Player Matchup

Charon
Charon
DariusCK
Charon
Level 49
God Stats
5W - 1L
1,928 SR
Queue Stats
74W - 65L
1,518 Elo+
Party 2
Da Ji
Da Ji
Dawidoss
Da Ji
Level 86
God Stats
4W - 0L
1,787 SR
Queue Stats
8W - 12L
1,369 Elo+
Party 1
The Morrigan
The Morrigan
SouthernYankees
The Morrigan
Level 73
God Stats
2W - 0L
1,784 SR
Queue Stats
110W - 107L
1,552 Elo+
Party 2
Neith
Neith
VanillaSpewn
Neith
Level 68
God Stats
26W - 23L
1,670 SR
Queue Stats
77W - 87L
1,590 Elo+
Party 2
Chaac
Chaac
VerySmollpeepee
Chaac
Level 7
God Stats
1W - 0L
1,343 SR
Queue Stats
7W - 7L
1,498 Elo+
Party 1
Team Averages
Level 57
1,703 SR
1,506 Elo+

VS

Team Averages
Level 36
1,367 SR
1,457 Elo+
Kuzenbo
Kuzenbo
BodaciousTops
Kuzenbo
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 17L
1,487 Elo+
Party 4
Ullr
Ullr
ReallyGoodHead
Ullr
Level 42
God Stats
2W - 3L
1,280 SR
Queue Stats
37W - 44L
1,453 Elo+
Party 4
Da Ji
Da Ji
ScaryJew361
Da Ji
Level 46
God Stats
8W - 14L
1,326 SR
Queue Stats
48W - 60L
1,438 Elo+
Party 3
Cu Chulainn
Cu Chulainn
charactir
Cu Chulainn
Level 29
God Stats
0W - 2L
1,296 SR
Queue Stats
9W - 7L
1,473 Elo+
Party 3
Discordia
Discordia
skyler_wap829
Discordia
Level 46
God Stats
1W - 1L
1,435 SR
Queue Stats
26W - 31L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DariusCK
Charon
13
0 / 0 / 10
8,491
531
10,563
10,007
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Dawidoss
Da Ji
13
2 / 3 / 1
7,847
490
4,926
12,964
5,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
SouthernYankees
The Morrigan
15
5 / 2 / 3
9,208
576
7,636
6,937
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 3
8,522
533
11,161
7,541
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 1 / 1
8,134
508
3,515
12,364
9,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
10
0 / 4 / 0
6,447
403
2,225
14,719
15,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 4 / 0
6,138
384
5,614
13,358
5,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 2 / 1
8,573
536
5,055
11,871
5,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
charactir
Cu Chulainn
16
3 / 2 / 0
10,012
626
11,533
12,870
13,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
skyler_wap829
Discordia
14
2 / 2 / 0
8,284
518
3,520
7,111
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
14
Kills
6
6
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
0
4
0
0
W
Charon
DariusCK
Charon
0
0
10
5
W
Da Ji
Dawidoss
Da Ji
2
3
1
0.83
L
0
4
0
0
L
1
2
1
0.75
W
The Morrigan
SouthernYankees
The Morrigan
5
2
3
3.25
W
6
0
3
7.5
W
1
1
1
1.5
L
Cu Chulainn
charactir
Cu Chulainn
3
2
0
1.5
L
Discordia
skyler_wap829
Discordia
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,801
Damage
27,947
49,813
Taken
59,929
32,536
Mitigated
42,460
11,768
Healing
9,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
2,225
1,005
0
2,823
14,719
15,750
0
4,794
9,867
15,229
0
W
Charon
DariusCK
Charon
10,563
2,277
292
1,841
10,007
10,224
450
3,338
6,521
29,725
1,223
W
Da Ji
Dawidoss
Da Ji
4,926
1,542
0
647
12,964
5,842
0
0
12,964
0
59,328
L
5,614
1,527
0
1,800
13,358
5,494
0
4,577
8,781
0
46,751
L
5,055
537
0
750
11,871
5,360
0
1,380
10,403
0
99,164
W
The Morrigan
SouthernYankees
The Morrigan
7,636
1,178
0
1,134
6,937
2,701
822
1,420
5,375
54,626
2,550
W
11,161
5,421
0
4,313
7,541
3,821
261
671
6,844
0
76,905
W
3,515
1,054
35
3,506
12,364
9,948
0
0
12,364
0
48,552
L
Cu Chulainn
charactir
Cu Chulainn
11,533
2,569
0
2,548
12,870
13,263
153
0
12,870
0
94,006
L
Discordia
skyler_wap829
Discordia
3,520
146
0
1,764
7,111
2,593
0
3,265
3,582
48,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,202
Gold Earned
39,454
444
Minions Killed
484
0
Camps Cleared
0
1,565,895
Distance Traveled
1,605,726
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,447
403
22
1
0
319,417
4
W
Charon
8,491
531
29
2
0
317,471
0
W
Da Ji
7,847
490
74
5
0
346,071
0
L
Ullr
6,138
384
72
5
0
288,367
4
L
Da Ji
8,573
536
143
9
0
378,855
1
W
The Morrigan
9,208
576
118
7
0
270,565
4
W
Neith
8,522
533
126
8
0
295,274
2
W
Chaac
8,134
508
97
6
0
336,514
4
L
Cu Chulainn
10,012
626
151
9
0
317,385
0
L
Discordia
8,284
518
96
6
0
301,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role