Player Matchup

Anubis
Anubis
LeoDlt
Anubis
Level 109
God Stats
2W - 6L
1,146 SR
Queue Stats
138W - 133L
1,458 Elo+
Solo
Cliodhna
Cliodhna
Noob life5375
Cliodhna
Level 24
God Stats
1W - 3L
1,288 SR
Queue Stats
10W - 10L
1,512 Elo+
Party 3
Cthulhu
Cthulhu
Ravendude5975
Cthulhu
Level 36
God Stats
1W - 6L
1,253 SR
Queue Stats
5W - 10L
1,392 Elo+
Party 3
Arachne
Arachne
iced vegeta
Arachne
Level 75
God Stats
38W - 41L
1,479 SR
Queue Stats
580W - 602L
1,506 Elo+
Party 1
Yemoja
Yemoja
iiJanemba
Yemoja
Level 69
God Stats
94W - 109L
1,513 SR
Queue Stats
406W - 427L
1,460 Elo+
Party 1
Team Averages
Level 63
1,336 SR
1,466 Elo+

VS

Team Averages
Level 66
1,396 SR
1,434 Elo+
Ne Zha
Ne Zha
AutumnEdgelord
Ne Zha
Level 107
God Stats
29W - 24L
1,572 SR
Queue Stats
239W - 204L
1,530 Elo+
Solo
Fenrir
Fenrir
SHARKBOYBEE
Fenrir
Level 60
God Stats
1W - 3L
1,251 SR
Queue Stats
40W - 57L
1,389 Elo+
Party 2
Aphrodite
Aphrodite
YourPalNova0
Aphrodite
Level 15
God Stats
5W - 5L
1,361 SR
Queue Stats
18W - 30L
1,337 Elo+
Party 2
King Arthur
King Arthur
evil jason19
King Arthur
Level 26
God Stats
1W - 3L
1,151 SR
Queue Stats
35W - 50L
1,363 Elo+
Party 2
Scylla
Scylla
hichachu
Scylla
Level 123
God Stats
26W - 13L
1,646 SR
Queue Stats
65W - 38L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LeoDlt
Anubis
14
0 / 3 / 2
8,729
1,091
8,220
5,889
2,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
Noob life5375
Cliodhna
14
1 / 5 / 4
8,869
1,109
12,789
13,180
6,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
14
3 / 2 / 1
9,384
1,173
10,865
12,434
10,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
iced vegeta
Arachne
14
0 / 5 / 4
8,344
1,043
7,213
13,561
8,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
iiJanemba
Yemoja
14
2 / 1 / 2
9,354
1,169
3,275
11,631
9,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

218

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 5
9,817
1,227
11,555
8,390
5,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
15
6 / 1 / 6
10,072
1,259
11,477
11,324
5,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Aphrodite
YourPalNova0
Aphrodite
15
1 / 1 / 11
9,629
1,204
5,122
8,152
6,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
evil jason19
King Arthur
15
2 / 0 / 6
9,283
1,160
8,891
14,713
13,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
hichachu
Scylla
15
2 / 2 / 11
9,832
1,229
15,471
5,919
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
6
Kills
16
16
Deaths
6
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
L
Anubis
LeoDlt
Anubis
0
3
2
0.33
L
Cliodhna
Noob life5375
Cliodhna
1
5
4
0.6
L
Cthulhu
3
2
1
1.75
W
Fenrir
6
1
6
9
W
Aphrodite
YourPalNova0
Aphrodite
1
1
11
6.5
W
King Arthur
evil jason19
King Arthur
2
0
6
5
W
Scylla
hichachu
Scylla
2
2
11
3.75
L
Arachne
iced vegeta
Arachne
0
5
4
0.4
L
Yemoja
iiJanemba
Yemoja
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,362
Damage
52,516
56,695
Taken
48,498
36,773
Mitigated
32,215
12,297
Healing
7,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,555
1,830
0
560
8,390
5,865
0
2,916
5,044
0
24,197
L
Anubis
LeoDlt
Anubis
8,220
183
156
769
5,889
2,558
0
2,144
3,745
31,497
0
L
Cliodhna
Noob life5375
Cliodhna
12,789
745
130
1,476
13,180
6,085
0
3,933
9,002
0
23,136
L
Cthulhu
10,865
114
307
1,349
12,434
10,806
0
4,242
7,911
25,212
0
W
Fenrir
11,477
2,856
0
384
11,324
5,071
0
6,724
4,198
0
20,820
W
Aphrodite
YourPalNova0
Aphrodite
5,122
572
3,290
2,680
8,152
6,053
0
3,479
4,232
9,216
0
W
King Arthur
evil jason19
King Arthur
8,891
2,001
0
824
14,713
13,298
0
6,325
7,663
0
21,478
W
Scylla
hichachu
Scylla
15,471
2,500
0
172
5,919
1,928
0
1,797
3,852
49,111
0
L
Arachne
iced vegeta
Arachne
7,213
4,799
0
1,061
13,561
8,278
0
6,751
6,685
0
13,005
L
Yemoja
iiJanemba
Yemoja
3,275
1,666
5,060
1,989
11,631
9,046
0
3,523
7,929
10,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,680
Gold Earned
48,633
158
Minions Killed
209
4
Camps Cleared
8
802,884
Distance Traveled
868,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,817
1,227
30
4
3
177,129
0
L
Anubis
8,729
1,091
58
7
1
111,416
0
L
Cliodhna
8,869
1,109
25
3
2
182,994
0
L
Cthulhu
9,384
1,173
49
6
0
188,722
0
W
Fenrir
10,072
1,259
28
4
4
186,606
0
W
Aphrodite
9,629
1,204
16
2
0
179,298
0
W
King Arthur
9,283
1,160
33
4
0
169,799
0
W
Scylla
9,832
1,229
102
13
1
155,422
0
L
Arachne
8,344
1,043
10
1
0
163,773
0
L
Yemoja
9,354
1,169
16
2
1
155,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role