Player Matchup

Fenrir
Fenrir
Itszachmc
Fenrir
Level 154
God Stats
2W - 2L
1,299 SR
Queue Stats
159W - 121L
1,548 Elo+
Solo
Cthulhu
Cthulhu
Nansle
Cthulhu
Level 88
God Stats
3W - 4L
1,398 SR
Queue Stats
360W - 313L
1,550 Elo+
Solo
Anubis
Anubis
SnowieSckye
Anubis
Level 151
God Stats
6W - 5L
1,630 SR
Queue Stats
131W - 119L
1,593 Elo+
Solo
Charybdis
Charybdis
Victored5955
Charybdis
Level 113
God Stats
4W - 1L
1,602 SR
Queue Stats
289W - 268L
1,506 Elo+
Solo
Nu Wa
Nu Wa
pickelcheel
Nu Wa
Level 124
God Stats
7W - 5L
1,537 SR
Queue Stats
187W - 88L
1,679 Elo+
Solo
Team Averages
Level 126
1,493 SR
1,575 Elo+

VS

Team Averages
Level 132
1,583 SR
1,549 Elo+
Maui
Maui
 
Maui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BrenK2000
Zeus
Level 124
God Stats
214W - 144L
1,666 SR
Queue Stats
679W - 628L
1,548 Elo+
Party 1
Gilgamesh
Gilgamesh
Futhu
Gilgamesh
Level 106
God Stats
12W - 10L
1,496 SR
Queue Stats
379W - 363L
1,584 Elo+
Party 1
Arachne
Arachne
Hansein
Arachne
Level 214
God Stats
1W - 4L
1,476 SR
Queue Stats
557W - 515L
1,566 Elo+
Solo
Rama
Rama
brandog1
Rama
Level 58
God Stats
1W - 1L
1,778 SR
Queue Stats
69W - 55L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Itszachmc
Fenrir
12
3 / 1 / 0
6,541
654
2,505
6,383
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Nansle
Cthulhu
10
0 / 3 / 0
6,121
612
3,994
7,782
6,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
12
3 / 0 / 2
7,167
717
3,725
5,769
2,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Victored5955
Charybdis
10
3 / 0 / 2
6,427
643
4,777
5,823
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 0 / 4
6,300
630
6,264
8,385
4,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
0 / 1 / 0
4,510
451
1,605
5,713
3,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
10
3 / 1 / 0
5,763
576
5,481
4,429
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Futhu
Gilgamesh
11
1 / 0 / 1
6,380
638
3,611
8,364
5,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Hansein
Arachne
6
0 / 3 / 0
4,044
404
1,044
5,322
1,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
7
0 / 6 / 0
4,490
449
2,935
9,072
2,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
4
4
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
1
0
0
L
Zeus
3
1
0
3
L
Gilgamesh
Futhu
Gilgamesh
1
0
1
1.5
L
Arachne
Hansein
Arachne
0
3
0
0
W
Fenrir
Itszachmc
Fenrir
3
1
0
3
W
Cthulhu
Nansle
Cthulhu
0
3
0
0
W
Anubis
3
0
2
4
W
Charybdis
Victored5955
Charybdis
3
0
2
4
L
Rama
0
6
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,265
Damage
14,676
34,142
Taken
32,900
18,558
Mitigated
13,966
16,118
Healing
4,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
1,605
297
46
1,737
5,713
3,546
0
2,784
2,929
12,990
0
L
Zeus
5,481
204
0
497
4,429
1,205
0
1,532
2,897
40,003
0
L
Gilgamesh
Futhu
Gilgamesh
3,611
1,397
0
767
8,364
5,051
0
4,188
4,176
0
45,664
L
Arachne
Hansein
Arachne
1,044
1,044
0
365
5,322
1,293
0
2,609
2,713
0
12,743
W
Fenrir
Itszachmc
Fenrir
2,505
727
0
2,103
6,383
2,727
0
1,495
4,888
0
49,322
W
Cthulhu
Nansle
Cthulhu
3,994
587
0
2,133
7,782
6,878
0
1,337
6,445
43,693
0
W
Anubis
3,725
131
0
4,991
5,769
2,842
0
1,546
4,223
73,701
0
W
Charybdis
Victored5955
Charybdis
4,777
2,585
0
4,115
5,823
1,807
313
873
4,950
0
44,030
L
Rama
2,935
2,286
0
993
9,072
2,871
0
2,870
6,202
0
24,118
W
6,264
2,511
0
2,776
8,385
4,304
275
1,835
6,550
27,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,556
Gold Earned
25,187
404
Minions Killed
235
0
Camps Cleared
0
1,023,399
Distance Traveled
898,518
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,510
451
11
1
0
177,792
2
L
Zeus
5,763
576
72
7
0
219,914
0
L
Gilgamesh
6,380
638
85
9
0
189,707
0
L
Arachne
4,044
404
22
2
0
149,969
1
W
Fenrir
6,541
654
80
8
0
232,771
0
W
Cthulhu
6,121
612
77
8
0
223,109
0
W
Anubis
7,167
717
138
14
0
188,407
0
W
Charybdis
6,427
643
67
7
0
184,541
0
L
Rama
4,490
449
45
5
0
161,136
0
W
Nu Wa
6,300
630
42
4
0
194,571
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role