Player Matchup

Kali
Kali
DilfLord
Kali
Level 143
God Stats
0W - 3L
1,192 SR
Queue Stats
87W - 104L
1,455 Elo+
Party 1
Thoth
Thoth
Sugga5
Thoth
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
525W - 545L
1,516 Elo+
Party 1
Hercules
Hercules
TiVo2311
Hercules
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,416 Elo+
Party 1
Izanami
Izanami
XxSupaxX19
Izanami
Level 174
God Stats
1W - 4L
1,325 SR
Queue Stats
114W - 129L
1,443 Elo+
Party 1
Olorun
Olorun
lXXlSHAYNElXXl
Olorun
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,418 Elo+
Party 1
Team Averages
Level 101
1,403 SR
1,450 Elo+

VS

Team Averages
Level 83
1,500 SR
1,412 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Foppish
Kukulkan
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 34L
1,344 Elo+
Party 2
Thoth
Thoth
ScowlingChozo
Thoth
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,584 Elo+
Solo
Cernunnos
Cernunnos
Taalrak
Cernunnos
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 44L
1,389 Elo+
Party 2
Artio
Artio
yxxi
Artio
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
2 / 6 / 4
7,883
788
6,285
16,099
17,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
Sugga5
Thoth
13
0 / 7 / 1
7,390
739
5,765
10,157
4,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
TiVo2311
Hercules
14
0 / 6 / 5
7,781
778
3,067
15,837
19,562
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
XxSupaxX19
Izanami
13
3 / 7 / 1
7,847
785
11,423
13,586
6,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 1
7,592
759
5,384
11,572
5,771
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
7 / 2 / 19
9,858
986
11,309
14,848
17,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Foppish
Kukulkan
17
11 / 2 / 14
10,450
1,045
20,377
5,464
3,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 22
8,970
897
8,631
6,101
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Taalrak
Cernunnos
16
9 / 2 / 12
9,685
969
16,377
9,613
5,163
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
yxxi
Artio
14
2 / 2 / 25
9,562
956
5,261
12,629
14,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
124
6
Kills
32
32
Deaths
9
12
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
7
2
19
8.25
L
Kali
2
6
4
0.67
W
Kukulkan
Foppish
Kukulkan
11
2
14
9
W
3
1
22
14
L
Thoth
Sugga5
Thoth
0
7
1
0.07
W
Cernunnos
Taalrak
Cernunnos
9
2
12
7.5
L
Hercules
TiVo2311
Hercules
0
6
5
0.42
L
Izanami
XxSupaxX19
Izanami
3
7
1
0.5
L
1
6
1
0.25
W
Artio
yxxi
Artio
2
2
25
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,924
Damage
61,955
67,251
Taken
48,655
53,448
Mitigated
43,072
11,623
Healing
18,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,309
2,056
1,586
3,231
14,848
17,596
817
3,182
11,666
0
23,002
L
Kali
6,285
1,961
800
2,851
16,099
17,107
0
6,493
9,606
0
11,405
W
Kukulkan
Foppish
Kukulkan
20,377
1,335
622
200
5,464
3,145
1,642
743
4,721
38,395
0
W
8,631
882
111
1,468
6,101
2,695
2,118
1,499
4,602
19,913
0
L
Thoth
Sugga5
Thoth
5,765
506
881
352
10,157
4,666
0
4,937
5,220
19,240
0
W
Cernunnos
Taalrak
Cernunnos
16,377
8,256
2,122
1,956
9,613
5,163
3,462
2,959
6,654
0
30,817
L
Hercules
TiVo2311
Hercules
3,067
652
0
1,041
15,837
19,562
0
8,612
7,225
0
5,763
L
Izanami
XxSupaxX19
Izanami
11,423
8,609
258
2,242
13,586
6,342
0
7,007
6,579
0
24,460
L
5,384
2,145
1,288
1,910
11,572
5,771
0
7,220
4,352
15,907
0
W
Artio
yxxi
Artio
5,261
645
3,815
3,697
12,629
14,473
369
2,766
9,863
8,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,493
Gold Earned
48,525
91
Minions Killed
116
0
Camps Cleared
0
811,569
Distance Traveled
987,954
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,858
986
25
3
0
206,465
0
L
Kali
7,883
788
11
1
0
176,290
0
W
Kukulkan
10,450
1,045
31
3
0
192,582
0
W
Thoth
8,970
897
30
3
0
192,531
1
L
Thoth
7,390
739
16
2
0
143,807
0
W
Cernunnos
9,685
969
26
3
0
168,783
0
L
Hercules
7,781
778
8
1
0
175,454
0
L
Izanami
7,847
785
27
3
0
145,391
0
L
Olorun
7,592
759
29
3
0
170,627
0
W
Artio
9,562
956
4
0
0
227,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role