Player Matchup

Geb
Geb
DontPartyHard
Geb
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
IssaBoogieMan
Ah Muzen Cab
Level 19
God Stats
1W - 0L
1,582 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
ItzMeRelic
Bellona
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,583 Elo+
Party 2
Team Averages
Level 23
1,527 SR
1,528 Elo+

VS

Team Averages
Level 45
1,326 SR
1,315 Elo+
Morgan Le Fay
Morgan Le Fay
Chambo_Kujo
Morgan Le Fay
Level 45
God Stats
0W - 1L
1,142 SR
Queue Stats
19W - 22L
1,276 Elo+
Party 1
Izanami
Izanami
Enter42Sandman
Izanami
Level 29
God Stats
2W - 3L
1,314 SR
Queue Stats
10W - 14L
1,334 Elo+
Party 1
Surtr
Surtr
Magnum71g
Surtr
Level 62
God Stats
4W - 2L
1,520 SR
Queue Stats
18W - 20L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 14
13,115
874
11,705
16,817
19,811
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
IssaBoogieMan
Ah Muzen Cab
15
5 / 3 / 11
12,760
851
16,465
14,810
7,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
ItzMeRelic
Bellona
16
11 / 2 / 9
13,623
908
19,517
18,673
20,209
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Chambo_Kujo
Morgan Le Fay
13
3 / 9 / 3
11,439
763
18,010
15,802
7,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 7 / 4
10,525
702
6,936
15,944
8,590
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Magnum71g
Surtr
13
3 / 7 / 3
10,905
727
10,763
23,164
26,818
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
23
Kills
7
7
Deaths
23
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Chambo_Kujo
Morgan Le Fay
3
9
3
0.5
W
7
2
14
7
L
1
7
4
0.43
W
Ah Muzen Cab
IssaBoogieMan
Ah Muzen Cab
5
3
11
3.5
W
Bellona
ItzMeRelic
Bellona
11
2
9
7.75
L
Surtr
Magnum71g
Surtr
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,687
Damage
35,709
50,300
Taken
54,910
47,085
Mitigated
43,363
10,115
Healing
6,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Chambo_Kujo
Morgan Le Fay
18,010
2,536
0
535
15,802
7,955
0
2,579
13,223
44,484
0
W
11,705
1,832
0
1,647
16,817
19,811
100
6,106
9,037
20,530
1,127
L
6,936
3,886
0
2,325
15,944
8,590
0
2,590
13,354
0
41,058
W
Ah Muzen Cab
IssaBoogieMan
Ah Muzen Cab
16,465
7,394
0
2,059
14,810
7,065
1,937
7,249
7,561
0
86,715
W
Bellona
ItzMeRelic
Bellona
19,517
7,654
0
6,409
18,673
20,209
743
7,530
11,143
656
59,166
L
Surtr
Magnum71g
Surtr
10,763
2,654
0
3,380
23,164
26,818
0
6,591
16,573
5,545
24,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,498
Gold Earned
32,869
214
Minions Killed
138
0
Camps Cleared
0
766,034
Distance Traveled
680,173
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,439
763
49
3
0
217,955
1
W
Geb
13,115
874
26
2
0
236,546
0
L
Izanami
10,525
702
62
4
0
206,794
0
W
Ah Muzen Cab
12,760
851
121
8
0
260,306
2
W
Bellona
13,623
908
67
4
0
269,182
0
L
Surtr
10,905
727
27
2
0
255,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role