Player Matchup

Geb
Geb
Farmersonly
Geb
Level 37
God Stats
9W - 3L
1,887 SR
Queue Stats
67W - 55L
1,629 Elo+
Party 2
Nu Wa
Nu Wa
SDurwin
Nu Wa
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,733 Elo+
Solo
Fenrir
Fenrir
SirMagmagod
Fenrir
Level 153
God Stats
2W - 3L
1,709 SR
Queue Stats
318W - 216L
1,682 Elo+
Party 2
Team Averages
Level 74
1,699 SR
1,681 Elo+

VS

Team Averages
Level 102
1,585 SR
1,575 Elo+
Charon
Charon
Sebuska
Charon
Level 155
God Stats
6W - 3L
1,564 SR
Queue Stats
312W - 203L
1,700 Elo+
Solo
Neith
Neith
Shonk14
Neith
Level 61
God Stats
19W - 18L
1,558 SR
Queue Stats
286W - 275L
1,461 Elo+
Party 1
Nu Wa
Nu Wa
tristonseesu
Nu Wa
Level 89
God Stats
5W - 1L
1,633 SR
Queue Stats
167W - 131L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
9,120
651
5,126
14,740
12,723
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
SDurwin
Nu Wa
12
0 / 6 / 2
9,490
678
8,268
12,078
4,717
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
11
2 / 5 / 0
9,687
692
8,083
18,224
13,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Sebuska
Charon
15
8 / 1 / 4
11,940
853
16,718
16,090
14,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Shonk14
Neith
14
2 / 0 / 7
10,707
765
12,004
7,853
2,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 1 / 9
11,447
818
11,347
5,678
2,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
13
13
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Nu Wa
SDurwin
Nu Wa
0
6
2
0.17
W
Charon
Sebuska
Charon
8
1
4
10
W
Neith
Shonk14
Neith
2
0
7
5.5
L
Fenrir
2
5
0
0.4
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,477
Damage
40,069
45,042
Taken
29,621
30,814
Mitigated
19,899
4,062
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,126
362
0
1,180
14,740
12,723
0
9,459
4,765
22,571
507
L
Nu Wa
SDurwin
Nu Wa
8,268
2,391
0
740
12,078
4,717
44
7,859
3,651
54,472
0
W
Charon
Sebuska
Charon
16,718
2,733
232
5,834
16,090
14,829
615
6,954
8,715
40,249
1,107
W
Neith
Shonk14
Neith
12,004
3,787
0
4,489
7,853
2,900
1,596
3,277
4,213
0
53,513
L
Fenrir
8,083
2,191
0
2,142
18,224
13,374
0
8,469
9,153
0
33,921
W
11,347
3,699
85
1,244
5,678
2,170
840
3,182
2,381
56,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,297
Gold Earned
34,094
143
Minions Killed
176
0
Camps Cleared
0
748,673
Distance Traveled
760,977
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,120
651
28
2
0
276,447
1
L
Nu Wa
9,490
678
77
6
0
219,369
0
W
Charon
11,940
853
27
2
0
256,971
1
W
Neith
10,707
765
63
5
0
261,303
0
L
Fenrir
9,687
692
38
3
0
252,857
3
W
Nu Wa
11,447
818
86
6
0
242,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role