Player Matchup

Sun Wukong
Sun Wukong
Chadalyst
Sun Wukong
Level 29
God Stats
2W - 8L
1,290 SR
Queue Stats
36W - 50L
1,364 Elo+
Party 2
Merlin
Merlin
Ethereous774
Merlin
Level 104
God Stats
6W - 8L
1,663 SR
Queue Stats
333W - 319L
1,511 Elo+
Party 2
Izanami
Izanami
SneakySheet4545
Izanami
Level 14
God Stats
1W - 7L
1,217 SR
Queue Stats
2W - 17L
1,083 Elo+
Party 4
Bake Kujira
Bake Kujira
TheMainSylvain
Bake Kujira
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,378 Elo+
Party 2
Arachne
Arachne
Tikpa
Arachne
Level 108
God Stats
8W - 8L
1,608 SR
Queue Stats
131W - 258L
1,271 Elo+
Party 4
Team Averages
Level 64
1,455 SR
1,321 Elo+

VS

Team Averages
Level 36
1,548 SR
1,383 Elo+
Sol
Sol
Allvvayse
Sol
Level 35
God Stats
2W - 2L
1,410 SR
Queue Stats
4W - 8L
1,322 Elo+
Solo
Thor
Thor
Popmaster325
Thor
Level 67
God Stats
2W - 1L
1,930 SR
Queue Stats
63W - 57L
1,476 Elo+
Party 1
Mulan
Mulan
S1nderbae
Mulan
Level 7
God Stats
3W - 3L
1,415 SR
Queue Stats
4W - 6L
1,265 Elo+
Party 1
Izanami
Izanami
TheReesePuff707
Izanami
Level 3
God Stats
2W - 2L
1,484 SR
Queue Stats
2W - 2L
1,473 Elo+
Party 3
Bake Kujira
Bake Kujira
xzenrr
Bake Kujira
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 61L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chadalyst
Sun Wukong
15
2 / 1 / 0
9,514
595
9,053
16,905
15,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
16
3 / 1 / 1
9,651
603
8,580
6,341
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 4 / 0
8,186
512
5,656
9,955
3,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bake Kujira
TheMainSylvain
Bake Kujira
10
0 / 3 / 2
7,142
446
5,472
15,181
10,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Tikpa
Arachne
13
2 / 4 / 2
8,255
516
6,084
14,400
5,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,955
497
5,787
9,097
3,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 1 / 0
10,227
639
9,806
13,035
6,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
S1nderbae
Mulan
14
1 / 2 / 0
8,329
521
12,086
15,454
15,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 1 / 1
8,158
510
8,158
7,116
2,440
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bake Kujira
xzenrr
Bake Kujira
14
2 / 2 / 5
8,815
551
7,047
12,487
10,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
8
Kills
13
13
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Sun Wukong
Chadalyst
Sun Wukong
2
1
0
2
L
Merlin
3
1
1
3.5
W
6
1
0
6
W
Mulan
S1nderbae
Mulan
1
2
0
0.5
L
1
4
0
0.25
L
Bake Kujira
TheMainSylvain
Bake Kujira
0
3
2
0.33
W
4
1
1
4.5
L
Arachne
Tikpa
Arachne
2
4
2
0.75
W
Bake Kujira
xzenrr
Bake Kujira
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,845
Damage
42,884
62,782
Taken
57,189
36,858
Mitigated
37,240
13,764
Healing
13,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,787
1,653
0
2,799
9,097
3,081
1,037
6,146
2,951
58,334
0
L
Sun Wukong
Chadalyst
Sun Wukong
9,053
2,663
0
5,679
16,905
15,081
0
0
15,985
0
72,909
L
Merlin
8,580
333
0
669
6,341
2,831
0
3,304
3,037
84,891
0
W
9,806
2,037
0
500
13,035
6,155
0
1,829
11,206
0
118,411
W
Mulan
S1nderbae
Mulan
12,086
2,503
0
5,856
15,454
15,007
0
203
15,251
0
63,786
L
5,656
3,790
0
2,048
9,955
3,498
1,088
1,989
7,966
0
60,297
L
Bake Kujira
TheMainSylvain
Bake Kujira
5,472
2,393
0
3,083
15,181
10,155
0
6,414
8,725
28,430
0
W
8,158
5,817
0
1,782
7,116
2,440
1,990
1,283
5,833
0
54,089
L
Arachne
Tikpa
Arachne
6,084
4,284
0
2,285
14,400
5,293
0
1,127
13,234
0
74,178
W
Bake Kujira
xzenrr
Bake Kujira
7,047
3,616
215
2,523
12,487
10,557
300
4,591
7,896
44,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,748
Gold Earned
43,484
496
Minions Killed
521
0
Camps Cleared
0
1,586,086
Distance Traveled
1,607,566
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,955
497
109
7
0
288,171
0
L
Sun Wukong
9,514
595
131
8
0
296,626
4
L
Merlin
9,651
603
142
9
0
330,987
4
W
Thor
10,227
639
155
10
0
361,039
0
W
Mulan
8,329
521
102
6
0
303,032
0
L
Izanami
8,186
512
102
6
0
261,233
0
L
Bake Kujira
7,142
446
29
2
0
331,824
0
W
Izanami
8,158
510
93
6
0
292,994
0
L
Arachne
8,255
516
92
6
0
365,416
0
W
Bake Kujira
8,815
551
62
4
0
362,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role