Player Matchup

Hera
Hera
JuiceMcDaniels
Hera
Level 148
God Stats
83W - 62L
1,536 SR
Queue Stats
663W - 657L
1,449 Elo+
Party 1
Skadi
Skadi
MapleSyrrups
Skadi
Level 146
God Stats
26W - 22L
1,587 SR
Queue Stats
474W - 440L
1,504 Elo+
Solo
Sylvanus
Sylvanus
OldLadyNacho
Sylvanus
Level 124
God Stats
82W - 58L
1,509 SR
Queue Stats
113W - 104L
1,452 Elo+
Party 3
Fenrir
Fenrir
OldManNacho
Fenrir
Level 186
God Stats
1W - 1L
1,054 SR
Queue Stats
151W - 147L
1,448 Elo+
Party 3
Ah Puch
Ah Puch
Super-Rio26
Ah Puch
Level 159
God Stats
19W - 13L
1,502 SR
Queue Stats
939W - 920L
1,460 Elo+
Party 1
Team Averages
Level 153
1,437 SR
1,463 Elo+

VS

Team Averages
Level 89
1,536 SR
1,462 Elo+
Bastet
Bastet
HyperTheGod-
Bastet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 66L
1,469 Elo+
Party 2
Agni
Agni
LmoneyBeBallin
Agni
Level 64
God Stats
1W - 1L
1,555 SR
Queue Stats
176W - 178L
1,409 Elo+
Party 2
Ares
Ares
THE WAR TITAN56
Ares
Level 138
God Stats
43W - 32L
1,602 SR
Queue Stats
344W - 311L
1,480 Elo+
Solo
Chaac
Chaac
VontMoney
Chaac
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 189L
1,441 Elo+
Party 2
Hou Yi
Hou Yi
xSirmasterlordx
Hou Yi
Level 107
God Stats
7W - 12L
1,522 SR
Queue Stats
138W - 119L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,381
615
5,290
4,504
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 1 / 0
6,308
526
8,214
7,674
2,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
OldLadyNacho
Sylvanus
9
0 / 0 / 2
5,589
466
1,760
4,228
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
12
5 / 0 / 3
7,344
612
7,699
6,976
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
Super-Rio26
Ah Puch
11
0 / 1 / 1
7,072
589
5,022
5,737
3,409
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
3 / 1 / 1
6,433
536
5,120
11,806
4,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 0
6,334
528
808
6,490
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 1
5,597
466
3,070
9,394
6,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
VontMoney
Chaac
11
0 / 2 / 2
6,294
525
3,458
10,656
5,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 3 / 1
5,759
480
2,823
6,876
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
11
Kills
4
4
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
3
1
1
3.5
W
3
2
1
1.75
L
1
5
0
0.2
W
3
1
0
3
W
Sylvanus
OldLadyNacho
Sylvanus
0
0
2
1
W
Fenrir
5
0
3
6.5
W
Ah Puch
Super-Rio26
Ah Puch
0
1
1
0.5
L
0
0
1
0.5
L
Chaac
VontMoney
Chaac
0
2
2
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,985
Damage
15,279
29,119
Taken
45,222
13,111
Mitigated
20,779
8,434
Healing
12,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
5,120
1,531
0
4,440
11,806
4,280
0
3,339
8,303
0
51,990
W
5,290
1,451
0
670
4,504
1,614
0
742
3,762
48,930
0
L
808
78
0
841
6,490
2,164
0
2,065
4,263
43,470
0
W
8,214
3,130
0
2,019
7,674
2,622
207
2,137
5,537
0
44,004
W
Sylvanus
OldLadyNacho
Sylvanus
1,760
838
602
1,413
4,228
2,715
428
521
3,707
19,048
6,545
W
Fenrir
7,699
2,407
0
381
6,976
2,751
153
478
6,498
0
39,080
W
Ah Puch
Super-Rio26
Ah Puch
5,022
335
0
3,349
5,737
3,409
507
0
5,737
51,049
0
L
3,070
119
0
2,197
9,394
6,307
0
900
8,494
18,608
0
L
Chaac
VontMoney
Chaac
3,458
588
0
3,274
10,656
5,973
0
4,647
5,987
0
43,805
L
2,823
1,339
0
2,001
6,876
2,055
0
633
6,243
0
41,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,694
Gold Earned
30,417
332
Minions Killed
344
0
Camps Cleared
0
1,142,175
Distance Traveled
1,213,320
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,433
536
67
6
0
284,845
0
W
Hera
7,381
615
93
8
0
219,830
4
L
Agni
6,334
528
76
6
0
218,918
2
W
Skadi
6,308
526
57
5
0
228,574
6
W
Sylvanus
5,589
466
49
4
0
224,735
3
W
Fenrir
7,344
612
53
4
0
269,519
0
W
Ah Puch
7,072
589
80
7
0
199,517
1
L
Ares
5,597
466
23
2
0
230,884
4
L
Chaac
6,294
525
94
8
0
270,478
2
L
Hou Yi
5,759
480
84
7
0
208,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role