Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Frost93211
Mercury
Level 129
God Stats
0W - 2L
1,190 SR
Queue Stats
77W - 84L
1,426 Elo+
Party 2
Chang'e
Chang'e
McClappins
Chang'e
Level 48
God Stats
1W - 2L
1,428 SR
Queue Stats
34W - 28L
1,372 Elo+
Solo
Team Averages
Level 103
1,373 SR
1,433 Elo+

VS

Team Averages
Level 121
1,609 SR
1,294 Elo+
Kukulkan
Kukulkan
IMBEAULT96
Kukulkan
Level 119
God Stats
5W - 3L
1,324 SR
Queue Stats
109W - 129L
1,232 Elo+
Party 1
Jing Wei
Jing Wei
MerKxAimZ
Jing Wei
Level 105
God Stats
2W - 0L
1,776 SR
Queue Stats
8W - 12L
1,293 Elo+
Solo
Bacchus
Bacchus
MoeJmenColis
Bacchus
Level 138
God Stats
2W - 1L
1,728 SR
Queue Stats
23W - 21L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 5 / 0
8,968
598
9,227
18,094
18,904
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Frost93211
Mercury
11
0 / 6 / 0
9,006
600
4,942
13,020
5,807
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
McClappins
Chang'e
12
0 / 3 / 0
9,310
621
6,143
16,863
7,764
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IMBEAULT96
Kukulkan
15
5 / 0 / 8
11,378
759
13,170
4,775
2,344
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
MerKxAimZ
Jing Wei
15
7 / 0 / 5
11,914
794
18,722
10,794
5,049
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
MoeJmenColis
Bacchus
13
2 / 0 / 12
10,689
713
8,594
12,855
19,226
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
14
14
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
L
Mercury
Frost93211
Mercury
0
6
0
0
W
Kukulkan
IMBEAULT96
Kukulkan
5
0
8
9
L
Chang'e
McClappins
Chang'e
0
3
0
0
W
Jing Wei
MerKxAimZ
Jing Wei
7
0
5
9.5
W
Bacchus
MoeJmenColis
Bacchus
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,312
Damage
40,486
47,977
Taken
28,424
32,475
Mitigated
26,619
11,439
Healing
7,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,227
499
0
793
18,094
18,904
0
8,489
9,605
33,361
0
L
Mercury
Frost93211
Mercury
4,942
1,993
192
247
13,020
5,807
0
7,409
5,611
0
24,375
W
Kukulkan
IMBEAULT96
Kukulkan
13,170
1,101
0
1,333
4,775
2,344
232
2,631
2,144
57,082
0
L
Chang'e
McClappins
Chang'e
6,143
253
4,521
5,686
16,863
7,764
0
6,905
9,958
34,799
0
W
Jing Wei
MerKxAimZ
Jing Wei
18,722
16,738
0
3,975
10,794
5,049
1,649
7,459
3,335
0
60,680
W
Bacchus
MoeJmenColis
Bacchus
8,594
1,420
489
2,059
12,855
19,226
0
5,761
7,094
24,443
30

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,284
Gold Earned
33,981
142
Minions Killed
161
0
Camps Cleared
0
741,828
Distance Traveled
837,997
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,968
598
36
2
0
228,670
2
L
Mercury
9,006
600
45
3
0
241,056
0
W
Kukulkan
11,378
759
65
4
0
286,508
0
L
Chang'e
9,310
621
61
4
0
272,102
0
W
Jing Wei
11,914
794
83
6
0
274,096
0
W
Bacchus
10,689
713
13
1
0
277,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role