Player Matchup

Kukulkan
Kukulkan
Silver I
worldpan_nda_
Kukulkan
Silver I
Level 107
God Stats
26W - 22L
1,577 SR
Queue Stats
291W - 426L
1,252 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,577 SR
1,252 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,325 SR
1,001 MMR
Surtr
Surtr
Silver II
VesuvianPlacebo
Surtr
Silver II
Level 123
God Stats
0W - 4L
1,325 SR
Queue Stats
56W - 57L
1,001 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
worldpan_nda_
Kukulkan
20
3 / 10 / 0
22,562
940
22,390
28,171
21,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Nu WaVulcanChang'eHeimdallrAphrodite

VS

Bans
Ah PuchIzanamiFenrirSolThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 1
22,781
949
23,782
35,486
32,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
3
Kills
9
10
Deaths
3
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
9
3
1
3.17
W
Kukulkan
worldpan_nda_
Kukulkan
3
10
0
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,390
Damage
23,782
28,171
Taken
35,486
21,110
Mitigated
32,600
2,603
Healing
14,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,782
7,949
0
14,167
35,486
32,600
2,996
23,549
11,937
7,459
137,966
W
Kukulkan
worldpan_nda_
Kukulkan
22,390
2,705
0
2,603
28,171
21,110
2,513
3,138
25,033
183,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,562
Gold Earned
22,781
306
Minions Killed
213
6
Camps Cleared
12
350,117
Distance Traveled
475,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
22,781
949
213
9
12
475,711
0
W
Kukulkan
22,562
940
306
13
6
350,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role