
15,606
7,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JoJo McDodd 345
Discordia
18
5 / 3 / 8
10,260
733
24,928
10,806
4,751
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
SuccaMaLiqum
Sun Wukong
16
1 / 3 / 13
9,011
644
15,541
16,184
16,520
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Vegtacles
Danzaburou
14
3 / 7 / 9
8,700
621
12,387
15,012
6,724
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
YaMuddasOnion
Cabrakan
15
4 / 7 / 5
9,060
647
12,297
20,798
25,932
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
11
2 / 3 / 7
7,803
557
6,102
11,965
4,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
57
23
Kills
15
15
Deaths
23
65
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hercules
Jar_Skii_86
Hercules
4
1
17
12.5
L
Discordia
JoJo McDodd 345
Discordia
5
3
8
3
W
Kuzenbo
Jug_Jug67
Kuzenbo
6
5
11
2.3
L
Sun Wukong
SuccaMaLiqum
Sun Wukong
1
3
13
2.5
W
Neith
Valvish
Neith
2
3
14
3
L
Danzaburou
Vegtacles
Danzaburou
3
7
9
1.07
L
Cabrakan
YaMuddasOnion
Cabrakan
4
7
5
0.93
W
Bacchus
hoodedsage
Bacchus
1
4
11
1.63
L
Lancelot
2
3
7
1.83
W
Bastet
luizi999
Bastet
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,710
Damage
71,255
85,895
Taken
74,765
78,770
Mitigated
58,914
38,960
Healing
17,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Jar_Skii_86
Hercules
16,333
4,219
1,691
14,892
26,408
25,636
1,034
10,125
15,788
0
23,482
L
Discordia
JoJo McDodd 345
Discordia
24,928
2,439
583
566
10,806
4,751
0
2,349
8,409
44,343
0
W
Kuzenbo
Jug_Jug67
Kuzenbo
10,388
3,021
1,322
2,834
15,536
20,019
733
6,598
8,632
17,965
226
L
Sun Wukong
SuccaMaLiqum
Sun Wukong
15,541
1,063
2,321
3,970
16,184
16,520
0
4,265
11,504
0
26,300
W
Neith
Valvish
Neith
12,954
4,871
2,127
2,356
12,960
6,202
2,036
5,667
7,072
0
37,350
L
Danzaburou
Vegtacles
Danzaburou
12,387
4,058
511
2,705
15,012
6,724
0
5,032
9,610
0
20,859
L
Cabrakan
YaMuddasOnion
Cabrakan
12,297
420
1,123
1,893
20,798
25,932
0
5,651
14,592
18,073
1,568
W
Bacchus
hoodedsage
Bacchus
9,675
579
1,719
3,737
15,385
19,377
302
5,955
9,051
20,223
0
L
Lancelot
6,102
778
1,028
3,207
11,965
4,987
0
2,540
9,256
0
11,031
W
Bastet
luizi999
Bastet
17,360
3,215
1,896
6,386
15,606
7,536
3,069
5,655
9,695
0
42,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,022
Gold Earned
44,834
153
Minions Killed
126
0
Camps Cleared
0
1,360,535
Distance Traveled
1,061,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,880
777
24
2
0
278,821
0
L
Discordia
10,260
733
53
4
0
218,217
0
W
Kuzenbo
10,896
778
22
2
0
279,222
0
L
Sun Wukong
9,011
644
26
2
0
256,561
0
W
Neith
9,940
710
53
4
0
238,070
0
L
Danzaburou
8,700
621
15
1
0
196,576
0
L
Cabrakan
9,060
647
22
2
0
210,754
0
W
Bacchus
10,031
717
13
1
0
256,987
0
L
Lancelot
7,803
557
10
1
0
179,858
0
W
Bastet
12,275
877
41
3
0
307,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role