Player Matchup

Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold IV
Akаgаmi
Zeus
Gold IV
Level 142
God Stats
39W - 27L
1,576 SR
Queue Stats
884W - 886L
1,425 MMR
Solo
Fafnir
Fafnir
Silver I
MikeySK
Fafnir
Silver I
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 75L
1,326 MMR
Solo
Loki
Loki
Gold III
ShaddowParadox
Loki
Gold III
Level 155
God Stats
5W - 2L
1,582 SR
Queue Stats
68W - 65L
1,396 MMR
Solo
Mulan
Mulan
Gold V
Stephen3153
Mulan
Gold V
Level 165
God Stats
22W - 19L
1,477 SR
Queue Stats
681W - 689L
1,336 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,527 SR
1,396 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,471 SR
1,355 MMR
Ra
Ra
Bronze III
Tapout0nYT
Ra
Bronze III
Level 57
God Stats
0W - 1L
1,491 SR
Queue Stats
9W - 16L
1,355 MMR
Solo
Bacchus
Bacchus
Silver II
YoRHa27
Bacchus
Silver II
Level 79
God Stats
2W - 4L
1,399 SR
Queue Stats
40W - 45L
1,287 MMR
Solo
Heimdallr
Heimdallr
Gold V
ZHeka666
Heimdallr
Gold V
Level 155
God Stats
0W - 5L
1,534 SR
Queue Stats
117W - 117L
1,355 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
asaf991
Ao Kuang
Gold V
Level 127
God Stats
3W - 7L
1,406 SR
Queue Stats
334W - 332L
1,370 MMR
Party 1
Horus
Horus
Gold IV
cookie5557
Horus
Gold IV
Level 123
God Stats
250W - 243L
1,525 SR
Queue Stats
316W - 323L
1,407 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
4 / 1 / 2
8,794
628
6,777
7,879
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
15
4 / 1 / 4
9,089
649
9,040
5,040
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
MikeySK
Fafnir
13
2 / 1 / 9
8,499
607
4,631
8,858
10,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
6 / 0 / 4
8,567
612
10,540
7,669
3,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
5 / 3 / 3
9,396
671
11,561
16,123
10,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Morgan Le FayMaman BrigitteKumbhakarnaAthena

VS

Bans
ArachneCharonPoseidonPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,323
452
1,102
9,249
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
YoRHa27
Bacchus
9
1 / 5 / 0
5,998
428
5,498
12,688
12,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
ZHeka666
Heimdallr
9
0 / 3 / 1
6,001
429
4,646
8,483
3,542
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
asaf991
Ao Kuang
13
4 / 2 / 0
7,549
539
6,359
13,725
5,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
13
1 / 5 / 3
7,525
538
10,730
14,088
12,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
21
Kills
6
6
Deaths
21
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
1
2
5
W
Zeus
4
1
4
6
W
Fafnir
MikeySK
Fafnir
2
1
9
6.5
W
6
0
4
8
W
5
3
3
2.17
L
0
6
0
0
L
Bacchus
YoRHa27
Bacchus
1
5
0
0.2
L
Heimdallr
ZHeka666
Heimdallr
0
3
1
0.17
L
Ao Kuang
asaf991
Ao Kuang
4
2
0
2
L
Horus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,549
Damage
28,335
45,569
Taken
58,233
29,100
Mitigated
36,315
18,174
Healing
10,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,777
3,865
0
4,807
7,879
2,911
3,096
1,844
6,035
0
74,130
W
Zeus
9,040
1,772
0
1,202
5,040
1,925
701
2,200
2,840
80,501
0
W
Fafnir
MikeySK
Fafnir
4,631
1,049
0
2,891
8,858
10,288
1
2,965
5,845
18,854
0
W
10,540
2,611
0
3,478
7,669
3,153
0
2,685
4,984
0
67,564
W
11,561
1,438
0
5,796
16,123
10,823
0
3,575
11,650
0
60,974
L
1,102
147
168
2,126
9,249
3,310
46
5,986
3,263
46,643
0
L
Bacchus
YoRHa27
Bacchus
5,498
503
0
1,277
12,688
12,210
0
3,668
9,020
24,899
0
L
Heimdallr
ZHeka666
Heimdallr
4,646
2,467
0
2,001
8,483
3,542
349
1,426
7,057
0
41,509
L
Ao Kuang
asaf991
Ao Kuang
6,359
1,444
0
1,930
13,725
5,252
0
2,153
11,572
55,068
0
L
Horus
10,730
3,620
192
3,298
14,088
12,001
0
438
13,650
430
53,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,345
Gold Earned
33,396
482
Minions Killed
336
0
Camps Cleared
0
1,433,245
Distance Traveled
1,330,566
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,794
628
128
9
0
272,923
3
W
Zeus
9,089
649
145
10
0
266,810
2
W
Fafnir
8,499
607
18
1
0
304,640
2
W
Loki
8,567
612
97
7
0
343,234
0
W
Mulan
9,396
671
94
7
0
245,638
3
L
Ra
6,323
452
81
6
0
238,614
4
L
Bacchus
5,998
428
25
2
0
289,385
1
L
Heimdallr
6,001
429
68
5
0
213,908
2
L
Ao Kuang
7,549
539
84
6
0
302,351
2
L
Horus
7,525
538
78
6
0
286,308
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role