Player Matchup

Danzaburou
Danzaburou
Acareless
Danzaburou
Level 141
God Stats
15W - 2L
1,827 SR
Queue Stats
935W - 186L
2,010 Elo+
Party 2
Cthulhu
Cthulhu
YinYeah
Cthulhu
Level 147
God Stats
11W - 1L
1,923 SR
Queue Stats
804W - 171L
1,867 Elo+
Party 2
Fenrir
Fenrir
帝王傲世
Fenrir
Level 106
God Stats
1W - 0L
1,731 SR
Queue Stats
164W - 71L
1,726 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
白白胖胖充满希望
Morgan Le Fay
Level 124
God Stats
20W - 0L
2,080 SR
Queue Stats
964W - 152L
1,928 Elo+
Party 2
Medusa
Medusa
罩子越大嘟嘟大魔王越坏
Medusa
Level 158
God Stats
8W - 4L
1,871 SR
Queue Stats
1,116W - 257L
1,935 Elo+
Party 2
Team Averages
Level 135
1,886 SR
1,893 Elo+

VS

Team Averages
Level 121
1,425 SR
1,475 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
NightLotoS
Rama
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 87L
1,428 Elo+
Solo
Skadi
Skadi
Wumbo Baron
Skadi
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Solo
Charon
Charon
XTizza-__-X
Charon
Level 133
God Stats
1W - 3L
1,553 SR
Queue Stats
542W - 547L
1,456 Elo+
Solo
Pele
Pele
gawin94
Pele
Level 148
God Stats
0W - 5L
1,070 SR
Queue Stats
376W - 406L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Acareless
Danzaburou
17
10 / 1 / 16
10,888
1,089
13,072
10,425
6,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
YinYeah
Cthulhu
15
1 / 2 / 24
9,632
963
11,056
14,635
14,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
16
8 / 3 / 16
9,649
965
6,710
10,167
12,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 1 / 18
9,431
943
15,481
11,008
5,958
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
6 / 3 / 20
9,212
921
13,379
10,685
5,107
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
0 / 6 / 5
6,741
674
9,734
12,258
6,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 7 / 7
7,445
745
6,084
13,281
5,705
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 7 / 1
8,741
874
6,792
13,776
6,198
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charon
16
4 / 5 / 5
8,264
826
13,898
15,385
15,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
gawin94
Pele
9
0 / 6 / 2
6,111
611
2,295
8,730
3,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
30
31
Kills
10
10
Deaths
31
94
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
6
5
0.42
W
Danzaburou
Acareless
Danzaburou
10
1
16
18
L
1
7
7
0.64
L
5
7
1
0.79
L
Charon
4
5
5
1.3
W
Cthulhu
YinYeah
Cthulhu
1
2
24
6.5
L
Pele
gawin94
Pele
0
6
2
0.17
W
Fenrir
8
3
16
5.33
W
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,698
Damage
38,803
56,920
Taken
63,430
45,207
Mitigated
37,122
19,939
Healing
7,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,734
1,235
284
545
12,258
6,780
0
4,586
7,440
0
18,137
W
Danzaburou
Acareless
Danzaburou
13,072
3,332
579
3,660
10,425
6,994
2,283
2,100
7,851
0
29,094
L
6,084
3,934
420
1,641
13,281
5,705
150
4,241
8,836
0
10,626
L
6,792
2,687
322
1,241
13,776
6,198
192
7,473
5,987
0
15,349
L
Charon
13,898
1,868
862
1,402
15,385
15,008
90
7,344
7,556
21,808
2,112
W
Cthulhu
YinYeah
Cthulhu
11,056
576
3,557
3,761
14,635
14,387
364
2,806
10,853
19,326
0
L
Pele
gawin94
Pele
2,295
130
340
392
8,730
3,431
0
2,893
5,647
0
5,100
W
Fenrir
6,710
1,257
175
2,037
10,167
12,761
610
1,363
7,906
0
10,678
W
15,481
2,441
1,102
2,678
11,008
5,958
1,924
2,306
8,565
23,033
0
W
13,379
5,285
294
2,096
10,685
5,107
2,096
2,051
8,416
0
32,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,812
Gold Earned
37,302
101
Minions Killed
60
0
Camps Cleared
0
1,018,785
Distance Traveled
733,587
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,741
674
9
1
0
176,230
0
W
Danzaburou
10,888
1,089
35
4
0
206,487
0
L
Rama
7,445
745
14
1
0
161,120
0
L
Skadi
8,741
874
13
1
0
138,354
0
L
Charon
8,264
826
22
2
0
161,263
0
W
Cthulhu
9,632
963
22
2
0
206,183
0
L
Pele
6,111
611
2
0
0
96,620
0
W
Fenrir
9,649
965
5
1
0
218,349
0
W
Morgan Le Fay
9,431
943
16
2
0
200,962
1
W
Medusa
9,212
921
23
2
0
186,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role