Player Matchup

Morgan Le Fay
Morgan Le Fay
AeonLeywin
Morgan Le Fay
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,363 Elo+
Party 2
Hun Batz
Hun Batz
EchoPace
Hun Batz
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,227 Elo+
Party 2
Sun Wukong
Sun Wukong
EtiamVailen
Sun Wukong
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 78L
1,282 Elo+
Party 2
Artemis
Artemis
FluffyPandaZomb
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 50L
1,282 Elo+
Party 2
Baron Samedi
Baron Samedi
bearsnation210
Baron Samedi
Level 104
God Stats
7W - 7L
1,502 SR
Queue Stats
367W - 369L
1,458 Elo+
Solo
Team Averages
Level 65
1,500 SR
1,322 Elo+

VS

Team Averages
Level 130
1,553 SR
1,458 Elo+
Medusa
Medusa
NBK Greenwood
Medusa
Level 148
God Stats
16W - 11L
1,518 SR
Queue Stats
570W - 547L
1,466 Elo+
Party 1
Kukulkan
Kukulkan
Shadow Trevor
Kukulkan
Level 139
God Stats
18W - 3L
1,799 SR
Queue Stats
418W - 400L
1,471 Elo+
Party 1
Bacchus
Bacchus
Xeonoks
Bacchus
Level 120
God Stats
2W - 0L
1,755 SR
Queue Stats
23W - 31L
1,397 Elo+
Party 1
Baron Samedi
Baron Samedi
daSavage602
Baron Samedi
Level 121
God Stats
3W - 4L
1,415 SR
Queue Stats
794W - 771L
1,477 Elo+
Party 1
Hachiman
Hachiman
michaelpb80
Hachiman
Level 124
God Stats
2W - 5L
1,277 SR
Queue Stats
462W - 475L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AeonLeywin
Morgan Le Fay
16
2 / 8 / 13
9,540
734
8,467
14,287
7,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
EchoPace
Hun Batz
15
0 / 8 / 13
8,651
665
5,388
16,016
9,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
EtiamVailen
Sun Wukong
19
4 / 4 / 8
10,701
823
12,383
17,684
18,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 8 / 9
8,386
645
9,754
13,544
6,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
bearsnation210
Baron Samedi
19
11 / 5 / 5
11,270
867
16,174
14,892
10,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 17
11,629
895
13,597
13,830
6,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Shadow Trevor
Kukulkan
18
14 / 4 / 9
12,093
930
20,144
11,632
6,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
Xeonoks
Bacchus
16
1 / 4 / 18
10,500
808
6,653
25,085
25,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
daSavage602
Baron Samedi
16
3 / 6 / 15
9,991
769
15,478
16,148
10,022
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
michaelpb80
Hachiman
19
8 / 2 / 13
11,419
878
16,846
9,766
4,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
105
18
Kills
33
33
Deaths
20
48
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AeonLeywin
Morgan Le Fay
2
8
13
1.06
L
Hun Batz
EchoPace
Hun Batz
0
8
13
0.81
L
Sun Wukong
EtiamVailen
Sun Wukong
4
4
8
2
L
1
8
9
0.69
W
7
4
17
3.88
W
Kukulkan
Shadow Trevor
Kukulkan
14
4
9
4.63
W
Bacchus
Xeonoks
Bacchus
1
4
18
2.5
L
Baron Samedi
bearsnation210
Baron Samedi
11
5
5
2.7
W
Baron Samedi
daSavage602
Baron Samedi
3
6
15
1.75
W
Hachiman
michaelpb80
Hachiman
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,166
Damage
72,718
76,423
Taken
76,461
52,098
Mitigated
53,732
17,147
Healing
29,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AeonLeywin
Morgan Le Fay
8,467
607
837
1,262
14,287
7,422
0
6,215
8,072
22,591
0
L
Hun Batz
EchoPace
Hun Batz
5,388
536
0
1,459
16,016
9,344
0
8,029
7,987
0
9,558
L
Sun Wukong
EtiamVailen
Sun Wukong
12,383
1,498
705
5,446
17,684
18,442
0
8,933
8,751
0
31,640
L
9,754
4,210
0
554
13,544
6,119
0
10,362
3,182
0
14,567
W
13,597
4,499
1,862
3,545
13,830
6,867
2,066
5,298
8,532
0
30,279
W
Kukulkan
Shadow Trevor
Kukulkan
20,144
236
1,294
3,724
11,632
6,115
1,000
3,881
7,751
43,881
0
W
Bacchus
Xeonoks
Bacchus
6,653
147
845
8,698
25,085
25,797
337
5,886
19,199
13,058
222
L
Baron Samedi
bearsnation210
Baron Samedi
16,174
665
2,395
4,489
14,892
10,771
0
8,514
6,378
31,855
0
W
Baron Samedi
daSavage602
Baron Samedi
15,478
1,387
2,198
3,050
16,148
10,022
228
5,994
10,154
19,745
0
W
Hachiman
michaelpb80
Hachiman
16,846
9,830
2,134
2,188
9,766
4,931
3,536
3,582
6,184
0
40,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,548
Gold Earned
55,632
127
Minions Killed
154
0
Camps Cleared
0
1,063,300
Distance Traveled
1,209,977
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,540
734
26
2
0
204,694
0
L
Hun Batz
8,651
665
9
1
0
219,454
0
L
Sun Wukong
10,701
823
56
4
0
279,503
0
L
Artemis
8,386
645
10
1
0
147,031
0
W
Medusa
11,629
895
37
3
0
272,316
3
W
Kukulkan
12,093
930
65
5
0
238,294
0
W
Bacchus
10,500
808
6
0
0
212,713
0
L
Baron Samedi
11,270
867
26
2
0
212,618
0
W
Baron Samedi
9,991
769
10
1
0
237,343
0
W
Hachiman
11,419
878
36
3
0
249,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role