Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Ix OniiChan
Lancelot
Level 114
God Stats
1W - 6L
1,289 SR
Queue Stats
150W - 129L
1,548 Elo+
Party 1
Artio
Artio
Styg9599
Artio
Level 47
God Stats
0W - 4L
1,143 SR
Queue Stats
143W - 153L
1,487 Elo+
Solo
Anubis
Anubis
misaelGAMEPLAY
Anubis
Level 148
God Stats
2W - 4L
1,476 SR
Queue Stats
79W - 77L
1,521 Elo+
Solo
Ares
Ares
xcTrunkz
Ares
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 87L
1,559 Elo+
Party 1
Team Averages
Level 114
1,381 SR
1,523 Elo+

VS

Team Averages
Level 122
1,619 SR
1,475 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BucketLE
Ah Puch
Level 117
God Stats
2W - 0L
1,686 SR
Queue Stats
107W - 82L
1,581 Elo+
Solo
Rama
Rama
EeveeWithin
Rama
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,335 Elo+
Solo
Artio
Artio
TheWorldTurtle
Artio
Level 67
God Stats
2W - 1L
1,616 SR
Queue Stats
95W - 73L
1,492 Elo+
Solo
Kuzenbo
Kuzenbo
itoadaso123
Kuzenbo
Level 129
God Stats
19W - 6L
1,794 SR
Queue Stats
699W - 699L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
0 / 3 / 1
6,725
673
9,828
7,324
4,495
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Ix OniiChan
Lancelot
13
2 / 4 / 1
7,273
727
6,047
9,422
6,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Styg9599
Artio
15
1 / 2 / 3
7,808
781
3,594
11,349
12,394
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 2 / 1
7,078
708
11,240
5,413
2,937
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
11
0 / 5 / 1
6,550
655
3,343
11,763
10,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
3 / 2 / 10
8,160
816
9,073
7,267
3,356
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
BucketLE
Ah Puch
14
2 / 0 / 12
8,044
804
13,069
3,495
1,612
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

14
4 / 1 / 11
8,128
813
7,332
6,498
3,194
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 0 / 13
8,297
830
5,315
9,275
7,833
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Kuzenbo
itoadaso123
Kuzenbo
14
4 / 2 / 12
9,087
909
6,524
13,017
19,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
74
4
Kills
16
16
Deaths
5
7
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
3
1
0.17
W
Ah Muzen Cab
 
Ah Muzen Cab
3
2
10
4
W
Ah Puch
BucketLE
Ah Puch
2
0
12
8
W
4
1
11
9.5
L
Lancelot
Ix OniiChan
Lancelot
2
4
1
0.63
L
Artio
Styg9599
Artio
1
2
3
1.25
W
3
0
13
9.5
W
Kuzenbo
itoadaso123
Kuzenbo
4
2
12
5
L
1
2
1
0.75
L
Ares
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,052
Damage
41,313
45,271
Taken
39,552
37,191
Mitigated
35,932
11,845
Healing
18,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
9,828
1,037
565
885
7,324
4,495
0
5,651
1,673
23,338
0
W
Ah Muzen Cab
 
Ah Muzen Cab
9,073
4,060
1,333
751
7,267
3,356
511
4,568
2,699
0
24,083
W
Ah Puch
BucketLE
Ah Puch
13,069
680
0
1,192
3,495
1,612
405
2,404
1,091
26,222
0
W
7,332
5,265
1,079
1,754
6,498
3,194
1,026
4,105
2,393
0
18,434
L
Lancelot
Ix OniiChan
Lancelot
6,047
130
512
368
9,422
6,450
0
4,995
4,427
0
13,315
L
Artio
Styg9599
Artio
3,594
78
2,659
3,311
11,349
12,394
0
6,474
4,875
6,642
0
W
5,315
518
3,800
5,092
9,275
7,833
99
7,146
2,129
10,109
0
W
Kuzenbo
itoadaso123
Kuzenbo
6,524
2,790
479
2,743
13,017
19,937
75
9,782
3,235
9,687
0
L
11,240
634
1,168
1,445
5,413
2,937
0
2,750
2,663
26,343
0
L
Ares
3,343
195
97
835
11,763
10,915
0
5,038
6,725
7,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,434
Gold Earned
41,716
131
Minions Killed
112
0
Camps Cleared
0
880,019
Distance Traveled
1,037,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,725
673
28
3
0
178,196
0
W
Ah Muzen Cab
8,160
816
39
4
0
211,767
0
W
Ah Puch
8,044
804
33
3
0
220,386
0
W
Rama
8,128
813
28
3
0
181,177
0
L
Lancelot
7,273
727
23
2
0
168,816
0
L
Artio
7,808
781
9
1
0
197,345
0
W
Artio
8,297
830
7
1
0
236,728
0
W
Kuzenbo
9,087
909
5
1
0
186,947
0
L
Anubis
7,078
708
58
6
0
162,851
0
L
Ares
6,550
655
13
1
0
172,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role