Player Matchup

Medusa
Medusa
Diamond I
BootsAndHats
Medusa
Diamond I
Level 68
God Stats
6W - 4L
1,777 SR
Queue Stats
123W - 83L
2,610 MMR
Solo
Bastet
Bastet
Masters
FuZioNxFr3Z3R
Bastet
Masters
Level 172
God Stats
12W - 12L
1,618 SR
Queue Stats
350W - 327L
2,542 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Grizzzlydawg
Sun Wukong
Masters
Level 119
God Stats
0W - 1L
1,293 SR
Queue Stats
320W - 293L
2,615 MMR
Party 2
Kukulkan
Kukulkan
Masters
Legacyyyyy
Kukulkan
Masters
Level 121
God Stats
4W - 6L
1,637 SR
Queue Stats
295W - 273L
2,486 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond I
Xended
Kuzenbo
Diamond I
Level 156
God Stats
13W - 9L
1,617 SR
Queue Stats
327W - 303L
2,590 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 127
1,589 SR
2,569 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 174
1,633 SR
2,155 MMR
He Bo
He Bo
Masters
 
He Bo
Masters
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Masters
Cøbrah
Rama
Masters
Level 123
God Stats
23W - 7L
1,869 SR
Queue Stats
54W - 15L
2,622 MMR
Party 3
Nemesis
Nemesis
Masters
Kotaro73
Nemesis
Masters
Level 193
God Stats
20W - 18L
1,680 SR
Queue Stats
762W - 735L
2,531 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Pcparts
Gilgamesh
Masters
Level 203
God Stats
3W - 2L
1,614 SR
Queue Stats
113W - 84L
2,622 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
1 / 5 / 0
8,730
546
11,786
13,293
5,139
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 4 / 0
7,524
470
4,419
13,679
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Grizzzlydawg
Sun Wukong
13
1 / 5 / 0
8,424
527
11,244
21,870
17,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Legacyyyyy
Kukulkan
15
0 / 2 / 1
8,807
550
8,416
8,762
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Xended
Kuzenbo
10
0 / 7 / 2
7,072
442
6,018
21,612
20,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Maman BrigitteSurtrBellona

VS

Bans
ThothAchillesLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
4 / 0 / 8
10,005
625
12,405
6,642
4,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
 
Sylvanus
13
2 / 1 / 12
9,094
568
7,918
19,386
20,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
Cøbrah
Rama
17
6 / 1 / 4
10,645
665
11,298
14,951
6,479
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Kotaro73
Nemesis
18
6 / 0 / 9
10,701
669
13,358
14,519
6,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Pcparts
Gilgamesh
16
5 / 1 / 7
10,328
646
16,028
20,726
24,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
3
Kills
23
23
Deaths
3
3
Assists
40
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
0
8
8
W
Sylvanus
 
Sylvanus
2
1
12
8
L
Medusa
1
5
0
0.2
W
Rama
Cøbrah
Rama
6
1
4
8
L
1
4
0
0.25
L
Sun Wukong
Grizzzlydawg
Sun Wukong
1
5
0
0.2
W
Nemesis
Kotaro73
Nemesis
6
0
9
10.5
L
Kukulkan
Legacyyyyy
Kukulkan
0
2
1
0.25
W
Gilgamesh
Pcparts
Gilgamesh
5
1
7
8.5
L
Kuzenbo
Xended
Kuzenbo
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,883
Damage
61,007
79,216
Taken
76,224
52,386
Mitigated
62,531
18,122
Healing
28,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,405
547
0
1,352
6,642
4,688
820
2,465
4,177
77,527
0
W
Sylvanus
 
Sylvanus
7,918
1,865
4,133
6,730
19,386
20,147
30
4,065
15,321
24,326
0
L
Medusa
11,786
6,178
0
3,392
13,293
5,139
644
2,491
10,738
0
79,613
W
Rama
Cøbrah
Rama
11,298
9,054
0
8,286
14,951
6,479
2,954
2,482
12,469
0
95,889
L
4,419
1,048
0
5,799
13,679
4,755
346
3,382
10,107
0
54,765
L
Sun Wukong
Grizzzlydawg
Sun Wukong
11,244
2,575
0
4,634
21,870
17,226
0
3,813
16,528
0
61,206
W
Nemesis
Kotaro73
Nemesis
13,358
7,464
0
1,568
14,519
6,940
0
3,033
11,486
0
124,729
L
Kukulkan
Legacyyyyy
Kukulkan
8,416
948
0
558
8,762
4,374
0
3,654
4,911
95,187
0
W
Gilgamesh
Pcparts
Gilgamesh
16,028
4,635
0
6,032
20,726
24,277
934
3,427
17,299
2,570
77,204
L
Kuzenbo
Xended
Kuzenbo
6,018
2,442
1,632
2,107
21,612
20,892
0
7,234
13,989
15,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,557
Gold Earned
50,773
517
Minions Killed
611
0
Camps Cleared
0
1,688,125
Distance Traveled
1,692,551
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,005
625
146
9
0
350,251
2
W
Sylvanus
9,094
568
29
2
0
301,600
0
L
Medusa
8,730
546
137
9
0
318,287
2
W
Rama
10,645
665
168
11
0
315,289
7
L
Bastet
7,524
470
85
5
0
375,980
1
L
Sun Wukong
8,424
527
110
7
0
309,163
2
W
Nemesis
10,701
669
153
10
0
408,845
2
L
Kukulkan
8,807
550
164
10
0
326,195
3
W
Gilgamesh
10,328
646
115
7
0
316,566
5
L
Kuzenbo
7,072
442
21
1
0
358,500
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role