Player Matchup

Chang'e
Chang'e
IKanji GodI
Chang'e
Level 96
God Stats
5W - 2L
1,515 SR
Queue Stats
27W - 37L
1,257 Elo+
Party 1
Nemesis
Nemesis
ISaber GodI
Nemesis
Level 108
God Stats
2W - 0L
1,269 SR
Queue Stats
33W - 28L
1,385 Elo+
Party 1
Horus
Horus
Xonroe
Horus
Level 87
God Stats
3W - 2L
1,318 SR
Queue Stats
69W - 58L
1,410 Elo+
Party 1
Team Averages
Level 97
1,367 SR
1,351 Elo+

VS

Team Averages
Level 98
1,418 SR
1,367 Elo+
Neith
Neith
Skyler553300
Neith
Level 82
God Stats
266W - 259L
1,418 SR
Queue Stats
290W - 305L
1,343 Elo+
Solo
Charon
Charon
iTz Darkninja10
Charon
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 144L
1,389 Elo+
Party 2
Susano
Susano
thatfuzzypanda
Susano
Level 104
God Stats
0W - 2L
1,336 SR
Queue Stats
92W - 118L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IKanji GodI
Chang'e
12
3 / 3 / 5
8,669
788
8,920
9,406
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
ISaber GodI
Nemesis
12
5 / 0 / 2
8,534
776
7,657
10,084
8,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
Xonroe
Horus
10
1 / 0 / 7
7,941
722
4,712
11,992
11,060
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
8,181
744
8,655
8,283
2,865
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

12
0 / 0 / 3
7,926
721
9,072
6,380
6,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
3 / 8 / 0
8,154
741
6,762
10,749
3,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
9
Kills
3
3
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
IKanji GodI
Chang'e
3
3
5
1.83
W
Nemesis
ISaber GodI
Nemesis
5
0
2
6
L
0
1
2
1
W
Horus
Xonroe
Horus
1
0
7
4.5
L
0
0
3
1.5
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,289
Damage
24,489
31,482
Taken
25,412
23,536
Mitigated
12,783
11,407
Healing
4,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
IKanji GodI
Chang'e
8,920
1,484
1,914
2,595
9,406
3,515
0
2,441
6,667
45,174
0
W
Nemesis
ISaber GodI
Nemesis
7,657
1,939
0
3,487
10,084
8,961
0
2,361
7,355
0
15,542
L
8,655
3,952
0
2,730
8,283
2,865
565
2,296
5,556
0
37,664
W
Horus
Xonroe
Horus
4,712
1,779
1,100
2,311
11,992
11,060
24
3,216
8,115
656
10,158
L
9,072
1,645
0
1,658
6,380
6,119
0
2,538
3,667
24,113
0
L
6,762
1,710
0
44
10,749
3,799
0
4,370
5,976
0
20,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,144
Gold Earned
24,261
92
Minions Killed
108
0
Camps Cleared
0
597,111
Distance Traveled
552,257
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,669
788
70
6
0
194,483
0
W
Nemesis
8,534
776
11
1
0
213,818
3
L
Neith
8,181
744
64
6
0
173,172
0
W
Horus
7,941
722
11
1
0
188,810
0
L
Charon
7,926
721
25
2
0
197,874
0
L
Susano
8,154
741
19
2
0
181,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role