Player Matchup

Geb
Geb
Brigadine
Geb
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 1
Ra
Ra
Fiendaleno
Ra
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,548 Elo+
Party 1
Freya
Freya
Michael el Rude
Freya
Level 110
God Stats
57W - 58L
1,518 SR
Queue Stats
80W - 101L
1,473 Elo+
Solo
Medusa
Medusa
Operator1969
Medusa
Level 82
God Stats
11W - 16L
1,482 SR
Queue Stats
337W - 245L
1,528 Elo+
Solo
Mulan
Mulan
UsedSocks--
Mulan
Level 126
God Stats
0W - 1L
1,490 SR
Queue Stats
25W - 20L
1,393 Elo+
Solo
Team Averages
Level 99
1,498 SR
1,441 Elo+

VS

Team Averages
Level 98
1,477 SR
1,432 Elo+
Charybdis
Charybdis
 
Charybdis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
KeonChris
Chaac
Level 122
God Stats
9W - 6L
1,500 SR
Queue Stats
151W - 173L
1,449 Elo+
Solo
Ra
Ra
MediTrox
Ra
Level 88
God Stats
1W - 0L
1,187 SR
Queue Stats
51W - 71L
1,404 Elo+
Party 2
Arachne
Arachne
WaterMexican69
Arachne
Level 62
God Stats
9W - 15L
1,466 SR
Queue Stats
35W - 58L
1,365 Elo+
Party 2
Merlin
Merlin
corrected-_-me
Merlin
Level 112
God Stats
3W - 3L
1,730 SR
Queue Stats
40W - 57L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
5,592
1,118
1,818
5,897
2,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 2
4,562
912
2,248
5,080
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 2
4,666
933
2,639
3,285
1,174
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
9
0 / 4 / 3
4,609
922
5,060
5,701
2,052
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
5 / 1 / 1
5,921
1,184
5,182
5,375
3,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 3 / 7
5,214
1,043
3,446
4,988
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chaac
KeonChris
Chaac
11
2 / 0 / 6
5,803
1,161
4,860
6,057
5,313
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
2 / 2 / 2
5,931
1,186
2,658
3,818
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 2 / 5
5,647
1,129
4,871
5,824
3,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 1 / 3
5,623
1,125
4,612
2,673
1,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
8
Kills
12
12
Deaths
8
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
3
7
1.5
L
2
0
5
4.5
L
0
5
2
0.2
W
Chaac
KeonChris
Chaac
2
0
6
5
W
2
2
2
1.5
L
1
2
2
1
L
Medusa
0
4
3
0.38
L
5
1
1
5.5
W
4
2
5
3.25
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,947
Damage
20,447
25,338
Taken
23,360
11,066
Mitigated
13,049
4,099
Healing
3,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,446
1,231
0
20
4,988
2,117
1,020
2,063
2,925
0
8,239
L
1,818
303
770
1,924
5,897
2,925
0
1,493
4,404
4,407
0
L
2,248
328
24
163
5,080
1,796
0
1,492
3,588
8,289
0
W
Chaac
KeonChris
Chaac
4,860
897
0
1,607
6,057
5,313
0
1,969
4,088
0
11,220
W
2,658
283
132
1,044
3,818
1,354
397
460
3,358
23,548
0
L
2,639
915
0
204
3,285
1,174
21
1,096
2,140
5,434
0
L
Medusa
5,060
2,185
0
391
5,701
2,052
144
1,556
4,145
0
11,839
L
5,182
891
0
623
5,375
3,119
0
1,584
3,791
0
15,777
W
4,871
3,838
0
524
5,824
3,261
888
1,330
4,494
0
7,838
W
4,612
974
0
190
2,673
1,004
693
883
1,790
13,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,350
Gold Earned
28,218
70
Minions Killed
118
0
Camps Cleared
0
469,435
Distance Traveled
603,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,214
1,043
8
2
0
113,057
0
L
Geb
5,592
1,118
1
0
0
121,402
0
L
Ra
4,562
912
14
3
0
85,183
0
W
Chaac
5,803
1,161
20
4
0
122,228
0
W
Ra
5,931
1,186
54
11
0
128,457
0
L
Freya
4,666
933
8
2
0
57,102
0
L
Medusa
4,609
922
13
3
0
93,756
0
L
Mulan
5,921
1,184
34
7
0
111,992
0
W
Arachne
5,647
1,129
8
2
0
129,162
0
W
Merlin
5,623
1,125
28
6
0
110,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role