Player Matchup

Medusa
Medusa
Crazy_assassin31
Medusa
Level 53
God Stats
0W - 1L
1,063 SR
Queue Stats
2W - 6L
1,335 Elo+
Party 1
Zeus
Zeus
Krim223
Zeus
Level 109
God Stats
5W - 3L
1,626 SR
Queue Stats
273W - 247L
1,495 Elo+
Solo
Zhong Kui
Zhong Kui
SMOK3Y420B3AR
Zhong Kui
Level 156
God Stats
0W - 1L
1,603 SR
Queue Stats
35W - 29L
1,397 Elo+
Solo
Ymir
Ymir
Zerrken
Ymir
Level 145
God Stats
3W - 6L
1,546 SR
Queue Stats
45W - 52L
1,422 Elo+
Party 1
Bastet
Bastet
sl1mPaPi
Bastet
Level 61
God Stats
4W - 4L
1,682 SR
Queue Stats
71W - 72L
1,454 Elo+
Solo
Team Averages
Level 105
1,504 SR
1,421 Elo+

VS

Team Averages
Level 83
1,534 SR
1,454 Elo+
Ishtar
Ishtar
MunchLuver
Ishtar
Level 45
God Stats
22W - 25L
1,567 SR
Queue Stats
58W - 62L
1,452 Elo+
Party 2
Anubis
Anubis
NovarcDid
Anubis
Level 89
God Stats
3W - 0L
1,824 SR
Queue Stats
12W - 7L
1,450 Elo+
Solo
Sylvanus
Sylvanus
batswagalicio
Sylvanus
Level 116
God Stats
29W - 28L
1,617 SR
Queue Stats
89W - 92L
1,459 Elo+
Party 2
Achilles
Achilles
ravine90
Achilles
Level 107
God Stats
3W - 3L
1,232 SR
Queue Stats
35W - 50L
1,420 Elo+
Party 2
Nemesis
Nemesis
wondermexican99
Nemesis
Level 58
God Stats
3W - 4L
1,432 SR
Queue Stats
71W - 79L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 9
8,702
414
13,311
15,525
6,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zeus
Krim223
Zeus
19
6 / 5 / 6
12,321
587
23,258
15,971
6,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
SMOK3Y420B3AR
Zhong Kui
2
0 / 0 / 0
5,853
279
0
430
87
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Zerrken
Ymir
14
4 / 10 / 7
9,761
465
13,520
30,822
29,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
sl1mPaPi
Bastet
20
9 / 2 / 6
12,585
599
20,872
25,296
13,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
MunchLuver
Ishtar
16
3 / 3 / 12
10,920
520
18,435
14,264
5,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
NovarcDid
Anubis
19
4 / 4 / 9
11,711
558
12,154
16,124
7,769
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
batswagalicio
Sylvanus
16
5 / 5 / 12
11,474
546
9,196
30,582
19,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
ravine90
Achilles
17
9 / 2 / 7
12,028
573
14,958
20,690
23,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 5 / 8
10,932
521
6,509
19,595
8,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
72
19
Kills
24
24
Deaths
19
28
Assists
48
Player
Kills
Deaths
Assists
KDA
L
0
7
9
0.64
L
Zeus
Krim223
Zeus
6
5
6
1.8
W
Ishtar
MunchLuver
Ishtar
3
3
12
3
W
Anubis
NovarcDid
Anubis
4
4
9
2.13
L
Zhong Kui
SMOK3Y420B3AR
Zhong Kui
0
0
0
0
L
Ymir
Zerrken
Ymir
4
10
7
0.75
W
Sylvanus
batswagalicio
Sylvanus
5
5
12
2.2
W
Achilles
ravine90
Achilles
9
2
7
6.25
L
Bastet
sl1mPaPi
Bastet
9
2
6
6
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,961
Damage
61,252
88,044
Taken
101,255
55,903
Mitigated
64,653
18,987
Healing
30,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,311
4,083
0
1,535
15,525
6,487
564
4,875
10,502
0
54,996
L
Zeus
Krim223
Zeus
23,258
4,400
0
1,417
15,971
6,712
584
4,863
11,014
111,305
0
W
Ishtar
MunchLuver
Ishtar
18,435
9,792
0
2,907
14,264
5,619
2,284
3,915
10,261
0
81,673
W
Anubis
NovarcDid
Anubis
12,154
1,108
0
5,334
16,124
7,769
495
5,740
10,098
97,567
0
L
Zhong Kui
SMOK3Y420B3AR
Zhong Kui
0
0
0
48
430
87
0
0
430
940
0
L
Ymir
Zerrken
Ymir
13,520
2,899
267
4,011
30,822
29,091
62
7,542
23,002
37,693
0
W
Sylvanus
batswagalicio
Sylvanus
9,196
1,426
7,239
12,642
30,582
19,693
315
13,754
16,604
26,093
0
W
Achilles
ravine90
Achilles
14,958
2,535
0
2,280
20,690
23,029
1,482
6,228
14,316
141
56,058
L
Bastet
sl1mPaPi
Bastet
20,872
8,138
0
11,709
25,296
13,526
0
4,211
20,647
0
139,983
W
6,509
2,469
0
580
19,595
8,543
54
6,903
12,520
0
95,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,222
Gold Earned
57,065
498
Minions Killed
459
0
Camps Cleared
0
1,600,649
Distance Traveled
2,051,818
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,702
414
83
4
0
363,747
0
L
Zeus
12,321
587
198
9
0
418,430
6
W
Ishtar
10,920
520
115
5
0
359,993
2
W
Anubis
11,711
558
130
6
0
394,816
0
L
Zhong Kui
5,853
279
0
0
0
19,680
0
L
Ymir
9,761
465
40
2
0
361,047
0
W
Sylvanus
11,474
546
23
1
0
360,977
6
W
Achilles
12,028
573
62
3
0
420,406
0
L
Bastet
12,585
599
177
8
0
437,745
0
W
Nemesis
10,932
521
129
6
0
515,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role