Player Matchup

Charon
Charon
Gold IV
 
Charon
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold III
MiddOrTroll
Nike
Gold III
Level 159
God Stats
12W - 5L
1,689 SR
Queue Stats
673W - 700L
1,512 MMR
Solo
Hachiman
Hachiman
Gold II
WreckemNasty
Hachiman
Gold II
Level 125
God Stats
27W - 25L
1,522 SR
Queue Stats
312W - 299L
1,512 MMR
Solo
Thoth
Thoth
Gold III
Zahardx
Thoth
Gold III
Level 50
God Stats
9W - 4L
1,604 SR
Queue Stats
71W - 76L
1,494 MMR
Party 1
He Bo
He Bo
Gold IV
mantis567
He Bo
Gold IV
Level 121
God Stats
1W - 1L
1,243 SR
Queue Stats
178W - 183L
1,466 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,512 SR
1,497 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 103
1,565 SR
1,495 MMR
Anubis
Anubis
Bronze III
ArcticWins
Anubis
Bronze III
Level 68
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Bellona
Bellona
Bronze III
Mangorollo
Bellona
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,511 MMR
Solo
Izanami
Izanami
Gold V
X-Mc_Chubbz-X
Izanami
Gold V
Level 151
God Stats
0W - 1L
1,763 SR
Queue Stats
15W - 21L
1,466 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
donniebling
Ao Kuang
Bronze III
Level 87
God Stats
0W - 1L
1,615 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Geb
Geb
Bronze III
gavrenator5000
Geb
Bronze III
Level 80
God Stats
0W - 1L
1,435 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
2 / 0 / 21
10,694
563
9,791
16,367
17,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
3 / 5 / 6
10,131
533
10,504
19,013
15,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
WreckemNasty
Hachiman
18
8 / 1 / 5
11,496
605
17,041
10,716
5,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Zahardx
Thoth
18
7 / 2 / 9
11,755
619
18,448
11,250
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
mantis567
He Bo
18
16 / 4 / 5
12,292
647
22,906
18,255
7,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AnhurJing WeiLoki

VS

Bans
AthenaKing ArthurJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ArcticWins
Anubis
13
1 / 10 / 1
8,799
463
7,827
16,794
7,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Mangorollo
Bellona
15
4 / 7 / 3
10,189
536
16,665
26,236
24,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
14
0 / 7 / 0
9,438
497
4,688
16,393
5,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ao Kuang
donniebling
Ao Kuang
17
6 / 6 / 0
10,348
545
12,802
22,569
9,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 6 / 2
8,224
433
6,232
21,011
17,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
17
36
Kills
11
12
Deaths
36
46
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
0
21
12.5
L
Anubis
ArcticWins
Anubis
1
10
1
0.15
L
Bellona
Mangorollo
Bellona
4
7
3
0.79
W
3
5
6
1.2
W
Hachiman
WreckemNasty
Hachiman
8
1
5
10.5
L
Izanami
0
7
0
0
W
Thoth
Zahardx
Thoth
7
2
9
5.75
L
Ao Kuang
donniebling
Ao Kuang
6
6
0
1
L
0
6
2
0.17
W
He Bo
mantis567
He Bo
16
4
5
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,690
Damage
48,214
75,601
Taken
103,003
50,195
Mitigated
63,793
17,125
Healing
20,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
9,791
1,929
0
3,653
16,367
17,542
449
7,014
9,353
32,792
0
L
Anubis
ArcticWins
Anubis
7,827
316
0
3,110
16,794
7,304
0
12,127
4,667
57,722
0
L
Bellona
Mangorollo
Bellona
16,665
7,118
0
5,775
26,236
24,406
152
8,219
18,017
0
85,286
W
10,504
1,138
0
1,513
19,013
15,504
465
2,031
16,982
0
67,942
W
Hachiman
WreckemNasty
Hachiman
17,041
12,308
0
5,011
10,716
5,359
614
4,179
6,537
0
102,967
L
Izanami
4,688
2,613
0
1,897
16,393
5,883
1,081
4,708
11,685
0
83,220
W
Thoth
Zahardx
Thoth
18,448
1,175
0
750
11,250
4,387
0
6,256
4,994
97,043
0
L
Ao Kuang
donniebling
Ao Kuang
12,802
2,057
0
5,396
22,569
9,093
0
11,824
10,745
76,193
4,608
L
6,232
466
442
4,148
21,011
17,107
0
13,510
7,501
20,956
0
W
He Bo
mantis567
He Bo
22,906
2,534
0
6,198
18,255
7,403
0
8,012
10,243
102,362
3,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,368
Gold Earned
46,998
544
Minions Killed
509
0
Camps Cleared
0
1,822,705
Distance Traveled
1,753,614
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,694
563
21
1
0
388,623
2
L
Anubis
8,799
463
99
5
0
329,434
1
L
Bellona
10,189
536
125
7
0
344,116
0
W
Nike
10,131
533
90
5
0
323,499
1
W
Hachiman
11,496
605
154
8
0
361,631
4
L
Izanami
9,438
497
153
8
0
311,728
4
W
Thoth
11,755
619
156
8
0
352,676
0
L
Ao Kuang
10,348
545
114
6
0
373,725
2
L
Geb
8,224
433
18
1
0
394,611
0
W
He Bo
12,292
647
123
6
0
396,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role