Player Matchup

King Arthur
King Arthur
DaintyJoey11700
King Arthur
Level 81
God Stats
1W - 2L
1,182 SR
Queue Stats
33W - 27L
1,477 Elo+
Party 1
Nemesis
Nemesis
MELLL
Nemesis
Level 66
God Stats
3W - 2L
1,578 SR
Queue Stats
59W - 64L
1,410 Elo+
Solo
Baron Samedi
Baron Samedi
MrClean2614
Baron Samedi
Level 103
God Stats
6W - 4L
1,537 SR
Queue Stats
164W - 167L
1,437 Elo+
Solo
Horus
Horus
Tactical Liger3
Horus
Level 83
God Stats
1W - 2L
1,241 SR
Queue Stats
28W - 22L
1,494 Elo+
Party 1
Hou Yi
Hou Yi
lBreezeyl
Hou Yi
Level 100
God Stats
1W - 2L
1,497 SR
Queue Stats
62W - 56L
1,454 Elo+
Party 1
Team Averages
Level 87
1,407 SR
1,454 Elo+

VS

Team Averages
Level 94
1,566 SR
1,458 Elo+
Fenrir
Fenrir
Darkmoonfade22
Fenrir
Level 109
God Stats
11W - 25L
1,484 SR
Queue Stats
413W - 411L
1,499 Elo+
Solo
Surtr
Surtr
Dtemmie609
Surtr
Level 122
God Stats
2W - 2L
1,691 SR
Queue Stats
27W - 26L
1,451 Elo+
Solo
Aphrodite
Aphrodite
Lavender719
Aphrodite
Level 59
God Stats
9W - 7L
1,627 SR
Queue Stats
12W - 15L
1,445 Elo+
Party 2
Anubis
Anubis
Niburi00
Anubis
Level 64
God Stats
0W - 1L
1,531 SR
Queue Stats
58W - 62L
1,441 Elo+
Solo
Izanami
Izanami
Spiritualife
Izanami
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaintyJoey11700
King Arthur
18
7 / 3 / 6
11,742
618
14,295
22,868
25,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
MELLL
Nemesis
19
8 / 4 / 9
11,662
614
16,669
21,540
9,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
MrClean2614
Baron Samedi
17
7 / 3 / 6
11,213
590
12,878
12,981
6,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 13
8,818
464
5,958
18,687
20,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
lBreezeyl
Hou Yi
19
5 / 0 / 3
11,884
625
9,553
10,726
4,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 3
9,435
497
6,714
19,975
8,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Surtr
16
4 / 8 / 0
9,900
521
15,705
23,218
23,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Aphrodite
Lavender719
Aphrodite
13
1 / 5 / 2
8,148
429
9,938
15,101
6,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Anubis
Niburi00
Anubis
16
5 / 8 / 2
10,284
541
17,132
18,198
10,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Spiritualife
Izanami
14
0 / 1 / 2
8,794
463
6,344
8,412
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
29
Kills
11
11
Deaths
29
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DaintyJoey11700
King Arthur
7
3
6
3.33
L
1
7
3
0.36
L
Surtr
4
8
0
0.5
L
Aphrodite
Lavender719
Aphrodite
1
5
2
0.4
W
Nemesis
MELLL
Nemesis
8
4
9
3.13
W
Baron Samedi
MrClean2614
Baron Samedi
7
3
6
3.33
L
Anubis
Niburi00
Anubis
5
8
2
0.75
L
Izanami
Spiritualife
Izanami
0
1
2
1
W
2
1
13
8.5
W
Hou Yi
lBreezeyl
Hou Yi
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,353
Damage
55,833
86,802
Taken
84,904
66,651
Mitigated
52,734
29,385
Healing
25,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DaintyJoey11700
King Arthur
14,295
2,618
0
2,163
22,868
25,102
32
3,919
18,949
868
89,953
L
6,714
1,678
0
2,886
19,975
8,719
0
1,836
18,139
0
82,558
L
Surtr
15,705
8,519
0
5,938
23,218
23,360
551
2,051
21,167
1,335
71,484
L
Aphrodite
Lavender719
Aphrodite
9,938
1,585
3,707
7,565
15,101
6,613
207
2,748
12,353
33,978
0
W
Nemesis
MELLL
Nemesis
16,669
9,155
0
3,526
21,540
9,697
1,974
7,405
14,135
0
108,762
W
Baron Samedi
MrClean2614
Baron Samedi
12,878
1,042
1,684
3,795
12,981
6,571
727
7,164
5,817
65,173
0
L
Anubis
Niburi00
Anubis
17,132
1,207
0
4,352
18,198
10,228
0
5,226
12,972
81,696
0
L
Izanami
Spiritualife
Izanami
6,344
3,545
141
559
8,412
3,814
2,874
2,359
6,053
0
70,338
W
5,958
2,677
4,303
8,808
18,687
20,513
365
6,201
12,486
0
29,206
W
Hou Yi
lBreezeyl
Hou Yi
9,553
5,314
0
5,106
10,726
4,768
4,105
2,947
7,779
0
110,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,319
Gold Earned
46,561
598
Minions Killed
472
0
Camps Cleared
0
1,828,110
Distance Traveled
1,634,692
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,742
618
157
8
0
349,159
1
L
Fenrir
9,435
497
104
5
0
389,694
4
L
Surtr
9,900
521
89
5
0
321,728
0
L
Aphrodite
8,148
429
41
2
0
310,071
2
W
Nemesis
11,662
614
135
7
0
428,017
0
W
Baron Samedi
11,213
590
101
5
0
312,134
0
L
Anubis
10,284
541
111
6
0
303,719
2
L
Izanami
8,794
463
127
7
0
309,480
0
W
Horus
8,818
464
35
2
0
405,807
4
W
Hou Yi
11,884
625
170
9
0
332,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role