Player Matchup

Cthulhu
Cthulhu
Goonobi
Cthulhu
Level 27
God Stats
32W - 12L
1,692 SR
Queue Stats
77W - 66L
1,457 Elo+
Party 1
Sun Wukong
Sun Wukong
TomaDio
Sun Wukong
Level 124
God Stats
5W - 6L
1,396 SR
Queue Stats
77W - 67L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
ttvEvoQC
Kukulkan
Level 68
God Stats
39W - 26L
1,565 SR
Queue Stats
77W - 66L
1,457 Elo+
Party 1
Team Averages
Level 73
1,551 SR
1,456 Elo+

VS

Team Averages
Level 94
1,535 SR
1,433 Elo+
Nu Wa
Nu Wa
LrdBisquik
Nu Wa
Level 122
God Stats
5W - 7L
1,513 SR
Queue Stats
176W - 185L
1,415 Elo+
Party 2
Arachne
Arachne
M00N CR1KK3T
Arachne
Level 56
God Stats
39W - 24L
1,557 SR
Queue Stats
97W - 88L
1,465 Elo+
Party 2
Ares
Ares
SepticAnt5
Ares
Level 104
God Stats
4W - 8L
1,535 SR
Queue Stats
124W - 126L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Goonobi
Cthulhu
10
1 / 0 / 5
7,853
785
6,225
7,414
7,052
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
TomaDio
Sun Wukong
11
3 / 0 / 3
8,074
807
8,089
7,270
4,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
ttvEvoQC
Kukulkan
10
2 / 0 / 4
7,824
782
5,470
2,297
1,001
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
0 / 3 / 0
7,076
708
6,291
8,745
3,487
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
M00N CR1KK3T
Arachne
10
0 / 1 / 0
6,705
671
3,802
8,136
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 2 / 0
6,613
661
2,812
7,610
8,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Goonobi
Cthulhu
1
0
5
3.5
L
Nu Wa
0
3
0
0
L
Arachne
M00N CR1KK3T
Arachne
0
1
0
0
L
0
2
0
0
W
Sun Wukong
TomaDio
Sun Wukong
3
0
3
4.5
W
Kukulkan
ttvEvoQC
Kukulkan
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,784
Damage
12,905
16,981
Taken
24,491
12,949
Mitigated
16,717
2,668
Healing
4,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Goonobi
Cthulhu
6,225
70
0
112
7,414
7,052
298
4,178
3,236
22,259
75
L
Nu Wa
6,291
1,887
0
1,230
8,745
3,487
84
4,236
4,476
40,081
0
L
Arachne
M00N CR1KK3T
Arachne
3,802
2,380
0
3,100
8,136
4,280
0
2,764
5,372
0
15,854
L
2,812
74
177
329
7,610
8,950
0
5,064
2,490
11,914
0
W
Sun Wukong
TomaDio
Sun Wukong
8,089
1,734
0
1,920
7,270
4,896
650
4,070
3,200
0
27,069
W
Kukulkan
ttvEvoQC
Kukulkan
5,470
449
0
636
2,297
1,001
300
1,171
1,126
34,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,751
Gold Earned
20,394
156
Minions Killed
90
0
Camps Cleared
0
588,558
Distance Traveled
572,992
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,853
785
39
4
0
226,404
2
L
Nu Wa
7,076
708
57
6
0
175,821
1
L
Arachne
6,705
671
25
3
0
213,106
1
L
Ares
6,613
661
8
1
0
184,065
3
W
Sun Wukong
8,074
807
48
5
0
199,523
2
W
Kukulkan
7,824
782
69
7
0
162,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role