Player Matchup

Fenrir
Fenrir
Daffiest08
Fenrir
Level 129
God Stats
2W - 3L
1,557 SR
Queue Stats
203W - 168L
1,554 Elo+
Solo
Thor
Thor
Ficium
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
M0TH_XIV
Cu Chulainn
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,559 Elo+
Party 2
Hel
Hel
Rina-chan69
Hel
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,491 Elo+
Party 2
Shiva
Shiva
SmokeyMistake
Shiva
Level 72
God Stats
0W - 2L
1,301 SR
Queue Stats
91W - 99L
1,519 Elo+
Solo
Team Averages
Level 107
1,472 SR
1,525 Elo+

VS

Team Averages
Level 100
1,333 SR
1,509 Elo+
Scylla
Scylla
DrBri
Scylla
Level 105
God Stats
1W - 0L
1,317 SR
Queue Stats
10W - 12L
1,358 Elo+
Party 1
Amaterasu
Amaterasu
Kibbles11
Amaterasu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 40L
1,577 Elo+
Party 1
Agni
Agni
SLiMTHiCk101
Agni
Level 129
God Stats
1W - 0L
1,380 SR
Queue Stats
129W - 110L
1,478 Elo+
Solo
Cu Chulainn
Cu Chulainn
Scorcher46
Cu Chulainn
Level 101
God Stats
1W - 2L
1,190 SR
Queue Stats
98W - 79L
1,572 Elo+
Party 1
Hel
Hel
trunq
Hel
Level 97
God Stats
1W - 1L
1,278 SR
Queue Stats
43W - 42L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Daffiest08
Fenrir
15
3 / 6 / 4
8,360
836
9,942
11,951
7,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thor
Ficium
Thor
12
1 / 7 / 4
7,015
702
2,554
12,380
4,345
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
M0TH_XIV
Cu Chulainn
15
2 / 5 / 4
7,745
775
7,977
16,751
10,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
1 / 4 / 7
7,100
710
5,936
9,474
4,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
1 / 4 / 2
7,031
703
7,112
11,683
8,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DrBri
Scylla
16
10 / 2 / 9
10,266
1,027
13,874
7,335
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Kibbles11
Amaterasu
15
1 / 1 / 19
8,862
886
6,855
12,498
16,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 3 / 11
8,823
882
12,680
9,053
4,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Scorcher46
Cu Chulainn
15
3 / 2 / 20
8,597
860
13,932
14,091
16,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hel
trunq
Hel
15
5 / 1 / 20
9,088
909
9,841
11,175
6,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
105
8
Kills
26
26
Deaths
9
21
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Daffiest08
Fenrir
3
6
4
0.83
W
Scylla
DrBri
Scylla
10
2
9
7.25
L
Thor
Ficium
Thor
1
7
4
0.43
W
Amaterasu
Kibbles11
Amaterasu
1
1
19
10.5
L
Cu Chulainn
M0TH_XIV
Cu Chulainn
2
5
4
0.8
L
1
4
7
1.13
W
7
3
11
4.17
W
Cu Chulainn
Scorcher46
Cu Chulainn
3
2
20
6.5
L
1
4
2
0.5
W
Hel
trunq
Hel
5
1
20
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,521
Damage
57,182
62,239
Taken
54,152
36,351
Mitigated
47,200
13,341
Healing
28,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Daffiest08
Fenrir
9,942
1,975
15
830
11,951
7,525
0
6,990
4,536
0
15,476
W
Scylla
DrBri
Scylla
13,874
1,728
689
466
7,335
3,024
538
628
6,707
21,951
0
L
Thor
Ficium
Thor
2,554
571
0
108
12,380
4,345
0
7,649
4,332
0
4,326
W
Amaterasu
Kibbles11
Amaterasu
6,855
2,425
1,299
4,909
12,498
16,727
483
1,480
10,778
0
9,589
L
Cu Chulainn
M0TH_XIV
Cu Chulainn
7,977
805
70
2,547
16,751
10,749
0
8,411
7,804
0
23,911
L
5,936
351
4,395
3,689
9,474
4,938
0
4,870
4,375
12,250
0
W
12,680
904
689
1,073
9,053
4,346
1,347
794
8,218
24,271
0
W
Cu Chulainn
Scorcher46
Cu Chulainn
13,932
2,395
1,032
2,240
14,091
16,659
870
2,383
11,664
772
22,402
L
7,112
685
567
1,120
11,683
8,794
0
8,189
3,141
0
13,340
W
Hel
trunq
Hel
9,841
55
10,123
5,571
11,175
6,444
880
651
10,405
22,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,251
Gold Earned
45,636
67
Minions Killed
116
0
Camps Cleared
0
746,165
Distance Traveled
881,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,360
836
19
2
0
174,610
0
W
Scylla
10,266
1,027
25
3
0
179,535
0
L
Thor
7,015
702
4
0
0
120,075
0
W
Amaterasu
8,862
886
12
1
0
169,406
0
L
Cu Chulainn
7,745
775
21
2
0
159,847
0
L
Hel
7,100
710
9
1
0
155,370
0
W
Agni
8,823
882
24
2
0
187,513
0
W
Cu Chulainn
8,597
860
23
2
0
181,153
0
L
Shiva
7,031
703
14
1
0
136,263
0
W
Hel
9,088
909
32
3
0
164,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role